Difference between revisions of "Investiture"

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|[[VenDell]] to [[Wax]]{{book ref|mb7|17}}
}}
'''Investiture''' is a term describing the energy that infuses the [[cosmere]] and on which all [[cosmere]] magic systems are based.
 
== Terminology ==
The term '''Investiture'''{{wob ref|1072}} has only seen in-world use by cosmere aware individuals or groups. Most who refer to Investiture use terminology specific to the world in which they reside; [[Feruchemy|Feruchemists]] refer to the process of Investing a [[metalmind]] as 'filling' or ‘storing’ and [[Windrunner]]s refer to the process by which they create [[Lashing]]s as 'infusing'.{{wob ref|5528}} Most characterspeople using this term understand more cogently that the [[cosmere]] encompasses worlds and systems of magic other than their own.
 
'''Kinetic Investiture''' is a term used for Investiture that is being used or expressed.{{wob ref|15308}}{{wob ref|5715}}{{wob ref|7413}}{{book ref|sa4|89}} This is the form of Investiture that is able to be detected by [[Bronze|Seekers]] or absorbed by [[Sand (Taldain)| white sand]].{{wob ref|9288}}{{wob ref|15308}}{{wob ref|7413}}
 
'''Static Investiture''' is a term used for Investiture that is held within a vessel such as a gemstone, therefore not being in use.{{wob ref|15308}}{{book ref|sa4|89}} An object containing, or being made up of, Static Investiture is referred to as being '''Invested'''.{{book ref|sa4|15}} Invested objects, such as metalminds or Shardplate, resist being affected by [[Invested ArtsArt]]s.{{book ref|sa4|part=ars}}
 
'''Innate Investiture''' is a term used to refer to added Investiture to a being from birth, not including the natural Investiture that makes up the soul.{{book ref|mb7|part=ars}}{{wob ref|1072}} Examples of Innate Investiture include the fragment of [[Preservation]] and [[Ruin]] in all [[Scadrial|Scadrians]], or [[BioChromatic Breath]] on [[Nalthis]].{{epigraph ref|mb3|38}}{{book ref|wb|prologue}}{{wob ref|1072}}
 
'''Unkeyed Investiture''' refers to Investiture that is unkeyed from any [[Connection]] or [[Identity]] to any [[Shard]].{{book ref|sa4|97}}{{book ref|mb7|39}}{{book ref|mb7|40}}{{wob ref|5656}} This allows anyone with the relevant powers to access it as fuel for their abilities.{{book ref|mb6|3}}{{book ref|mb7|51}}
 
The '''Breath Equivalent Unit''' ('''BEU''') is a unit of measurement for Investiture.{{book ref|tsm|1}} The unit is based on the quantity of Investiture in one typical [[BioChromatic Breath]].{{book ref|tsm|13}}{{wob ref|9685}}{{wob ref|15777}} The innate Investiture of one person is approximately equivalent to one BEU.{{book ref|tsm|23}} People from highly Invested worlds typically have no more than three BEUs of Investiture.{{book ref|tsm|24}}
 
== The Nature of Investiture ==
Investiture transcends the three realms: [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm|Spiritual Realm]] that compose most of the [[cosmere]]. However, it is more Spiritual than anything.{{epigraph ref|mb3|57}}{{wob ref|5610}} In the Physical Realm, Investiture is known to exist in solid, (i.e. [[atium]] and [[lerasium]]), liquid (many [[Perpendicularity|perpendicularities]]), and gaseous material forms ([[Mist|Preservation's Mists]], [[Light]], [[BioChromatic Breath]]). For some reason, all solid Investiture is metallic, the result of one of the laws governing the cosmere.{{book ref|sa2.5|20}}{{wob ref|9291}} Most often these appear due to influence by a [[Vessel]], however some formations occur in a more natural way. Some solid Investiture, like atium, breaks the general rules regarding how Invested objects interact with Investiture.{{wob ref|8929}}
 
Large amounts of Investiture concentrated in a specific location tend to pierce a hole in the three realms (Spiritual, Cognitive, and Physical) and create a perpendicularity. This effect is similar to the gravity generated by large amounts of matter.{{wob ref|8920}} Like matter, Investiture causes time dilation in any amount, with the degree of time dilation being proportional to the amount of Investiture in a given area, but this is relatively mild even by perpendicularities.{{book ref|sa4|i|1}}{{wob ref|13425}}{{wob ref|13453}}{{wob ref|16014}} But the amount of Investiture condensed into [[Shard]]s is able to cause a degree of time dilation that would be virtually impossible inby theanything real worldelse.{{wob ref|16014}}
 
