Difference between revisions of "Urithiru"

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== Location ==
{{quote
| Though many wished Urithiru to be built in Alethela, it was obvious that it could not be. And so it was that we asked for it to be placed westward, in the place nearest to Honor.
| [[The Vavibrar]], line 1804{{book ref|sa1|35}}
}}
[[FILE:Urithiru on the map.png|thumb|Urithiru on the map of [[Roshar]]|right]]
Urithiru is located almost exactly in the middle of the Rosharan continent, in the mountains that comprise the border of [[Emul]] and [[Greater Hexi]].{{map ref|Roshar}} The tower sits on the east side of one of those mountains, leaning against two slopes.{{file ref|Urithiru.jpg}}{{book ref|sa2|89}}
The plateau on which the tower is located is at a considerable altitude. The air is thin enough to make physical activity difficult. {{book ref|sa3|46}} The cliffs beneath it extend further than the eye can see.{{book ref|sa3|58}} This location is high enough that both [[highstorm]]s and the [[Everstorm]] pass beneath it, which makes it difficult for the tower's current occupants to obtain [[stormlight]].{{book ref|sa3|4}}
 
Historically, there was some disagreement as to whether or not Urithiru is accessible by means other than [[Oathgate]] travel or flight. Ancient chroniclers Varala and Sinbian both stated that it was impossible, but in [[Nohadon]]'s eighth parable from [[The Way of Kings (in-world)|''The Way of Kings'']], he claims that he walked from [[Abamabar]] to Urithiru (which he confirms in Dalinar's dream, saying that he did not use an Oathgate, only a guide, which washe akinbelieves towasn't "takingcheating" ain ferryany across a riverway)."){{epigraph ref|sa1|34}}{{book ref|sa3|103}}. As is later revealed, there is an entrance at the bottom of the mountain which can be used to exit the tower on foot. {{book ref|sa3|4}}
 
There is an unnamed village in the foothills of the mountain to the south of the tower, {{book ref|sa2|i|10}} but it is apparently not visible from the tower, as all Dalinar can see is clouds and rocks.{{book ref|sa3|86}} In addition, Urithiru sits relatively closelyclose to the [[Valley]] of the [[Nightwatcher]].{{map ref|Roshar}}
 
== Appearance ==
{{quote
| There were no clouds here to bring the darkness. This place was above them all. Urithiru ruled even the clouds.
| [[Szeth]] musing on the tower{{book ref|sa2|i|10}}
}}
[[FILE:Urithiru topdown view.jpg|thumb|right|250px|Top-down view of with the [[Oathgate]]s.]]
Urithiru is as wide as a city and as tall as a small mountain.{{book ref|sa3|24}} It consists of 10 semi-circular levels, with each level being 18 stories tall, for a total of 180 floors. {{book ref|sa3|2}} Going down, each level is wider than the one above it, with the roofs of the wider levels having fields and gardens built on them. There are numerous balconies on the sides of the tower. The bottom level has wide sections jutting out at the perimeter, each the size of a plateau.{{book ref|sa3|2}} These areas have grooves, which in the past were furrows for growing crops, and planter boxes around the edges.{{book ref|sa3|18}} In front of the tower is a massive plaza surrounded by the ten [[Oathgate]] platforms.{{file ref|Urithiru.jpg}}
The interior of Urithiru is filled with tunnels that twist about in strange curves, which Dalinar hypothesizes was done to fool invaders.{{book ref|sa3|8}} Navani's scholars have also found oddly shaped groups of rooms and murals of fanciful animals (including some that might be lions, though those do not exist on Roshar), along with gold and copper metals embedded in the walls, presumably fabrials that they have been unable to understand.{{book ref|sa3|44}}
 
The tower is comprisedcomposed of multiple rooms of different functionality, including sleeping quarters, meeting halls, libraries and bathhouses. Most of them have high ceilings.{{book ref|sa3|15}}
 
===Strata===
 
==== The Theater ====
A room resembling a theater can be found on the tower's third level, near the Breakaway. It's a large chamber with round walls and rows of stone benches facing a raised platform that served as a stage. This stage can be reached both by stairs from the audience and by a separate entrance. The corridor leading to it is narrow enough to be touched on both sides, and goes by several smaller chambers, possibly dressing rooms. Past the theater's back door (the one which would be, presumably, used by the audience), there is a circular room with large vertical slits in the walls, some of which face Breakaway, although neither it, nor the theater itself can be reached directly from the market. It is there that [[Shallan]] puts on a [[Lightweaving Surgebinding#Illumination|Lightwoven]] play of [[The Girl Who Looked Up]] for [[Pattern]], and where they first encounter [[Re-Shephir]].{{book ref|sa3|25}}
 
[[File:Midnight Mother 1.jpg|thumb|right|250px|<center><small>by {{a|DNAVENOM}}</small></center> [[Shallan]] fighting [[Re-Shephir]] in her chamber]]
 
==== The Gem Archive and Re-Shephir's Chamber ====
{{for|Urithiru gem archive}}
 
The chamber in which the [[Unmade]] [[Re-Shephir]] hides until being banished by [[Shallan]] can be reached from the tower's ground floor, from a room where a large pit with a stone spiral staircase leads down several stories. Rust marks on the wall indicate that part of the stone once served as a secret door, though the hinges have long since decayed and Shallan has to cut her way in with a [[shardblade]].{{book ref|sa3|29}}
 
Navani's scholars catalog and remove the debris, turning the area into a meeting hall for those working on uncovering the city's mysteries. Henceforth, it's there that the assemblies concerning the city's functionality and [[fabrial]]s are held.{{book ref|sa3|44}} As is later discovered, the tiles on the walls are actually drawers, holding the [[Urithiru gem archive]].{{book ref|sa3|53}}
 
