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{{metal
|allomancy=Pull metals
'''Iron''' is the External Physical Pulling Metal. An Allomancer burning iron can Pull bits of metal toward their center of mass, and can also use iron to sense the presence of metal nearby. Ironpulling is not dependent on magnetic forces or Allomantic power--most metals (with the exception of [[aluminum]] and some of its alloys) can be Pulled. Feruchemists can use iron to store physical weight, and when used as a Hemalurgic spike, iron steals physical strength.▼
|type-a=External, Pulling, Physical
|misting=Lurcher
|feruchemy=Store/Gain mass
|type-f=Physical
|ferring=Skimmer
|hemalurgy=Steal strength
|type-h=Physical
|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]], [[Tress of the Emerald Sea]], [[The Sunlit Man]]
}}
{{spoilers|tsm}}
▲'''Iron''' is the External Physical Pulling Metal. An Allomancer burning iron can Pull bits of metal toward their "center of
The paired alloy of iron used in the Metallic Arts is [[steel]].
== Allomantic Use ==
An iron [[Misting]] is known as a '''Lurcher'''. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's "center of
When burning iron, blue lines emerge from the Lurcher and connect themselves to pieces of nearby metals, with the size of the iron line indicating how big the metal is. The iron lines can typically only be seen by the Lurcher.{{book ref|mb1|7}} The iron lines manifest themselves on the [[Spiritual Realm]] and can be cut or interfered with.{{wob ref|2796}} It is also possible to use the iron lines to see via the trace metals in everyone's bodies and in the objects around them, or even [[Axi]] and electromagnetic bonds.{{
Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by
An especially skilled Allomancer can Pull on individual parts of a metal object.{{wob ref|10845}} Through unknown means, a Lurcher could Pull on non-metal objects.{{wob ref|15142}} Due to it being possible with Steelpushes, it is supposedly possible to affect the polarity of Axi via an Ironpull, under the right circumstances.{{book ref|mb7|epilogue|4}} Lurchers can also Pull on liquid metals, which would work similarly to the behavior of [[wikipedia:Ferrofluid|ferrofluids]].{{wob ref|12598}}
== Feruchemical Use ==
An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store
▲An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical mass, or more accurately, density.{{book ref|mb4|part=ars}} This is accomplished by changing the Skimmer's mass, not by changing the effect of gravity on the Skimmer. This change does not affect things that the Skimmer wears, but is great enough that a Skimmer storing weight can safely fall any distance, as the Skimmer's surface area is sufficient to slow the fall to safe speeds.{{book ref|mb2|12}}
A Skimmer tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, Skimmers can add force to their blows, and can use added weight to withstand attacks. It can be used to counter Coinshots or Lurchers, for example
Tapping iron grants the Skimmer the strength required to remain standing,{{wob ref|692}} including a partial increase in the density of their body,{{book ref|mb3|78}} but this increase in density is limited and does not, for example, affect the Skimmer's vulnerability to penetration.{{wob ref|692}} Storing weight costs the Skimmer some strength.{{book ref|mb6|18}}
The law of
Feruchemical iron interferes with an individual's interaction with the [[wikipedia: Higgs boson|Higgs
A Skimmer could decrease the duration of a Basic Lashing by increasing their own weight.{{wob ref|16296}}
== Hemalurgic Use ==
When used as a [[hemalurgy|Hemalurgic]] spike, iron steals
=== Hemalurgic Constructs ===
[[Koloss]] are created when a living human is implanted with four iron spikes.{{epigraph ref|mb3|40}} This gives the koloss incredible strength, but the process effectively destroys their minds, leaving them incapable of complex logic and extremely vulnerable to [[Ruin]]'s control.
=== Kandra Blessing ===
The [[kandra]] can use a pair of these spikes as a [[Blessing]] and call them the '''Blessing of Potency'''.{{book ref|mb3|39}} Like all kandra Blessings, the Blessing gives the [[mistwraith]]s sentience, with the added benefit of physical strength and endurance.{{epigraph ref|mb3|38}} It is similar to an Allomancer burning [[pewter]], however the added strength and endurance cannot be regulated or changed.{{book ref|mb3|39}}
== Fabrial Use ==
A [[fabrial]] with an iron cage will physically attract the element corresponding with the trapped [[spren]], creating an attractor fabrial. For example, a fabrial that draws nearby smoke and causes it to accumulate near the device.{{epigraph ref|sa4|11}}
== Aetheric Use ==
Putting an iron tool near a growing [[aether]] substance pulls the substance in towards the tool as it grows.{{book ref|tress|26}}
== Notes ==
{{partial}}
{{Mistborn|metals}}
[[es:Hierro]]
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