When a Shard is "co-opting or corrupting another Shard's magic", the color red has a tendency to manifest.{{wob ref|8340}}{{book ref|sa3|117}}{{tes ref|30}}{{book ref|mb6|28}} All Investiture creates some type of emotional reaction in users.{{wob ref|13392}} Investiture has flavor to beings such as [[Nightblood]], and different Investitures would have different flavors.{{wob ref|15669}}{{book ref|sa4|42}} Raw Investiture responds to thoughts, emotions, and emotionsIntent, especially from heavily Invested beings.{{book ref|yumi|32}}{{book ref|tsm|21}}
 
Investiture works in a similar fashion to energy in that it follows its own version of the laws of thermodynamics. It is not possible to create, or destroy, Investiture; it can only be redistributed or changed in form.{{wob ref|1649}} Following from this, Investiture can be converted directly into mass or energy, and vice versa.{{book ref|mb7|17}}{{epigraph ref|mb3|78}}{{book ref|sa4|65}}{{book ref|sa4|97}}
; '''The First Law of Investiture''': The First Law, known as '''Khriss's Second Law''',{{book ref|tsm|21}} states that Investiture cannot be created or destroyed, only changed in form.{{wob ref|1649}}{{book ref|mb7|17}}{{epigraph ref|mb3|78}}{{book ref|sa4|65}}{{book ref|sa4|97}}{{book ref|tsm|21}}
 
; The Second Law of Investiture: The Second Law, according to Brandon, "stands as is",{{wob ref|3544}} this refers to the fact that, in simple terms, energy flows from an area of higher concentration to an area of lower concentration. </br></br> This law can be observed through how Investiture tends to leak out of bodies containing it (be it gem or sophont),{{book ref|sa1|prologue}} and how it tends to flow into vessels that aren't Invested. For example, when [[Stormlight]] is quickly removed from a gem, it would pull in Investiture and [[spren]] from the surrounding area.{{file ref|Navani's_Notebook_-_The_Arnist_Method.jpg|The Arnist Method}}{{book ref|sa4|42}}{{cite}} The flow of Investiture outside of holes into the Cognitive Realm created through [[AonDor]],{{book ref|elantris|7}} which creates an opening or release valve to the very densely packed Investiture of the Dor,{{au ref|selish}}{{wob ref|6852}} into the far less Invested Physical Realm; and the way in which Investiture leaks from, and affects the surroundings of, those with many Breaths,{{book ref|wb|15}}{{cite}} might be other examples of this. </br></br> Further evidence is in how the more Stormlight a [[Surgebinder]] takes in, therefore, the more concentrated the Investiture within them, the faster it leaks out of their body, which could be a further display of the flow of Investiture from higher a system of higher concentration (the body of the Surgebinder) to one of lower concentration (the world surrounding said Surgebinder).{{book ref|sa2|2}}
 
; The Third Law of Investiture: The Third Law is unknown.
 
=== Anti-Investiture ===
Physical matter is known to have a counterpart called antimatter - matter composed of antiparticles that share many properties with the particles of ordinary matter, but manifest some of them in an opposite way (e.g. a proton and an antiproton have the same mass, but opposite electric charges and magnetic moments). The [[Fused]] scholar [[Raboniel]] describes this in terms of axi with opposite polarities.{{book ref|sa4|97}} A similar relationship exists between Investiture and anti-Investiture in the cosmere. When Investiture combines with its corresponding anti-Investiture, they are both annihilated, resulting in the release of a large amount of energy.{{book ref|sa4|97}}{{wob ref|16236}} The reaction seems to be more violent when the two are brought together under pressure.{{book ref|sa4|97}}
 
The only known forms of anti-Investiture are [[anti-Stormlight]] and [[anti-Voidlight]]. It is unknown whether hybrid Lights and Shards outside of the Rosharan system have anti-Investitures of their own. [[Khriss]] notes that the existence of anti-Investiture has been theorized for some time, but that the anti-Lights developed by [[Navani Kholin]] and Raboniel are her first evidence that it actually exists.{{book ref|sa4|part=ars}}
 
== Accessing Investiture ==
 
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers [[Vin]]'s Allomancy with the [[Mist]]s; some magics, such as [[BioChroma]] and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a Shard, Surgebinders draw from the Investiture of [[highstorm]]s, and direct it through their bond with their spren, similarly to [[fabrial]]s.
 
