Difference between revisions of "Urithiru"

6,980 bytes added ,  1 month ago
no edit summary
(82 intermediate revisions by 38 users not shown)
{{settlement
|image=Urithiru.jpg
|ruler=King [[Dalinar Kholin]]{{book ref|sa3.5|1}}{{wob ref|14306}}
|world=Roshar
|universe=[[Cosmere]]
|books=[[The Stormlight Archive]]
}}
{{spoiler|tsm}}
{{update|sa4}}
{{quote
| Urithiru was said to be the center of the Silver Kingdoms, a city that held ten thrones, one for each king. It was the most majestic, most amazing, most important city in all the world.
| [[Jasnah]]'s opinion of Urithiru{{book ref|sa1|45}}
}}
 
'''Urithiru''' is a tower-city on [[Roshar]] that functioned as the home of the [[Knights Radiant]] and the central point of the [[Silver Kingdoms]] during the [[Heraldic Epochs]].{{book ref|sa1|45}} In the present day, it serves as the headquarters of the forces opposing [[Odium]], including the [[coalition of monarchs]], the refounded Knights Radiant, as well asand the remaining [[Alethi]] soldiers and nobility. The current Queen[[Jasnah Kholin|queen]] of Alethkar rules from Urithiru.the tower,{{book ref|sa3|122}} though [[Dalinar]] and [[Navani Kholin]] have been recognized as the king and queen of Urithiru.{{book ref|sa4|10}} The city serves as the physical manifestation of the [[Bondsmith]] spren the [[Sibling]].
 
== Location ==
[[FILE:{{image|Urithiru on the map.png|thumb|Urithiru on the map of [[Roshar]]|right]]side=left|width=300px}}
{{quote
| Though many wished Urithiru to be built in Alethela, it was obvious that it could not be. And so it was that we asked for it to be placed westward, in the place nearest to Honor.
| ''[[The Vavibrar]]'', line 1804{{book ref|sa1|35}}
}}
[[FILE:Urithiru on the map.png|thumb|Urithiru on the map of [[Roshar]]|right]]
Urithiru is located almost exactly in the middle of the Rosharan continent, in the mountains that comprise the border of [[Emul]] and [[Greater Hexi]].{{map ref|Roshar}} The tower sits on the east side of one of those mountains, leaning against two slopes.{{file ref|Urithiru.jpg}}{{book ref|sa2|89}}
 
Urithiru is located almost exactly in the middle of the Rosharan continent, in the [[mountains thatof compriseUr]] at an elevation above 15 thousand feet{{book ref|tsm|19}}. It lies in the range's western part, on the border of [[Emul]] and [[Greater Hexi]].{{map ref|Roshar}} The tower sits on the east side of one of those mountains, leaning against two slopes.{{file ref|Urithiru.jpg|Urithiru sketch}}{{book ref|sa2|89}}
The plateau on which the tower is located is at a considerable altitude. The air is thin enough to make physical activity difficult. {{book ref|sa3|46}} The cliffs beneath it extend further than the eye can see.{{book ref|sa3|58}} This location is high enough that both [[highstorm]]s and the [[Everstorm]] pass beneath it, which makes it difficult for the tower's current occupants to obtain [[stormlight]].{{book ref|sa3|4}}
 
The plateau on which the tower is located is at a considerable altitude. The air is thin enough to make physical activity difficult. {{book ref|sa3|46}} The cliffs beneath it extend further than the eye can see.{{book ref|sa3|58}} This location is high enough that both [[highstorm]]s and the [[Everstorm]] pass beneath it, which makes it difficult for the tower's current occupants to obtain [[stormlightStormlight]].{{book ref|sa3|4}}
Historically, there was some disagreement as to whether or not Urithiru is accessible by means other than [[Oathgate]] travel or flight. Ancient chroniclers Varala and Sinbian both stated that it was impossible, but in [[Nohadon]]'s eighth parable from [[The Way of Kings (in-world)|''The Way of Kings'']], he claims that he walked from [[Abamabar]] to Urithiru (which he confirms in Dalinar's dream, saying that he did not use an Oathgate, only a guide, which he believes wasn't "cheating" in any way).{{epigraph ref|sa1|34}}{{book ref|sa3|103}} As is later revealed, there is an entrance at the bottom of the mountain which can be used to exit the tower on foot. {{book ref|sa3|4}}
 
