12,379
edits
m (Nevermind, don't do that) Tag: Undo |
|||
(11 intermediate revisions by 4 users not shown) | |||
{{for|Spren|more information about spren}}
Among many factors that make Roshar unique among other [[
Three main groups of spren can be recognized. The nature spren correspond to various natural phenomena, such as [[Spren#Windspren|windspren]] or [[Spren#Flamespren|flamespren]], which appear in the presence of wind and fire respectively. Emotion spren are attracted to emotions, such as [[Spren#Fearspren|fearspren]] appearing when one is afraid or [[Spren#Gloryspren|gloryspren]] for people who feel intense pride.{{book ref|sa2|1}} However, a natural phenomenon or an emotion will not necessarily summon a spren, as they may not be present in the physical place's Cognitive equivalent.
Some species of native Rosharan flora are edible for humans. This includes a number of fruits as well as a rice-like plant called [[tallew]], and [[lavis]], a type of rockbud that produces grain. Tallew and lavis appear to be the major ingredients of Rosharan diet, with massive farmlands devoted to them throughout the continent.{{book ref|sa1|4}} In the West, the same niche appears to be filled by [[clema]].{{book ref|Edgedancer|6}}
Additionally, there exist a number of plants with known healing properties. This includes antiseptics, such as the sap of [[knobweed]] and [[fourleaf]], as well as [[lister's oil]]; treatments for specific diseases, such as [[bitterleaf]] for epilepsy and [[bloodivy]] for the [[grindings]]; anesthetics like [[winterwort]] and [[firemoss]]; and other, more specific medicines, such as [[denocax salve|denocax]], which encourages skin healing.
By contrast, several species of plant are noted to have detrimental effect on humans. Firemoss is known to be highly addictive, and [[blackbane]]'s leaves, once dried, are extremely poisonous. Eating shells of rockbuds is similarly known to be unhealthy, although the [[Unkalaki]] are capable of eating them without problems, likely thanks to their [[singer]] ancestry.{{wob ref|930}} While not all plants are edible, some, like [[breachtree]] and [[narbin]], are grown to make fabrics.{{book ref|sa1|25}}{{book ref|sa1|45}}
Multiple native species, as well as at least one imported animal, have formed symbiotic relationships with [[spren]]. This appears to be faciliated by [[gemheart]]s, crystals that grow naturally within the bodies of those creatures.
* Larger animals on Roshar utilize bonds with [[
* The native sentient species, the [[Singer]]s, bond with a variety of spren to attain a number of forms, which alter their mental state, biological functions and appearance. While bonded, the spren remain within the gemheart.
* [[Ryshadium]]s bond with what appears to be musicspren, attaining higher intelligence and physical strength. It is, however, unclear so far whether or not they have gemhearts.{{au ref|rosharan}}
;Non-shelled animals
Mammals dwell mostly in Shinovar, though a few species have been successfully exported
;Shelled animals
The largest known group of animals on Roshar are crustaceans. Those can be of various sizes, from finger-long to four-stories-high. They are all noted as having
One of the largest crustacean family are [[cremling]]s, a group of tiny, multi-legged scavengers preying mostly on deceased animals, although they will also feed on uncovered plants after highstorms. Cremlings come in variety of colours, with different features, numbers of legs, and behaviours. While most are individuals, some are part of the [[Sleepless]] swarms, and as such share a sentient hivemind. The [[Sleepless]] cremlings are bred for particular purposes, such as imitating human body parts.
[[File:Shallan And The Santhid.png|right|250px|thumb|<small>By {{a|Ashley Coad}}</small> A Santhid. Roshar's greatest creatures are far larger than humans.]]
Other than the cremlings, Roshar also features a number of larger crustaceans that are nonetheless smaller than humans. This group includes predatory species, such as the [[
The largest family of animals on Roshar are known as [[
The [[
;Domestication
=== The Era of Solitude ===
{{quote
|The Voidbringers were cast back into the Tranquiline Halls. The Heralds followed to force them out of heaven as well, and
|[[Kabsal]] to [[Shallan]]{{book ref|sa1|45}}
}}
|Something must be done about the remnants of Odium’s forces. The parsh, as they are now called, continue their war with zeal, even without their masters from Damnation.
