Difference between revisions of "Taldain"

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|universe=[[Cosmere]]
|books=[[White Sand]]
}}{{update|book=ws2ws3}}
{{quote
| Taldain is one of the most bizarre planets in the cosmere, a fact that, in turn, feels bizarre to me.
| [[Khriss]]{{au ref|Taldain}}
}}
 
'''Taldain''' is a planet in the [[cosmere]] upon which the story of ''[[White Sand]]'' is set.
 
== Geography ==
Taldain is a tidally locked planet--one side experiencing perpetual day and the other locked in endless night--located in the [[Taldain system]].
 
An hour on Taldain is 100 minutes long.{{book ref|ws1|1}}
 
=== Dayside ===
The '''Dayside''' has one roughly circular landmass, surrounded on all sides by ocean. People from Dayside are called '''Daysiders'''. There are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}}
 
Much of Dayside is covered in sand and rock. Fauna such as [[sandling]]s and other sand animals inhabit the areas known as the deep sands. [[Tonk]]s are a type of domesticated animal on Dayside, used as mounts. The [[Dorim vine]] is a plant used as a water source on Dayside, and areas where they grow are not considered to be desert.
 
Some of the inhabitants of the Dayside, known as [[sand mastermastery|sand masters]]s, can animate sand and make it attack and defend as needed.
 
Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|653}}
 
Most Daysiders are afraid of the dark.{{book ref|ws3|4}}
 
=== Darkside ===
'''Darkside''' is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside.
 
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
 
== Realmatics ==
[[Autonomy]], a [[Shard]] of [[Adonalsium]], resides on Taldain.{{wob ref|4021}}
 
TaldainAutonomy ishas currentlymade Taldain inaccessible from the [[Cognitive Realm]].{{wob ref|4675}}
 
== Nations ==
Darkside is more technologically and scientifically advanced than the Dayside, having invented weapons such as guns and explosives.{{book ref|ws1|4}}
 
The people on Darkside speak a language known as Dynastic.{{book ref|ws1|3}} The language comes from the [[Dynasty]], the dominant economic and political force on the continent. However, Darkside is home to more states, including [[Elis]] and Iiria[[Iiaria]].
 
== Notes ==

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