Historically, there was some disagreement as to whether or not Urithiru is accessible by means other than [[Oathgate]] travel or flight. Ancient chroniclers Varala and Sinbian both stated that it was impossible, but in [[Nohadon]]'s eighth parable from [[The Way of Kings (in-world)|''The Way of Kings'']], he claims that he walked from [[Abamabar]] to Urithiru (which he confirms in Dalinar's dream, saying that he did not use an Oathgate, only a guide, which he believes wasn't "cheating" in any way).{{epigraph ref|sa1|34}}{{book ref|sa3|103}} As is later revealed, there is an entrance at the bottom of the mountain which can be used to exit the tower on foot. {{book ref|sa3|453}}
There is an unnamed village in the foothills of the mountain to the south of the tower, {{book ref|sa2|i|10}} but it is apparently not visible from the tower, as all Dalinar can see is clouds and rocks.{{book ref|sa3|86}} In addition, Urithiru sits relatively close to the [[Valley]] of the [[Nightwatcher]].{{map ref|Roshar}}
 
There is an unnamed village in the foothills of the mountain to the south of the tower, {{book ref|sa2|i|10}} but it is apparently not visible from the tower, as all Dalinar can see is clouds and rocks.{{book ref|sa3|86}} In addition, Urithiru sits relatively close to the [[Valley]] of the [[Nightwatcher]].{{map ref|Roshar}}
 
== Appearance ==
{{quote
| There were no clouds here to bring the darkness. This place was above them all. Urithiru ruled even the clouds.
| [[Szeth]] musing on the tower{{book ref|sa2|i|10}}
}}
{{image|Urithiru3 by Jacobo Montoya.jpg|Front view of the tower|side=right|height=250px}}
[[FILE:Urithiru topdown view.jpg|thumb|right|250px|Top-down view of with the [[Oathgate]]s.]]
Urithiru is as wide as a city and as tall as a small mountain.{{book ref|sa3|24}} It consists of 10 semi-circular levels, with each level being 18 stories tall, for a total of 180 floors. {{book ref|sa3|2}} At approximately fifteen feet per story, the tower stands just over 2700 feet tall.{{wob ref|13770}} Going down, each level is wider than the one above it, with the roofs of the wider levels having fields and gardens built on them. There are numerous balconies on the sides of the tower. The bottom level has wide sections jutting out at the perimeter, each the size of a plateau.{{book ref|sa3|2}} These areas have grooves, which in the past were furrows for growing crops, and planter boxes around the edges.{{book ref|sa3|18}} In front of the tower is a massive plaza surrounded by the ten [[Oathgate]] platforms.{{file ref|Urithiru.jpg|Urithiru sketch}}
 
The lower levels "meld" into the mountain on either side, but the center and the upper levels have a flat side on the stormward side. Rooms in this flat side have windows facing the [[Origin]]. {{book ref|sa3|4}} The glass windows miraculously survived thousands of years of abandonment utterly intact.{{book ref|sa3|8}}
 
The center column of Urithiru is one solid window, also facing the Origin. This column has a footprint the size of a ballroom and is full of dozens of lifts, which look like the exterior balconies and crawl up and down vertical channels in the walls using Stormlight.{{book ref|sa3|4}} Large beams that support the center column (e.g. "Northbeam") seem to be rather prominent and used as landmarks when navigating the tower.{{book ref|sa4|25}}
 
Because the tower is high enough to be above themost highstorms, long chains with cages exist to lower gemstones down to renew Stormlight.{{book ref|sa3|4}}
 
The interior of Urithiru is filled with tunnels that twist about in strange curves, which Dalinar hypothesizes was done to fool invaders.{{book ref|sa3|8}} Navani's scholars have also found oddly shaped groups of rooms and murals of fanciful animals (including some that might be lions, though those do not exist on Roshar), along with gold and copper metals embedded in the walls, presumably fabrials that they have been unable to understand.{{book ref|sa3|44}}
 
The tower is comprisedcomposed of multiple rooms of different functionality, including sleeping quarters, meeting halls, libraries and bathhouses. Most of them have high ceilings.{{book ref|sa3|15}}
 