|Drawer 30-20, first emerald{{epigraph ref|sa3|77}}
|side=
}}
The [[False Desolation]] began when [[Ba-Ado-Mishram]] learned how to [[Connection|Connect]] with the majority of the singers, giving them [[Regal|forms of power]] and access to [[Voidlight]].{{epigraph ref|sa3|80}} The Radiants, unaware of how she did this, sought a way to end the fighting for good, as the Heralds had promised them.{{epigraph ref|sa3|82}} The fighting became particularly intense at this time,{{epigraph ref|sa2|41}} as the singers made a push towards [[Feverstone Keep]], possibly as part of a plan to capture [[Rall Elorim]].{{epigraph ref|sa3|84}}
During the lead up to the [[Day of Recreance]], many events occurred which demoralized the Knights Radiant. The [[Sibling]], for some unknown reason, withdrew from [[Urithiru]] and forced the Knights to abandon their ancestral home. Many Radiants blamed this on a perceived unworthiness, including increased conflicts between the [[Windrunners]] and [[Skybreakers]], but scholars of the time disagreed.{{epigraph ref|sa3|70}}{{epigraph ref|sa3|64}} This concern extended to potential infiltration by [[Unmade]].{{epigraph ref|sa3|73}} While this was occurring, the False Desolation was coming to a close. The presumed success in imprisoning Ba-Ado-Mishram leading to the singers having their Connection and Identity ripped out of them likely influenced the Radiants.{{book ref|sa3|17}} In the midst of this turmoil, the Radiants discovered the truth about the origins of humans on Roshar. The singers had been the original inhabitants of Roshar. The humans came as refugees from their [[Ashyn|homeworld]], which they had destroyed with surges. After being taken in by the singers and given [[Shinovar]], they invaded Roshar and started the Desolations. While Honor had comforted previous generations who learned this, this time he was dying. He raved about the [[Dawnshard]]s and promised the Radiants they would destroy Roshar like they had their homeworld.{{book ref|sa3|113}}
As a result of these revelations, the nine of the ten orders decided to abandon their oaths and kill their spren. They believed that this would prevent the destruction of Roshar Honor warned them about.{{book ref|sa3|113}} At the locations they left their [[
==== The Hierocracy and the War of Loss ====
:''Main articles:'' [[Hierocracy]] and [[War of Loss]]
The [[Hierocracy]] began when the [[Vorinism|Vorin Church]] decided to conquer the world and run the government rather than just provide spiritual guidance.{{book ref|sa1|36}} They claimed their conquering was for the good of the people. Some of the most powerful ardents claimed to have visions from the [[Almighty]], which they used to solidify their rule and obfuscate their religion. One of their main goals was to destroy knowledge of the failures of Vorinism, including [[Shadesmar]], the Knights Radiant, and the Recreance.{{book ref|sa2|3}}{{book ref|sa1|45}} They were primarily successful, as even the major libraries on Roshar are missing this information. Before the Hierocracy could spread to the west, [[Sadees]], the Sunmaker, united the princedoms of [[Alethkar]] to drive out the
Sadees's win in the War of Loss affected much of eastern Roshar. Sadees declared himself king of Alethkar and began a conquest of Roshar.{{book ref|sa3|34}} Although the extent of his empire is not exactly known, [[Herdaz]] and [[Azir]] were both included. He committed genocide in Azir and killed ten percent of the population.{{book ref|sa3|42}} His empire quickly collapsed after his death, however, as he did not choose an heir, and his ten sons divided the kingdom into princedoms and became [[highprince]]s.{{book ref|sa3|19}} The effects of the Hierocracy on Vorinism can still be felt in the modern time. The central leadership of the church was destroyed and split into mostly independent [[Devotaries]].{{book ref|sa1|33}}{{book ref|sa1|36}} The ardents became slaves who could not own land or property.{{book ref|sa1|45}}{{book ref|sa1|59}} Their revisions to historical texts also perpetuate, and it is difficult to find information about pre-Hierocracy history or the Knights Radiant.{{book ref|sa2|3}}
=== Calendar ===
The Rosharan calendar is divided up into ten months, with ten weeks each. Both the months and the weeks are named after the numbers on the [[Ars Arcanum]], and are sometimes combined into abbreviations. Such abbreviations have the full name of the month and two suffixes, for week and day. Each week is five days,
<center>Abbreviation Examples
:''Main Article: [[Spheres]]''
The primary form of currency found on Roshar are spheres, pieces of gemstone encased in a sphere of glass with one side flattened to prevent rolling.{{book ref|sa1|27}} The gemstones can be any of the ten [[Polestone]]s and there are three denominations: chip, mark, and broam. The ten gemstones are organized into five value levels with some gem types having equivalent values.{{wob ref|10402}} These value levels are determined by [[Soulcasting]] properties, so diamonds, which can create quartz, crystal, and glass, have the lowest value, and emeralds, which can create grain, have the highest.{{book ref|sa1|3}} Spheres, like all gems on Roshar, have the ability to hold and leak
Because of their ability to hold
The denomination of spheres in eastern Roshar is weaker than in the west, with some people drilling holes in spheres to carry them on strings or using chunks of gemstone instead.{{book ref|sa2.5|6}}
Within those colours, a number of different wines exist - for example, among the sapphire varieties are {{anchor|kimik}}'''kimik''', {{anchor|vari}}'''vari''' and {{anchor|Veden saph}}'''Veden saph'''.{{book ref|sa3|18}} While generally the wine colors are standardized, they gain their color by intentional colored infusions, and are occasionally made without them.