=== Invested Arts ===
{{for|Invested Art}}
Invested Arts are manifestations of Investiture that allow practitioners to use their abilities to manipulate Investiture.{{book ref|elantris|part=ars}}{{wob ref|14446}} Planets, Shards, and the fundamental forces that make up the cosmere all affect an Invested Art's function and powers.{{wob ref|11844}}
 
== Intent of use ==
The [[Intent]] of a user is very important to several magic systems; these magic systems require a mental component to function. Some, like [[Hemalurgy]], simply require that someone intend to make a spike when they do it, and others, like [[Awakening]], require complex images created in yourtheir mind with the spoken command to function.
 
Hemalurgy has only one known mental component: that the user or [[Shard]] must be trying to do Hemalurgy (this is [[Ruin]]'s intent when [[Spook]] temporarily gains the ability to burn pewter). This mental component, if not present, renders the spike to a normal metal spike and simply harms the victim. When present, it controls what is stolen when used in conjunction with the correct binding point. One can also, with proper Intent (alongside other preparations), perform Hemalurgy without killing the victim.{{book ref|mb7|47}}
The creation of Anti-Investiture, and replication of the Anti-Tones of [[Shard]]s, requires an active Intent in order to work properly.{{book ref|sa4|97}}
 
== ColorCategories of Investiture ==
Within each Invested Art, the spiritwebs of the practitioners can be viewed as a closed system. The Investiture used to create an effect can come from one of the following three categories within the closed loop.{{book ref|mb4|part=ars}}{{wob ref|1084}}
 
=== End-positive Investiture ===
When practicing an end-positive Investiture, the practitioner draws in power from an external source.{{book ref|mb4|part=ars}} The practitioner gains power from the external source. The Investiture is positive in that it adds -- in most cases temporarily -- power to the practitioner. Most types of Investiture are end-positive.{{wob ref|1084}}
 
Allomancy draws Investiture from [[Preservation]] in a similar way to [[AonDor]] pulling power from the [[Dor]]; both are considered End-Positive since they add power to the Allomancer or Elantrian. Allomantic [[Atium]] draws power from [[Ruin]]'s concentrated Physical form, but is still considered End-Positive as the power comes from an outside source. [[Stormlight]] acts as an external source to the [[Surge]]s, so the system is also end-positive.
 
=== End-neutral Investiture ===
For an act of Investiture to be considered end-neutral, power is neither gained nor lost.{{book ref|mb4|part=ars}} A practitioner manipulates power that already exists or power that comes from themselves.
 
[[Feruchemy]] is end-neutral, since the amount of Investiture remains constant. Awakening is also considered end-neutral, even though color is lost.{{wob ref|6738}}
 
=== End-negative Investiture ===
In the practice of an end-negative Investiture, some power is lost.{{book ref|mb4|part=ars}} End-negative Investiture is very rare.{{wob ref|1084}}
 
[[Hemalurgy]] is end-negative. Investiture held in a spike outside the body decays.
 
== Color ==
{{quote
|Color is like flavor to spren. It is part of the soul of a thing.
|The [[StormfatherThe Sibling]]{{book ref|sa4|42}}
}}
 
;'''[[Odium]]''': Odium’s Investiture is typically associated with “burning” gold or violet-black colors,{{book ref|sa3|57}} though it is also often red, the color that signifies corrupted Investiture.{{wob ref|13074}}
 
;'''[[Preservation]]''': Preservation’s Investiture is typically associated with the color white.{{wobbook ref|3031mb3|19}}{{wobbook ref|13074mb7|19}}
 
;'''[[Ruin]]''': Ruin’s Investiture is typically associated with the color black.{{wobmsh ref|30316|1}}{{wobbook ref|13074mb3|81}}{{book ref|mb7|19}}
 
;'''[[Harmony]]''': Harmony’s Investiture is not typically associated with the colors of Preservation and Ruin.{{wob ref|14914}}
 