At the end of the hallway is a bowl-shaped room. At its center stands a twenty-foot-tall column of gemstones, around which Re-Shephir coiled when discovered. The column is comprisedcomposed of thousands of gemstones of all ten types melted together.{{book ref|sa3|33}} Though its appearance is unusual, its purpose — and whether there is a purpose to it beyond decoration — remains unknown. [[Renarin]] theorizes that it's a giant fabrial that does "being a city."{{book ref|sa3|44}}
 
On the far side of the room, a tunnel with carved stone steps leads even further below the tower. The passage runs through a long string of caverns, eventually leading to an exit in the foothills of the [[Tu Fallia]] mountains.{{book ref|sa3|53}} Re-Shephir uses this path to flee Urithiru after her confrontation with Shallan.{{book ref|sa3|30}}
 
== Mechanisms ==
Urithiru displays a number of unusual properties that allow humans to survive despite its high altitude. Among those are heightened pressure; increased temperature; and general conditions encouraging plant growth.{{epigraph ref|sa3|69}} In addition, there is a number of [[fabrial]]s, such as the elevators connecting Urithiru's floors and the [[Urithiru gem archive|gem archive]] capable of preserving recordings of human voices.{{book ref|sa3|8}}{{book ref|sa3|53}} There is also a strange column of gems in the tower's lower levels, although its current purpose is unclear.{{book ref|sa3|29}}
 
Urithiru wasdisplays oncea homenumber of unusual properties that allow humans to survive despite its high altitude. It is believed that these systems are somehow powered by or related to the spren known as the [[Sibling]].{{epigraph ref|sa3|87}} However, at some point itthe Sibling withdrew from mankind, and currently slumbers.{{epigraph ref|sa3|70}}{{book ref|sa3|111}} This explainsmay explain why many of Urithiru's systems are currently non-functional.{{wob ref|9498}} At the present, only some elevators work when gemstones are inserted, and the gem archive appears to be the sole functional fabrial remaining. Of the life support system, only increased pressure remains maintained.{{epigraph ref|sa3|69}}
 
Functioning fabrial systems include those for increased pressure{{epigraph ref|sa3|69}}, temperature{{book ref|sa3|53}}, and general conditions encouraging plant growth.{{epigraph ref|sa3|69}} Navani also theorizes that the air circulating through various shafts is powered by some sort of fabrial.{{epigraph ref|sa3|28}} In addition, the [[fabrial]] elevators connecting Urithiru's floors begin running when gemstones are inserted.{{book ref|sa3|8}} The gems in the [[Urithiru gem archive|gem archive]] which preserve recordings of human voices might also be considered fabrials.{{book ref|sa3|53}}
 
Non-functional fabrials include the plumbing and sewage systems, though pipes for these are present.{{book ref|sa3|104}} Terivangian theorizes that fabrial lights were used to increase plant growth and crop yields to make the tower self-sustaining.{{book ref|sa3|i|5}}
 
In a storage chamber near the top of the tower, the walls have veins of garnet, the gemstone classically associated with blood. Navani notes that the records in the gem archive “speak of this tower like a living thing. With a heart of emerald and ruby, and now these veins of garnet.”{{book ref|sa3|109}} These are perhaps related to the strange column of gems in the tower's lower levels, which Renarin calls a fabrial for "being a city."{{book ref|sa3|29}}
 
== History ==
Urithiru was constructed at some point early on during the [[Silver Kingdoms]] era.{{ref|text=[[Nohadon]], who lived before the Knights Radiant were founded, visited it, so it had to be fairly early on.}} Initially, many wished for it to be constructed in [[Alethela]]; however, it was eventually built elsewhere, in a place considered to be "closest to Honor".{{epigraph ref|sa1|35}} It's unclear whether it was created by [[Herald]]s, [[Surgebinder]]s or [[Shard]]s themselves.
 
Though it's unclear whether it was originally built for this purpose, Urithiru was the headquarters of the [[Knights Radiant]] orders, as well as the center of the [[Silver Kingdoms]], holding ten thrones, one for each king. Even following the temporary end of the cycle of [[Desolation]]s, it remained an important location as both the home of the Radiants and the [[Oathgate]] hub.{{epigraph ref|sa1|46}} During that time, Urithiru had a large population of not only Radiants, but also ordinary people - servants, traders, craftsmen and so on.{{epigraph ref|sa3|72}} At one point, the [[Unmade]] [[Re-Shephir]] invaded the tower, and was trapped and sealed by an unknown [[Order of Lightweavers|Lightweaver]].{{book ref|sa3|29}}
 
Eventually, the unknown systems that allowed people to inhabit Urithiru - most importantly, raising its temperature to allow people to live comfortably and grow foods - began to fail for unclear reasons.{{epigraph ref|sa3|69}} This forced the Knights Radiant to abandon the tower, leaving behind only the [[Urithiru gem archive|gem archive]] where they coded their last messages.{{epigraph ref|sa3|65}}{{epigraph ref|sa3|61}}
 
== Culture ==
{{quote
| Most scholars consider it just a myth. The ardents refuse to speak of it, due to its association with the Radiants, and therefore with the first major failure of Vorinism.
| [[Jasnah]]{{book ref|sa1|45}}
}}
Though massively important in the past, prior to the coming of the [[Everstorm]] Urithiru was all but unknown to [[Vorinism|Vorins]] who didn't study the [[Knights Radiant]], with Shallan being unfamiliar even with its name.{{book ref|sa1|45}} This could be the result of the [[Hierocracy]] working to suppress all knowledge of Radiants, similar to how they discredited [[Surgebinding]].
 
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