====Other
[[File:Rosharan Alcohol by Yen Shu Liao.jpg|thumb|left|200px|<small>by [[Coppermind:Artists/Yen Shu Liao|Yen Shu Liao]]</small> Rosharan drinks]]
Apart from wines, Roshar has a number of other alcoholic drinks. Among those is beer, of which the most popular variety appears to be [[mudbeer]], often drank to warm up.{{book ref|sa1|25}} Another drink is a liquor called [[honu]], which comes in several varieties that differ in strength.{{book ref|sa2|81}} Both beer and honu are made from [[lavis]] grain.{{book ref|sa3|121}}
Other, unspecified alcohols drank across Roshar include a variety of ciders, juices and lagers.{{file ref|Rosharan Wines.jpg|Rosharan Wines}}
====Drinking
[[Vorinism|Vorin]] parties typically involve wine of the weakest colours, watered down to prevent the participants from getting drunk too quickly.{{book ref|sa3|18}} Sapphire appears to be the strongest colour imbibed casually, and the phrase "to be in (someone)'s violets" refers to a person being heavily, perhaps dangerously drunk.
The languages on Roshar can be grouped into five main language families. The [[Vorin]] language family primarily contains languages spoken in the east. [[Alethi]], [[Veden]], and [[Herdazian]] are the most closely related, with [[Thaylen]] a bit more distant. [[Natan]], another Vorin language, is nearly dead. This family does include some minor languages like [[Bavland|Bav]]. [[Kharbranthian]] is not considered it's own language and is instead a dialect. The next language family, [[Makabaki]], contains around thirty languages, most of which are split off from [[Azish]]. The [[Iri]] language family contains Iriali, [[Riran]], [[Reshi]], and various [[Purelake]] dialects. The Dawnate language family are languages with roots in the [[Dawnchant]]. These include [[Shin]], [[listener]], and [[Unkalaki]]. They share similar grammar, but the vocabulary is quite different. Lastly, the Aimian language family has two very different languages that get lumped together. Presumably the two languages are related to the [[Siah Aimian|Siah]] and [[Dysian Aimian|Dysian]] Aimians. These language families only cover the languages spoken in the Physical Realm, as spren have have their own languages in Shadesmar.{{wob ref|3977}}
===Singer
{{for|Singer|more information about the Singers}}
[[FILE:Sea_of_Lost_Lights.jpg|left|200px|thumb|A map showing some of the spren cities in [[Shadesmar]].]]
===Spren
Within [[Shadesmar]], the sentient [[spren]] have their own countries.{{book ref|sa2|1}} Among those is a [[honorspren]] state, with its capital in the city of [[Lasting Integrity]] and a number of strongholds, as well as a [[Highspren]] country, and a city-state of the [[Cryptic]]s.{{book ref|sa3|102}}{{book ref|sa2|epilogue}}{{book ref|sa2|3}} There are also free cities, such as [[Celebrant]], where various spren intermingle. This includes [[Cultivationspren]], which, though ruled by a council called the [[Ring]], do not have holdings of their own.{{book ref|sa3|102}}{{book ref|sa2.5|2}}{{book ref|sa2.5|1}} However, even the "ethnic" spren states do not appear to be strictly isolationist - for example, honorspren military ships are partially crewed by [[Spren#Mistspren|mistspren]].{{book ref|sa3|108}}
As the inversion of the [[Physical Realm]] and its supercontinent, Shadesmar is mostly composed of the sea of beads, with a number of narrow peninsulas and islands corresponding to Physical rivers and lakes.{{map ref|sea of lost lights}} As such, travel is done mostly by boat. Merchant and military ships, pulled by teams of harnessed [[
The relationship between various spren kinds appears to have its own share of political turmoil. Several years prior to the [[Everstorm]], the honorspren tried and failed to conquer the rest of Shadesmar, making the other spren unfriendly towards them. By contrast, Cryptics are generally understood to be unwilling to expand beyond their city; however, they are also widely considered to be uncomfortable company.{{book ref|sa3|47}}
[[File:Roshar_and_Surroundings.jpeg|right|250px|thumb|Roshar and its surrounding celestial bodies]]
{{for|Rosharan system}}
Roshar is the second planet from its sun{{au ref|Roshar}}. It has several notable heavenly bodies, including three moons. The first and smallest moon is violet
Other notable features of Rosharan sky are [[Taln's Scar]] and [[Tear|Reya's Tear]]. The Scar is a great swath of red stars that stand out against the white ones.{{book ref|wok|2}} It is important in Rosharan astrology, particularly its position on one's seventh birthday.{{book ref|wok|33}} The [[Tear]] is a particularly bright star, named after a single tear shed by a woman named [[Reya]] from Rosharan mythology.{{book ref|wor|31 }}
There are two other telluric planets in the [[Rosharan system]]: [[Braize]] and [[Ashyn]].{{au ref|Roshar}} Both of them are currently inhabited. The remaining celestial bodies in the system are ten gas giants, named after Vorin numerals, which are separated from the telluric planets by an asteroid belt.{{au ref|Roshar}}
== Trivia ==
* Although the word "dozen" is often used in the ''[[The Stormlight Archive]]'', Rosharans actually would say tens instead and Brandon just translated "tens" into "dozens" to make the book easier to read.{{wob ref|14013}}
== Notes ==
|