== Healing ==
Many magic systems in the [[cosmere]] are able to heal a person from damage. This includes physical wounds{{book ref|mb6|14}} or sprains,{{book ref|sa3|10}} and can even heal fatal damage.{{book ref|mb6|17}}{{book ref|sa3|72}} Limbs and body parts can be regrown as well.{{book ref|sa2|87}} Healing can also be used to recover from poisoning,{{book ref|sa3|18}} sickness such as a cold or cancer,{{wob ref|1009}} chronic diseases, such as poor eyesight,{{wob ref|2833}}{{book ref|wor|89}} tiredness,{{book ref|mb4|15}} and even damage to the [[spiritweb|soul]].{{book ref|sa3|37}} Constantly healing from wounds can leave the user invulnerable to pain.{{book ref|mb4|13}} Most forms of extreme healing don't care much about what is done to the physical body, as long as the person's spiritual template is in power at the time.{{wob ref|3535}} Some magic systems are better at healing than others, and general healing can happen if a person is Invested enough.{{wob ref|6678}}{{book ref|tsm|49}}
 
Memories can be restored via healing, as they are stored with the Cognitive version of a person, and encoded into their Investiture. This is also why Cognitive Shadows retain their memories.{{wob ref|15183}}{{epigraph ref|sa4|84}}{{book ref|yumi|32}}
Highly Invested individuals can shift their Spiritual self to more closely match their Cognitive self, making self-perception more important in the process. This allows for the healing of old wounds if the person doesn't view them as being part of themself, something that is impossible with less Invested individuals.{{book ref|sa2|87}}{{wob ref|14448}}
 
=== Types of known Investiture healing ===
==== Metallic Arts ====
;'''Feruchemical Gold''': In [[Feruchemy]], health is stored in [[gold]]. A goldmind can be tapped to heal at an accelerated rate, or to heal from wounds that would normally be fatal.{{book ref|mb4|part=ars}} It's hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds, but it can heal damage to the soul.{{book ref|mb5|5}}{{wob ref|983}} A gold [[Compounding|Compounder]] can use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions.{{book ref|mb4|11}}{{book ref|mb4|epilogue}} The recovery from injuries and wounds is almost instantaneous.{{book ref|mb4|13}}
Bonds are connections between entities in the [[cosmere]] that exist outside the [[Physical Realm]]. All bonds are basically the same, with the powers and functions depending on the holders of the bond.{{wob ref|3488}} The nature of the [[Cosmere#Planets|planet]] can also have an effect on what the bond does. Bonds are typically formed between entities with greater-than-normal Investiture (e.g. [[Spren]]) and other entities, allowing them to gain enhancements. It is unknown if a person with only innate Investiture is able to create a bond.{{wob ref|6881}} Bonds are not limited to connections of entities with greater-than-normal Investiture to innately Invested entities; they can also be made between two entities with greater-than-normal Investiture.{{wob ref|2862}}
 
=== Types of known Bonding Entities ===
*'''[[Spren]]''': Entities of the [[Cognitive Realm]], primarily used in relation to Splinters of Honor, Cultivation, and Odium in the Rosharan Subastral.
*'''Type IV [[BioChroma]]tic Entities''': Intelligent inorganic entities created through the use of [[Breath]].
'''The Nahel Bond''': This Bond is between a human and certain types of intelligent [[Spren]]. The [[Nahel bond]] gives a human access to the system of magic known as [[Surgebinding]], while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the [[Nahel bond]] can take, each giving access to two different [[Surge]]s. See [[Surgebinding]] and [[Nahel bond]] for more information.
 
'''Singer Bond''': The [[singer]]s can bond with a spren. Doing so grants the singer a form (a specific physical and mental change). Not all spren grant a unique form; most spren give the singers dullform. Without a spren, singers exist in what is known as slaveform ([[Parshmen]]). Singers in slaveform have very little mental capacity and are extremely docile. Dullform gives more free will and a small increase in mental capacity. Slaveform and dullform are physically similar. Singers can become [[Surgebinder]]s, but forms of power exist that grant them abnormal abilities. See [[singer]] for more information on the various forms.
 