===Strata===
{{image|Shallan's Sketchbook - The Atrium.jpg|side=right|width=250px|A cross-section of Urithiru, showcasing the atrium}}
Each tunnel in Urithiru has distinctive patterns of strata.{{book ref|sa3|9}} Known strata colors include shades of brown, yellow, red, orange, and emerald green, though it would appear that only [[Surgebinder]]s are capable of perceiving the various colours.{{wob ref|10715}} The stone itself is smooth to the touch and hard enough that it can't be scratched with a knife.{{book ref|sa3|13}} Notably, the same strata patterns can be seen on [[Kholinar]] windblades, indicating similar (perhaps shared) origin.{{book ref|sa3|61}}
 
Each tunnel in Urithiru has distinctive patterns of strata.{{book ref|sa3|9}} Known strata colors include shades of brown, yellow, red, orange, and emerald green, though it would appear that only [[Surgebinder]]s are capable of perceiving the various colours.{{wob ref|10715}} The stone itself is smooth to the touch and hard enough that it can't be scratched with a knife.{{book ref|sa3|13}} Notably, the same strata patterns can be seen on the [[Kholinar]] windblades, indicating similar (perhaps shared) origin.{{book ref|sa3|61}}
 
Shallan theorizes that the strata might be veins, though she's unsure of what they would be carrying.{{book ref|sa3|25}}
* '''On the way to Dalinar's quarters''': "wide reddish strata alternating with smaller yellow ones"; "sloping slightly upward"{{book ref|sa3|8}}
* '''Shallan's quarters''': "bright circular patterns"{{book ref|sa3|13}}
* '''Room where Dalinar inspects the honor bladeHonorblade''': "no strata"{{book ref|sa3|16}}
* '''Sparring room''': "grey and black"{{book ref|sa3|16}}
* '''Sadeas' quarters, side room''': "muted pattern of strata"; "oranges and reds that blended together so evenly you could almost pretend the wall was all one hue"{{book ref|sa3|2122}}
* '''Passageway to the theater''': "emerald cast"{{book ref|sa3|25}}
* '''Small chamber where Dalinar and Navani worked''': "like the folds of a fan"{{book ref|sa3|28}}
 
=== Notable locations===
 
==== The Breakaway ====
{{image|Breakaway by Marie Seeberger.jpg|side=right|width=300px|The Breakaway}}
The Breakaway is a large, cavernous hall as large as a small town within Urithiru's walls.{{book ref|sa3|2}} While its previous function is unknown, after the [[Alethkar|Alethi]] arrive at the tower, it becomes their central market area, with stalls, food stands, and taverns.{{book ref|sa3|18}} Many of the establishments are tents or simply roped-off areas, but an increasing number of permanent structures are being built there. Merchants from all ten highprincedoms mingle here and all kinds of goods can be purchased, including illicit ones like firemoss.{{book ref|sa3|41}} The atmosphere is chaotic, busy, and varied. The Breakaway has a large, round well at its center, which, like all wells at Urithiru, never seems to run out of water no matter how much is taken from it. It is unclear where the water comes from.{{book ref|sa3|18}}
 
The Breakaway is a large, cavernous hall as large as a small town within Urithiru's walls.{{book ref|sa3|2}} While its previous function is unknown, after the [[Alethkar|Alethi]] arrive at the tower, it becomes their central market area, with stalls, food stands, and taverns.{{book ref|sa3|18}} Many of the establishments are tents or simply roped-off areas, but an increasing number of permanent structures are being built there. Merchants from all ten highprincedomsAlethi princedoms mingle here and all kinds of goods can be purchased, including illicit ones like firemoss.{{book ref|sa3|41}} The atmosphere is chaotic, busy, and varied. The Breakaway has a large, round well at its center, which, like all wells at Urithiru, never seems to run out of water no matter how much is taken from it. It is unclear where the water comes from.{{book ref|sa3|18}}
 
===== The Ten Rings =====
The Ten Rings is a section of the Breakaway that was planned by [[Navani Kholin]]. The streets are neat and orderly, with quaint wooden buildings that include both shops and living quarters. Merchants who agree to Navani's oversight receive reduced taxes and frequent guard patrols. The area lacks high-end shops due to wealthier [[lighteyes]] refusing to give Navani control, but it also lacks seedier establishments due to the presence of law enforcement. [[Adolin]] frequents a winehouse named [[Jez's Duty]] in the Ten Rings area.{{book ref|sa4|12}}
 
