Stargazer

Joined 15 April 2019
427 bytes added ,  3 years ago
m
m (→‎Small Workspace (Currently cosmere RoW update tracking): Import Properties and Forces section to workshop)
==== The Physical Realm ====
In the [[Physical Realm]], the cosmere is a star cluster of about 50 to 100 stars.{{wob ref|9284}} The laws of physics are the same as our own, except when the other Realms are involved.{{wob ref|6360}} Currently, there are ten known planetary systems in the cosmere, which contain a total of twelve notable planets. The cosmere is also home to other celestial objects, including several dwarf planets, gas giants, and constellations.{{article ref|Physical Realm}} At least one person has tried to leave the physical bounds of the cosmere, with unknown results.{{wob ref|13336}}
 
'''Axi?'''
 
==== The Cognitive Realm ====
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The [[Spiritual Realm]] exists beyond space and time.{{wob ref|6129}} As such, it is not truly a place, but rather is the Realm of concepts like [[Identity]], [[Connection]], and [[Fortune]].{{tes ref|12}}{{wob ref|10298}} Everything exists in the Spiritual Realm in its ideal form.{{tes ref|12}}{{book ref|sa3|103}}
 
'''Intent''' (and Command)
 
'''Identity''' is the Spiritual property that demarcates one person or object from another and describes who or what they are.{{book ref|mb6|3}} Losing their Identity during the [[False Desolation]] turned the [[singer]]s into [[singer#slaveform|slaveform]].{{book ref|sa3|17}} Identity also serves as the lock and key for metalminds; [[Feruchemy|Feruchemists]] can only withdraw attributes stored by someone with a matching Identity—ordinarily, this means only attributes they stored.{{book ref|mb6|3}} Because Identity describes who a person is, it is closely tied to the concept of a [[Spiritweb]], which is sometimes called Spiritual DNA.{{wob ref|115}} Spiritwebs are not entirely understood, but they are quantifiable in some way,{{wob ref|13361}} and seem to record information about a person's Investiture, such as the genetics that make one an [[Allomancy|Allomancer]].{{wob ref|9687}}
Investiture has a property that associates it with one of the sixteen [[Shard]]s of [[Adonalsium]]; at the [[Shattering of Adonalsium]], all Investiture was divided evenly between the Shards.{{wob ref|8605}}{{wob ref|9385}}{{wob ref|5313}} Even though, as a result of the Shattering, all Investiture is associated with a Shard, Investiture also remains linked to Adonalsium in some way and the Shattering meant "everything and nothing at the same time" to Investiture.{{wob ref|9385}}
 
A Shard can also "co-opt" another Shard's Investiture or interfere in a planet where they are not already present. When this happens, the effects will often be colored red.{{wob ref|8340}} For example, when [[Trell (Trellism)|Trell]]'s Faceless Immortals on [[Scadrial]] possess someone, their eyes glow red.{{book ref|mb6|epilogue}} This effect is also seen with many of [[Odium]]'s servants on [[Roshar]],{{book ref|sa2|81}} as Odium is primarily Invested in [[Braize]], not Roshar.{{wob ref|13074}} '''Update with more wobs'''
 
{{sidequote
 
Cosmere scholars term the various methods of utilizing Investiture (such as the [[Metallic Arts]], [[Surgebinding]], and [[Awakening]]) '''Invested Arts''',{{book ref|sa3|part=ars}} Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,{{wob ref|4097}} which arise from the interactions between a Shard and the planet they are Invested in.{{wob ref|5269}} Such Invested Arts are capable of far more spectacular results than other Invested Arts.{{wob ref|9385}}{{wob ref|4097}} If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.{{wob ref|9385}} The last category is the few Invested Arts left over from before the Shattering of Adonalsium,{{wob ref|4097}} of which the only known example is [[Yolen|Yolish]] [[Lightweaving]].
 
==== Anti-Investiture ====
 
=== Perpendicularities ===
 
Since the Shattering, the Shards have been the primary source of magic in the cosmere.{{wob ref|4097}} The interactions between their Investiture and a planet give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.{{wob ref|5269}}{{wob ref|4097}}
 
'''Probably cite this somewhere:'''
{{quote
|He will have to abide by those terms, as they are part of the promise Rayse made by taking up the Shard of Odium. To fail that promise would give others an opening against him, and said failures have killed gods before. Odium knows it.
|{{book ref|sa4|99}}
}}
 
'''Tones and rhythms'''
 
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