'''Shardblade''': [[Shardblade]]s are able to bond with people through the use of charged gemstones. The gem is placed in the hilt of the Blade and after a week of constant contact, the Blade is bonded and can be dismissed from and recalled to the [[Physical Realm]]. Once bonded the blade can be dismissed and recalled by syncing with the user's heart to the blade. Ten heartbeats are required. A person's iris will lighten during the bonding process. [[Surgebinding]] is not granted by this bond.
'''Yelig-nar''': [[Yelig-nar]] is able to bond with a human{{book ref|sa3|118}} or [[singer]], and grants his host the use of all ten Surges.{{epigraph ref|sa3|95}} The people he bonds with appear to remain fully in control of themselves,{{book ref|sa3|120}} but they must control Yelig-nar if they do not wish to be consumed by him.{{book ref|sa3|118}}
 
'''Lesser Spren Bonds''': Non-intelligent spren are able to form bonds with humans.{{wob ref|4783}} This bond does not grant [[Surgebinding]], though specific spren are able to bond with Surgebinders to form their [[Shardplate]].{{book ref|tsm|45}}
 
'''Other Spren Bonds''': Certain spren bond with animals native to Roshar, enhancing those animals and granting them abilities. Animals that are confirmed to have these bonds are [[chasmfiend]]s, chulls, [[Larkin]], [[Ryshadium]],{{wob ref|2691}} and [[skyeel]]s.
'''Aviar''': [[Aviar]]s create a bond with a person and grant a specific power based of the type of Aviar bonded. Aviar are granted their ability if raised on one of the pantheon islands and consume a worm native to the island. See [[Aviar]] for more information.
 
'''Other Worm Infected Animals''': Other birds besides native island [[Aviar]] are able to eat the worms and create a bond with a new effect (i.e. Sak). It is unknown if eating the worms will grant new abilities to other non-bird animals.
 
==== Nalthis Bonds ====
'''Sentient Awakened Entities in an Inorganic Host''': Also known as Type IV BioChromatic Entities. The only known entities of this kind are [[Nightblood]] and Azure's Sword. [[Nightblood]] is a sentient sword made using a thousand Breaths and the Command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly.{{wob ref|6928}} Distance appears to be a factor, but this may be a limitation of the mind of [[Nightblood]] and not its ability. While idle, [[Nightblood]] reaches out to other people, tempting them to draw the blade. "Pure" people who cannot be tempted would feel great nausea, even induce vomiting. Anyone who is able to wield [[Nightblood]] and survive, bonds with the blade to a greater degree and is no longer repelled by or abnormally drawn to use it.{{wob ref|7404}} Those unable to control [[Nightblood]] are controlled by it, in effect [[Nightblood]] wields them killing everyone around and absorbing all of the [[Investiture]] from the victim including the spark of life (i.e. the soul). This bond may grant additional powers on Roshar.{{wob ref|6892}}
 
==== Scadrial Bonds ====
==== Roshar ====
It has been confirmed that bonds other than the [[Nahel bond]] will provide powers to the constituent entities of that bond while on Roshar. What these powers are is unknown, and will not be of the ten [[Surge]]s. The seon bond is confirmed to do this, as the Nahel bond and the seon bond are very similar.{{wob ref|6928}}
 
== Categories of Investiture ==
In the ''[[Alloy of Law]]'' Ars Arcanum, the [[Khriss|author]] categorizes the three [[Metallic Arts]].{{book ref|mb4|part=ars}} Every type of Investiture can be classified along these categories.{{wob ref|1084}}
 
=== End-positive Investiture ===
When practicing an end-positive Investiture, the practitioner draws in power from an external source.{{book ref|mb4|part=ars}} The practitioner gains power from the external source. The Investiture is positive in that it adds -- in most cases temporarily -- power to the practitioner. Most types of Investiture are end-positive.{{wob ref|1084}}
 
Allomancy draws Investiture from [[Preservation]] in a similar way to [[AonDor]] pulling power from the [[Dor]]; both are considered End-Positive since they add power to the Allomancer or Elantrian. Allomantic [[Atium]] draws power from [[Ruin]]'s concentrated Physical form, but is still considered End-Positive as the power comes from an outside source. [[Stormlight]] acts as an external source to the [[Surge]]s, so the system is also end-positive.
 