==== Oathgate Platforms ====
 
==== The Theater ====
A room resembling a theater can be found on the tower's third level, near the Breakaway. It's a large chamber with round walls and rows of stone benches facing a raised platform that served as a stage. This stage can be reached both by stairs from the audience and by a separate entrance. The corridor leading to it is narrow enough to be touched on both sides, and goes by several smaller chambers, possibly dressing rooms. Past the theater's back door (the one which would be, presumably, used by the audience), there is a circular room with large vertical slits in the walls, some of which face Breakaway, although neither it, nor the theater itself can be reached directly from the market. It is there that [[Shallan]] puts on a [[Lightweaving Surgebinding#Illumination|Lightwoven]] play of [[The Girl Who Looked Up]] for [[Pattern]], and where they first encounter [[Re-Shephir]].{{book ref|sa3|25}}
 
[[File:Midnight Mother 1.jpg|thumb|right|250px|<center><small>by {{a|DNAVENOM}}</small></center> [[Shallan]] fighting [[Re-Shephir]] in her chamber]]
 
==== The Gem Archive and Re-Shephir's Chamber ====
{{for|Urithiru gem archive}}
[[File:{{image|Midnight Mother 1.jpg|thumb|right|250px|<center><small>by {{a|DNAVENOM}}</small></center> [[Shallan]] fighting [[Re-Shephir]] in her chamber]]|side=left|width=250px}}
 
The chamber in which the [[Unmade]] [[Re-Shephir]] hides until being banished by [[Shallan]] can be reached from the tower's ground floor, from a room where a large pit with a stone spiral staircase leads down several stories. Rust marks on the wall indicate that part of the stone once served as a secret door, though the hinges have long since decayed and Shallan has to cut her way in with a [[shardblade]].{{book ref|sa3|29}}
 
At the bottom of the staircase, a large archway of individually-placed stones — unusual in Urithiru — leads to a hallway, the ceiling of which has a large mosaic of the [[herald]]s. The walls are also covered in mosaics, depicting the ten [[spren]] of the [[Knights Radiant]], andwith other,the morethree enigmaticBondsmith imagery:spren abeing figuredepicted hoveringas abovea thesingle groundtype.{{wob embracingref|13647}} aThere blueis disc,also other imagery: the [[Almighty]] as a cloud, and a woman in the shape of a tree reaching with her hands toward the heavens, and a figure hovering above the ground embracing a blue disc, representing, respectively, [[Honor]], [[Cultivation]] and a [[perpendicularity]].{{book ref|sa3|29}}{{wob ref|13647}} Beneath the murals, Twotwo metal doors on opposite sides of the hall lead to two decayed libraries.{{book ref|sa3|29}}
 
Navani's scholars catalog and remove the debris, turning the area into a meeting hall for those working on uncovering the city's mysteries. Henceforth, it's there that the assemblies concerning the city's functionality and [[fabrial]]s are held.{{book ref|sa3|44}} As is later discovered, the tiles on the walls are actually drawers, holding the [[Urithiru gem archive]].{{book ref|sa3|53}}
 
At the end of the hallway is a bowl-shaped room. At its center stands a twenty-foot-tall column of gemstones, around which Re-Shephir coiled when discovered. The column is comprisedcomposed of thousands of gemstones of all ten types melted together.{{book ref|sa3|33}} ThoughThis itsappears appearanceto isbe unusual,the itscore purposefor all andthe whetherfabrials therein isthe atower, purpose to it beyond decoration — remains unknown.as [[RenarinRaboniel]] theorizeswas thatable it'sto acorrupt giantthe fabrialSibling thatusing does "being a cityit."{{book ref|sa3sa4|4438}}
 
On the far side of the room, a tunnel with carved stone steps leads even further below the tower. The passage runs through a long string of caverns, eventually leading to an exit in the foothills of the [[Tu Fallia]] mountains.{{book ref|sa3|53}} Re-Shephir uses this path to flee Urithiru after her confrontation with Shallan.{{book ref|sa3|30}}
 
