Difference between revisions of "Surgebinding"

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|prereq=One's actions
|type=End-Positive
|universe=[[Cosmere]]
|books=[[The Stormlight Archive]]
}}
}}{{spoilers|book=sa3}}
'''Surgebinding''' is a prime manifestation of [[Investiture]] on [[Roshar]]. The SurgebinderSurgebinders can manipulate ten fundamental forces locally known as [[Surge]]s, with each Surgebinder having access to two of the Surges with overlap between them, by infusing objects or beings with [[Stormlight]].{{wob ref|4515}}{{wob ref|7663}} Each Surgebinder's Surges come in a set combination, for example, it is possible to have the Surges of Progression and Illumination or Progression and Abrasion, but not Progression and Gravitation.
 
== Prerequisites ==
{{/row|Edgedancers | Abrasion | Progression |[[Cultivationspren]]|Loving/ Healing}}
{{/row|Truthwatchers| Progression | Illumination |Unknown|Learned/ Giving }}
{{/row|Lightweavers | Illumination | Transformation |[[Cryptic]] (TruthsprenLiespren)|Creative/ Honest}}
{{/row|Elsecallers | Transformation | Transportation |[[Inkspren]]|Wise/ Careful}}
{{/row|Willshapers | Transportation | Cohesion | [[Lightspren]] (Reachers)|Resolute/ Builder }}
{{/row|Stonewards | Cohesion | Tension | Unknown |Dependable/ RecourcefulResourceful }}
{{/row|Bondsmiths | Tension | Adhesion | The [[Stormfather]],{{book ref|sa2|89}} [[Nightwatcher]],{{book ref|sa3|111}} and their [[Sibling|sibling]]|Pious/ Guiding}}
|}
 
=== Stormlight ===
Surgebinding requires constant Stormlight as a fuel source, which the Surgebinder can draw by breathing in.{{book ref|sa2|59}} While it is possible to draw the Stormlight from any source infused with it, including directly from the [[highstorm]]s themselves, the common practice is to use [[spheres|gemstone]]s that have already been infused by the highstorms. Human bodies are imperfect containers for the Stormlight, so the Stormlight leaves the Surgebinder's body over time, giving himthe Surgebinder a glowing effect with luminescent white vapor rising from the skin. Breathing out accelerates this leaving, but Stormlight substitutes for oxygen so the Surgebinder does not need to breathe.{{book ref|sa1|prologue}} The more Stormlight the Surgebinder holds, the faster it leaks out of the body.{{book ref|sa2|2}} If holding a small amount of Stormlight, Surgebinders are able to breathe in and suppress the glowing effect.{{book ref|sa3|21}} While doing this, they are able to talk without puffing out Stormlight.{{book ref|sa3|25}}
 
In addition to being fuel for Surgebinding, Stormlight also increases the physical capabilities of the Surgebinder's body far beyond regular human levels. The Surgebinder gains superhuman strength, speed, endurance, stamina, and healing of both body and soul. They can survive falls hundreds of feet, and stand up right away, the damage immediately being healed by Stormlight. Almost any kind of injury can be healed, including bad eyesight, scar tissues, or Spiritual damage done by a Shardblade.{{book ref|sa2|33}} This healing is based upon the Cognitive identity of the Surgebinder, as such if a soldier sees the scars on his body, for example, as a part of his self, Stormlight does not heal those scars.{{wob ref|6640}}
 
{{anchor|Slicking}}<!-- let it stay Slicking until we know the correct name -->
* '''Slicking''': This ability allows the Surgebinder to make their body frictionless. The Surgebinder can choose which parts of the body are affected and which parts are not. For example, the bottom of the feet can be infused so that the Surgebinder glides over any surface without losing momentum until the ability is suspended.{{book ref|sa2|i|9}} Wind friction can also be affected. However, this would not reduce the force of direct collisions.{{book ref|sa2.5|1}} It was described as having some resemblance to ice skating.{{book ref|sa3|120}}
 
=== Progression ===
 
{{anchor|Regrowth}}
* '''Regrowth''': This ability heals the damage done to the body and the soul of a person instantly and without any scarring. The flesh, muscle, or bones can be completely regrown rapidly. The body can be refreshed and rid of fatigue.{{book ref|sa1|19}} The Surgebinder can even reverse death with Regrowth; a body that has bled out or a soul that has been severed with a Shardblade can be healed with Regrowth and continue to function as if it has never been damaged.{{book ref|sa2|i|9}} However, once the soul leaves the body and reaches the afterlife, it is impossible for the Surgebinder to revive the person.{{book ref|sa2|88}} This ability may also fail to heal injuries that are too old.{{book ref|sa3|Interlude|13}}
 
