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[[Tonk]]s are a type of domesticated sandling on Dayside used as beasts of burden; they are primarily used as mounts.{{book ref|ws|part=ars}}{{book ref|ws|3}} They are scared of water, however, and refuse to cross it. Travelling with tonks is also frustrating because of their natural instinct to bury themselves underneath sand during a sandstorm and their tendency to mistake many things for sandstorms.{{book ref|ws|4}}
[[Terha]]n are another beast of burden, larger than a tonk and often used by soldiers as beasts of war. They may be treated by [[DoKall]] to make
=== Darkside ===
The landmass of Darkside is of an unknown size and shape. There are many countries, though most have been subordinated to the [[Dynastic]] Empire. Elis is a landlocked country on Darkside.{{book ref|ws|prologue}} Nimmyn is a geographical location whose flora has been imported to Lraezare, but it is not known if it is a country or region.{{book ref|ws|5}}
Unlike what was once assumed, Darkside is Invested by [[Autonomy]], though the effects of this aren't as noticeable.{{au ref|taldain}}{{wob ref|5876}}{{wob ref|1509}} The particulate cloud around Ridos's Eye emits a pulse every week that
==== Flora ====
On Darkside, the flora having adapted to utilize the UV section of the electromagnetic spectrum.{{wob ref|4160}} Lichen is a common growth across the entire Darkside continent,{{book ref|ws|11}} but flowers and crops also grow well.{{au ref|Taldain}} Grapes have been exported to Dayside for the making
==== Fauna ====
Because the sun does not set on '''Dayside''', individuals living there have a variety of issues that needed to be resolved. In regards to keeping time, an hour on Dayside is 90 minutes long.{{book ref|ws|part=ars}} Because of its stationary nature many Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws|3|review=yes}} Due to its ever present nature many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws|3|review=yes}} Most Daysiders are afraid of the dark as well being unused to it.{{book ref|ws|16|review=yes}}
On Dayside there is a large circular continent that can be found, on this landmass there are a variety of countries. The largest and most powerful nations is [[Kerzta]] which is located on the western portion of the Dayside continent. Its people worship the [[Sand Lord]] and abide by the [[Ker'reen]] religion. [[Lossand]] is a country that is immediately next to it and stretches in a wedge from [[KraeDa]] in the center of the continent to the southern coast around the [[Ry'
In addition to these countries are the Rim Kingdoms which are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of; [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]].
The world of Taldain has been settled by Autonomy and as a result her Investiture can be found throughout the planet, primarily in the atmosphere.{{wob ref|5876}} Autonomy has allowed it to spread unusually; making it in theory easy to access, a [[Returned]] for instance would have little difficulty living on Taldain{{wob ref|4675}} and one could also theoretically access the worlds Investiture on another planet so long as they can see the star system.{{wob ref|4770}} For a time this was the only way to access its magic system as the world was shut off from the [[Cognitive Realm]]{{wob ref|5876}} but eventually it became possible to visit the world again.{{wob ref|6205}}
The most dramatic form of Investiture that can be found on the planet is [[Sand
Darkside magic primarily functions through tattoos,{{wob ref|14993}} but its effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}} This is seemingly the system referred to as [[Starmarks]].{{book ref|ws|part=ars}}{{book ref|ws|prologue}}
== Notes ==
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