==== The Top Platform ====
The platform atop Urithiru is the smallest floor of the whole tower. It is open-air, allowing the viewer to observe their entire surroundings. It appears to be [[Dalinar]]'s favouritefavorite spot in the tower to think, and has seen its fair share of notable events related to him, such as him swearing his First and Second Ideals as a [[Bondsmith]] and marrying [[Navani]].{{book ref|sa2|89}}{{book ref|sa3|4}}
 
==== The Gallery of Maps ====
The Gallery of Maps is located near the top of the tower. From the moment the Alethi arrive in the city, it is used as their main meeting room, both for discussing strategy and when speaking with foreign dignitaries. Though it is initially barren, a table is brought in at some point, which Shallan and Dalinar use to create a real-time map of Roshar.{{book ref|sa2|89}}{{book ref|sa3|8}}{{book ref|sa3|111}} It's named after a similar chamber back in the [[Pinnacle]].{{book ref|sa3|107}}
 
==== The Cloudwalk ====
The Cloudwalk is a garden balcony, an open stone pathway with a railing, set up around the base of Urithiru's eighth tier. During the year or so after the reclaiming of Urithiru during the True Desolation, this balcony, with its stunning view over the mountains, becomes a popular location for people of any nation and rank to meet and relax.{{book ref|sa4|16}}
 
== Mechanisms ==
{{for|Sibling#Urithiru}}
Urithiru displays a number of unusual properties that allow humans to survive despite its high altitude. Among those are heightened pressure; increased temperature; and general conditions encouraging plant growth.{{epigraph ref|sa3|69}} In addition, there is a number of [[fabrial]]s, such as the elevators connecting Urithiru's floors and the [[Urithiru gem archive|gem archive]] capable of preserving recordings of human voices.{{book ref|sa3|8}}{{book ref|sa3|53}} There is also a strange column of gems in the tower's lower levels, although its current purpose is unclear.{{book ref|sa3|29}}
Urithiru displays a number of unusual properties that allow humans to survive despite its high altitude. It is believed that these systems are somehow powered by or related to the spren known as the [[Sibling]].{{epigraph ref|sa3|87}} However, at some point the Sibling withdrew from mankind to remain in slumber within the tower, but was later awakened by Raboniel. During the invasion of the tower in 1175, the [[Sibling]] bonds with Navani Kholin, making all fabrials of the Tower operational.
 
Fabrial systems that functioned before the awakening of the [[Sibling]] include those for increased pressure{{epigraph ref|sa3|69}} temperature,{{book ref|sa3|53}} and general conditions encouraging plant growth.{{epigraph ref|sa3|69}} Navani also theorizes that the air circulating through various shafts is powered by some sort of fabrial.{{epigraph ref|sa3|28}} In addition, the [[fabrial]] elevators connecting Urithiru's floors begin running when gemstones are inserted.{{book ref|sa3|8}} The gems in the [[Urithiru gem archive|gem archive]] which preserve recordings of human voices might also be considered fabrials.{{book ref|sa3|53}}
 
Newly functioning fabrials include the plumbing and sewage systems.{{book ref|sa3|104}} Taravangian theorizes that fabrial lights were used to increase plant growth and crop yields to make the tower self-sustaining.{{book ref|sa3|i|5}}
 
In a storage chamber near the top of the tower, the walls have veins of garnet, the gemstone classically associated with blood. Due to their connection to the tower, [[Navani]], [[Kaladin]], and [[Dabbid]] were able to communicate with the [[Sibling]] and with one another through the [[Sibling]]. Navani notes that the records in the gem archive “speak of this tower like a living thing. With a heart of emerald and ruby, and now these veins of garnet. These veins connect at the tower's lower levels, where the [[Sibling]] previously slept.
Urithiru was once home of the spren [[Sibling]].{{epigraph ref|sa3|87}} However, at some point it withdrew from mankind, and currently slumbers.{{epigraph ref|sa3|70}}{{book ref|sa3|111}} This explains why many of Urithiru's systems are currently non-functional.{{wob ref|9498}} At the present, only some elevators work when gemstones are inserted, and the gem archive appears to be the sole functional fabrial remaining. Of the life support system, only increased pressure remains maintained.{{epigraph ref|sa3|69}}
 