=== Illumination ===
{{anchor|Lightweaving}}
* '''Lightweaving''': This ability creates visual and auditory illusions. The illusion is based upon not just what the Surgebinder imagines, but also desires to create, requiring both a mental picturing of and a Spiritual connection to the intended creation.{{book ref|sa2|part=ars}} Once the creation is shaped, the Surgebinder breathes out a cloud of Stormlight to form the illusion.{{book ref|sa2|7}} The illusion can be created anywhere, but requires a constant source of Stormlight, so the Surgebinder&mdash;or a being the Surgebinder is Spiritually linked to&mdash;needs to keep in proximity to it. Because the illusion automatically feeds off of the Surgebinder, the glowing effect common to the Surgebinders as the Stormlight leaks out of their bodies does not happen, and instead is fed to the illusion. Unless the Surgebinder intentionally dissolves the illusion, it will stay active until the Surgebinder runs out of Stormlight or leaves the proximity of the illusion. It is possible for the Surgebinder to attach the illusion to themself, as well as a being they are Spiritually linked to such as the spren that forms the Nahel bond, so that the illusion automatically follows the movements of the being to which it is attached. This way, an illusion of disguise, for example, that the Surgebinder attached to themselves would mimic the facial expressions of the Surgebinder and adapt to the clothing or the accessories they are wearing.{{book ref|sa2|60}} Experienced practitioners of this art can also attach the illusion to an object that is infused with Stormlight, for example a [[sphere]]. The illusory image has no substance to it, and if an object physically passes through the illusion, the image temporarily fuzzes to Stormlight until it is reestablished once the object withdraws.{{book ref|sa2|42}} [[Lightweavers]] may possess the ability to combine their Lightweaving with their Soulcasting in order to offset this disadvantage. Light itself does not pass through the illusion; if the Surgebinder wants to be able to see the outside while hiding inside the illusion, they must put holes to see on the image. The amount of Stormlight the illusion requires depends on the complexity of it.{{book ref|sa2|54}}
** Interactions with Yolish Lightweaving: Rosharan Lightweaving is much more restrictive than the earlier Yolish [[Lightweaving|variant]],{{book ref|sa2|45}} as it requires a spren or Stormlight to function.{{wob ref|8909}} Yolish Lightweaving does not always seem to function perfectly on Roshar,{{wob ref|9346}} and Yolish Lightweavers may need help from Rosharan Lightweavers to fully craft an illusion.{{book ref|sa3|82}} A Yolish Lightweaver is able to guide a Rosharan Lightweaver's power.{{wob ref|9346}} Gaining Rosharan Lightweaving allows for some supplemental ability with Yolish Lightweaving,{{wob ref|8473}} and could allow Yolish Lightweavers to overcome the issue of crafting illusions on Roshar, although further impacts or [[resonance]]s between the two are unknown.{{wob ref|8664}} Rosharan Lightweaving has a compounding effect with Yolish Lightweaving, and likely allows Yolish Lightweavers to circumvent the problems they can experience with Yolish Lightweaving.{{wob ref|8473}}
 
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{{anchor|Soulcasting}}
* '''Soulcasting''': This ability transforms any material into one of the Surgebinder's choice. To Soulcast, the Surgebinder shifts their perception to see into the [[Cognitive Realm]], and communicates with the Cognitive aspect of the object they want to transform. Not every object is inclined to change, depending on how the object is seen by the sentient species and how it sees itself, so the Surgebinder may need to negotiate with it. Once the object is convinced into changing, the Surgebinder infuses it with Stormlight, and the transformation process takes place instantaneously.{{book ref|sa2|7}} It is technically possible for the Surgebinder to transform anything into anything else, but transforming something into the pure form of an [[Ten Essences|Essence]] is the easiest to accomplish, while transforming the object into something unfamiliar is a lot harder.{{book ref|sa1|72}} Soulcasting requires the corresponding gemstone for the Essence the Surgebinder is trying to transform into, so Soulcasting something into blood, for example, requires an infused garnet.{{wob ref|2784}} Draining the Stormlight from the gemstone can sometimes shatter the gemstone; the larger the gemstone the less likely it is for that to happen.{{book ref|sa1|15}} The object's mass is conserved through the Soulcasting process.{{book ref|sa1|5}} It may not be possible to create gemstones with Soulcasting.{{book ref|sa1|33}}
 
=== Transportation ===
 
{{anchor|Elsecalling}}
* '''Elsecalling''': This ability allows the Surgebinder to travel in between Realms. Doing this creates a miniature [[perpendicularity]].{{wob ref|1525}} A circular wall of Stormlight can be seen briefly at the target location before the Surgebinder arrives.{{book ref|sa2|epilogue}} The Surgebinder can also bring other beings and objects with them while Elsecallingtransporting themselves.{{epigraph ref|sa2|53}} This allows many Surgebinders with Transportation the ability to [[worldhop]].{{wob ref|655}} It is much harder to leave the [[Cognitive Realm]] than it is to enter it. The Surgebinder needs to find a point where the Physical and Cognitive Realm touch to leave.{{wob ref|5758}}{{book ref|sa3|33}}
 
=== Cohesion ===
{{icon|cohesion|s|link=|75px|right}}
Also called the Surge of Strong Axial Interconnection,{{book ref|sa2|part=ars}} the Surge of Cohesion can be manipulated to alter objects at a molecular level.{{17s ref|post|107583}}{{wob ref|6061}} This allows the user to alter the shape of solid objects. The two orders of Knights Radiant with access to this surge are the Willshapers and the Stonewards.
 
<div style='clear: both'></div>
=== Tension ===
{{icon|tension|s|link=|75px|right}}
Also called the Surge of Soft Axial Interconnection, the Surge of Tension can be manipulated to alter the stiffness of an object,{{book ref|sa2|part=ars}} such as taking something flexible and making it rigid.{{wob ref|7843}} The two orders of Knights Radiant with access to this surgeSurge are the Stonewards and the Bondsmiths.
 
For Bondsmiths, the use of this surge is different from the [[Stonewards]]. While [[Stonewards]] use this ability to shape stone in battle, Bondsmiths use it to repair inanimate objects as a complement to the surgeSurge of [[Adhesion]]. {{book ref|sa3|59}}
 
 
 
== Notes ==
<references />
 
{{17s ref|post|107583|Seattle WoR signing report|date=2014-03-09}}
 
</references>
{{partial}}
{{Stormlight}}

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