=== End-neutral Investiture ===
For an act of Investiture to be considered end-neutral, power is neither gained nor lost.{{book ref|mb4|part=ars}} A practitioner manipulates power that already exists or power that comes from themselves.
 
[[Feruchemy]] is end-neutral, since the amount of Investiture remains constant. Awakening is also considered end-neutral, even though color is lost.{{wob ref|6738}}
 
=== End-negative Investiture ===
In the practice of an end-negative Investiture, some power is lost.{{book ref|mb4|part=ars}} End-negative Investiture is very rare.{{wob ref|1084}}
 
[[Hemalurgy]] is end-negative. Investiture held in a spike outside the body decays.
 
== Investiture of Humans ==
 
== Investiture of Objects ==
Objects are not Invested in their original state. They can become Invested by a Shard or by a human having met the above-mentioned requirements. An Invested object gains magical properties. The more Invested an object is, the more power it has. Examples for Invested objects include:
* filled [[metalmind]]s of a [[Feruchemist]]
* a charged [[Hemalurgic]] spike ([[Vin's earring]], [[Wax's earring]])
It is possible for a natural force to become Invested. On [[Roshar]], [[Zahel]] states that the [[highstorm]]s are Invested.{{book ref|sa2|i|6}} The [[Stormfather]] also states that during a highstorm, [[Honor]]’s power is concentrated in the storm as it moves across the land, temporarily joining all three [[Realms]].{{book ref|sa3|64}}
 
== Manifestations ofKnown Investiture ==
{| class='infobox' width=100%
! Investiture !! [[Cosmere#PlanetsShardworld|PlanetWorld]] !! [[Shard]] !! [[:Category:Books|Books]]
|-
| [[Allomancy]] || [[Scadrial]] || [[Preservation]] || [[Mistborn (series)|Mistborn]]
|-
| [[Feruchemy]] || [[Scadrial]] || [[Preservation]], [[Ruin]] || [[Mistborn (series)|Mistborn]]
|-
| [[Hemalurgy]] || [[Scadrial]] || [[Ruin]] || [[Mistborn (series)|Mistborn]]
|-
| [[Awakening]] || [[Nalthis]] || [[Endowment]] || [[Warbreaker]]
|-
| [[AonDor]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[Elantris (book)|Elantris]], [[Tress of the Emerald Sea]]
|-
| [[Dakhor]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[Elantris (book)|Elantris]]
|-
| [[ChayShan]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[Elantris (book)|Elantris]]
|-
| [[Forgery]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[The Emperor's Soul]], [[Mistborn Era 2]]
|-
| [[BloodsealingMist]] || [[SelScadrial]] || [[DevotionPreservation]], [[Dominion]] || [[The Emperor's Soul]]
|-
| Black [[SurgebindingMist]] || [[RosharScadrial]] || [[HonorRuin]], [[Cultivation]] || [[The Stormlight Archive]]
|-
| [[VoidbindingBioChromatic Breath]] || [[RosharNalthis]] || [[OdiumEndowment]] || [[The Stormlight Archive]]
|-
| [[Old MagicDor]] || [[RosharSel]] || [[CultivationDevotion]] ||, [[The Stormlight ArchiveDominion]]
|-
| [[Sand masteryStormlight]] || [[TaldainRoshar]] || [[AutonomyHonor]] || [[White Sand]]
|-
| [[StarmarksVoidlight]] || [[TaldainRoshar]] || [[AutonomyOdium]] || [[White Sand]]
|-
| [[HionLifelight]] || [[KomashiRoshar]] || [[VirtuosityCultivation]] || [[Yumi and the Nightmare Painter]]
|-
| [[CharredWarlight]] || [[CanticleRoshar]] || ''Unknown'' || [[TheOdium]], Sunlit Man[[Honor]]
|-
| [[MicrokinesisTowerlight]] || [[YolenRoshar]] || ''Unknown'' || [[DragonsteelCultivation]], (series)|Dragonsteel[[Honor]]
|-
| [[Yolish LightweavingHion]] || [[YolenKomashi]] || ''Unknown'' || [[Dragonsteel (series)|DragonsteelVirtuosity]]
|-
| Heat || [[Canticle]] || ''Unknown''
| [[Aether]] || ''[[Aether homeworld]]'', [[Lumar]] || None || [[Tress of the Emerald Sea]], [[Mistborn Era 2]]
|}
 
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