== History ==
=== Pre-Recreance ===
Urithiru was constructed at some point early on during the [[Silver Kingdoms]] era.{{ref|text=[[Nohadon]], who lived before the Knights Radiant were founded, visited it, so it had to be fairly early on.}} Initially, many wished for it to be constructed in [[Alethela]]; however, it was eventually built elsewhere, in a place considered to be "closestnearest to Honor".{{epigraph ref|sa1|35}} It's unclear whether it was created by [[Herald]]s, [[Surgebinder]]s or [[Shard]]s themselves, but it was beyond the capability of Radiants to create.{{wob ref|14378}}
 
Though it's unclear whether it was originally built for this purpose, Urithiru was the headquarters of the [[Knights Radiant]] orders, as well as the center of the [[Silver Kingdoms]], holding ten thrones, one for each king. Even following the temporary end of the cycle of [[Desolation]]s, it remained an important location as both the home of the Radiants and the [[Oathgate]] hub.{{epigraph ref|sa1|46}} During that time, Urithiru had a large population of not only Radiants, but also ordinary people - servants, traders, craftsmen and so on.{{epigraph ref|sa3|72}} At one point, the [[Unmade]] [[Re-Shephir]] invaded the tower, and was trapped and sealed by an unknown [[Order of Lightweavers|Lightweaver]].{{book ref|sa3|29}}
 
Eventually, the unknown systems that allowed people to inhabit Urithiru - most importantly, raising its temperature to allow people to live comfortably and grow foods - began to fail foras unclearthe reasonsSibling withdrew from managing Urithiru after feeling betrayed by Melishi and the Radiants, and after the capture of Ba-Ado-Mishram.{{epigraph ref|sa3|69}} This forced the Knights Radiant to abandon the tower, leaving behind only the [[Urithiru gem archive|gem archive]] where they coded their last messages.{{epigraph ref|sa3|65}}{{epigraph ref|sa3|61}}
 
Between this and the [[Day of Recreance]], the [[Oathgate]]s in the 9 surviving cities were sealed, leaving Urithiru locked away from the world.
 
{{image|Urithiru by Elisgardor.jpg|side=right|width=350px}}
 
=== Era of Solitude ===
Some time after the tower was abandoned, [[Re-Shephir]] broke out of her confinement, but remained within the tower.{{book ref|sa3|29}}
 
Though Urithiru had faded into myth by the [[Era of Solitude]], [[Szeth]] was familiar with it, and would visit it often after becoming a [[Truthless]]. He had gone by the village at the bottom of the tower's mountain so many times that he mused that at some point, they had started thinking of him as some sort of god, leaving out tributes of [[sphere]]s for him to use for [[stormlightStormlight]].{{book ref|sa2|i|10}}
 
[[Jasnah Kholin]] began an effort to rediscover the city after growing convinced that a new Desolation was coming.{{book ref|sa2|6}} While she herself was unable to do so, her student, [[Shallan Davar]], managed to complete her works and pinpoint the location of [[Stormseat]], an ancient city that possessed an [[Oathgate]], but was destroyed long before Urithiru was abandoned.{{book ref|sa2|47}} She eventually lead the [[Alethi]] army to Stormseat--now a [[listener]] city called [[Narak]]--and, as the listeners summoned the [[Everstorm]], transported them through its Oathgate, rediscovering Urithiru.{{book ref|sa2|86}}
 
=== True Desolation ===
Following the arrival of the [[Everstorm]], Urithiru became the centrecenter of Alethi military power for the [[coalition of monarchs]], withled mostby Dalinar and the Alethi. Most [[highprince]]s, chief among them [[House Kholin]], relocatingrelocated there along with their armies.{{book ref|sa3|2}} The Alethi began to reinhabit the tower, althoughevenly dividing it into sections that they called "princedoms".{{book ref|sa4|25}} However, they were unable to reactivate most of Urithiru's systems, such as the heating or the main elevator.{{book ref|sa3|2}} Following a string of strange accidents, [[Re-Shephir]] was tracked down and banished from the tower by a team led by [[Shallan Davar]]{{book ref|sa3|29}} Several [[Oathgates]]--those of [[Vedenar]], [[Azimir]] and [[Thaylen City]]--were unlocked to reenable fast transportation across the continent.{{book ref|sa3|58}}
 
As a prelude to the [[Battle of Thaylen Field]], the [[Voidbringers]] attacked Urithiru through the subverted [[Kholinar]] Oathgate.{{book ref|sa3|i|14}} Although initially somewhat successful, they were eventually pushed back and out of the city.{{book ref|sa3|120}}
{{image|Urithiru Cognitive Realm by Hugh Hammons.jpeg|side=left|width=300px|Urithiru as it appears in [[Shadesmar]]}}
 
==== Capture of Urithiru ====
Around a year into the True Desolation, Urithiru was attacked by a large contingent of Fused soldiers, and the Sibling began to be corrupted by them when they found the central pillar, causing all the Radiants in Urithiru, sans Kaladin, to fall unconscious.{{book ref|sa4|39}}
 
During the occupation, the Sibling began to reveal themself and their powers, interacting with Kaladin, Dabbid, and Navani. Eventually bonding with Navani, leading to the birth of a new Bondsmith and the resurrection of Urithiru as a fully functioning city.{{book ref|sa4|110}}
 
== Culture ==
{{quote
| Most scholars consider it just a myth. The ardents refuse to speak of it, due to its association with the Radiants, and therefore with the first major failure of Vorinism.
| [[Jasnah]]{{book ref|sa1|45}}
}}
Though massively important in the past, prior to the coming of the [[Everstorm]] Urithiru was all but unknown to [[Vorinism|Vorins]] who didn't study the [[Knights Radiant]], with Shallan being unfamiliar even with its name.{{book ref|sa1|45}} This could be the result of the [[Hierocracy]] working to suppress all knowledge of Radiants, similar to how they discredited [[Surgebinding]].
 
==== Problems ====
{{image|Urithiru Scenery 2 by Marie Seeberger.jpg|Scholars exploring Urithiru|side=right|width=350px}}
 
The tower city's economy suffers from three main difficulties: a lack of labor, a lack of supplies, and a lack of infrastructure.
 
Following the healing of all [[parshmen]] during the first [[Everstorm]], the Alethi have suffered from the loss of their menial labor class that carried over as they relocated to Urithiru. To alleviate that, [[darkeyes]] of low [[nahn]], as well as soldiers and caravan workers, have been pressed into service doing tasks such as hauling water, to their dismay. In an effort to reduce labor tensions, Adolin encourages these men to form a water haulers' guild to bargain for wages. The lack of parshmen will no doubt result in increased consumer costs as slavery is replaced by payedpaid labor, the wages of which are based on social rank and not very negotiable.{{book ref|sa3|2}}
 
Since Urithiru's crop growing system is non-functional, the city depends on trade to provide supplies. At first, goods flowing into Urithiru through the Oathgates are mostly salvage from the warcamps abandoned during the flight from the [[Everstorm]], harvested by enterprising merchants backed by the [[highprince]]s.{{book ref|sa3|25}} Dalinar has considered trying to resettle the war camps, but the area has been quietly claimed by those highprinces who stayed behind. Though Sebarial has forests near the camps that could be used to supply the city, harvesting the lumber isn't economical without parshmen.{{book ref|sa3|104}} Emeralds for [[Soulcasting]] food are also in short supply, despite continued hunting for [[gemheart]]s on the [[Shattered Plains]].{{book ref|sa3|104}} Later, after King [[Taravangian]] joins the alliance, regular shipments begin to come from [[Jah Keved]].{{book ref|sa3|29}} Still, there is not enough trade to support the city, leading [[Bethab]] to speculate that without a deal with [[Azir]], Urithiru may not be able to support its current population.{{book ref|sa3|104}}
Urithiru's non-functional mechanisms have left it with a lack of infrastructure. Waste management has been a particularly notable issue. Communal privies have been set up over former bathing rooms, but these are plagued with long lines.{{book ref|sa3|16}} The plumbing of Urithiru keeps clogging, and Soulcasters are constantly working to eliminate the waste.{{book ref|sa3|104}} Additionally, at this altitude, heating is a constant problem without magical enhancements.{{book ref|sa3|18}}
 
Another minor issue affecting Urithiru's early economy wasis the lack of [[stormlightStormlight]] to infuse [[spheres]]. The need for stormlightStormlight to power the Oathgates meantmeans that in the period immediately following Urithiru's discovery, when the [[highstorm]]s disappeared, infused spheres were worth considerably more than face value. Now thatAfter the highstorms have returnedreturn, spheres can be re-infused by lowering them in large cages down into the storm.{{book ref|sa3|4}}
 
== Politics ==
{{image|Urithiru by Geoff Shupe.jpg|side=right|width=250px}}
Because Urithiru is rediscovered at the advent of the first [[Everstorm]] during the [[Battle of Narak]], it becomes the immediate refuge and then the de facto home of most of the nation of [[Alethkar]].{{book ref|sa2|86}} The Alethi, who have been at the [[Shattered Plains]] to pursue the fulfillment of the [[Vengeance Pact]], largely move away from their warcamps and populate the tower after its discovery.{{book ref|sa1|4}}{{book ref|sa3|2}} The nation of Alethkar is subsequently taken by the Fused, and efforts to defend the capital city, [[Kholinar]], are unsuccessful.{{book ref|sa3|58}}{{book ref|sa3|89}} This means that King [[Elhokar]], and later Queen [[Jasnah]], rules from Urithiru over the population that has resettled in the tower.{{book ref|sa3|12}}{{book ref|sa4|16}}
 
Elhokar's original desire is to swear allegiance to Dalinar as his highking. He means to retain his position as king of Alethkar but to cede authority to Dalinar when it comes to matters concerning Urithiru or the Shattered Plains.{{book ref|sa4|10}} The proposal is drafted and sealed, but its publishing is postponed until those at Urithiru receive word of Elhokar again after his disappearance in Kholinar.{{book ref|sa3|104}} This unwittingly gives [[Taravangian]] fodder for his efforts to undermine the stability of the [[coalition of monarchs]], and he reveals his knowledge of the matter at a meeting just prior to the [[Battle of Thaylen Field]].{{book ref|sa3|111}} When the Kholins finally receive confirmation of Elhokar's death, Dalinar declares that he cannot be king of Alethkar; he sees the need to separate himself from having power in his old land and instead to focus on the [[Knights Radiant]] and on leading the coalition. Jasnah is raised up as queen of Alethkar instead.{{book ref|sa3|122}} The coalition officially recognizes [[Dalinar]] and [[Navani Kholin]] as the rulers of Urithiru during the year following the battle in [[Thaylen City]] in exchange for an official renouncement of any claims to be a highking.{{book ref|sa4|10}}
 
== Notable Residents ==
{{for|:Category:Residents of Urithiru|a full list see}}
{{columns|
* [[Dalinar Kholin]]
* [[Turinad Sebarial]]
* [[Adolin Kholin]]
* [[Szeth]]
* [[Shallan Davar]]
* [[Navani Kholin]]
}}
 
== Trivia ==
{{image|Urithiru Scale.jpg|side=right|width=325px|A comparison of scale between Urithiru and large structures on earth.|attribute=art-modified}}
* The stones of Urithiru being unhallowed is part of [[Shinovar|Shin]] culture rather than something magical.{{wob ref|6508}}
* Brandon has confirmed that Urithiru is not a spaceship used to travel from [[Ashyn]] to Roshar.{{wob ref|8762}}
* In similar vein, Brandon has stated that the [[Kholinar]] windblades doare not powerpowered by Urithiru. {{wob ref|10715}}
* The inspiration for the [[Breakaway]] was Korean [[wikipedia: Night market|night markets]], street bazaars that typically operate only at night.{{wob ref|8635}}
* Urithiru may provideprovides passage to the cognitive realm through Oathgates.{{wob ref|12017}}
* [https://www.17thshard.com/forum/profile/8975-ccstat/ ccstat] and [https://www.17thshard.com/forum/profile/18320-jofwu/ jofwu] on the [[17thshard.com]] forums have analyzed the scale and size of the tower in posts which can be found on the [https://www.17thshard.com/forum/topic/61009-ob-dimensions-of-urithiru/ 17th Shard] and [https://www.reddit.com/r/Stormlight_Archive/comments/b6t5lx/dimensions_of_urithiru/ Reddit].
 
== Notes ==
{{Stormlight}}
[[category: Knights Radiant]]
[[es: Urithiru]]
[[category: notable articles]]
Editors
3,879

edits