Difference between revisions of "Hemalurgy"

Jump to navigation Jump to search
m
 
== Lore & Background ==
Hemalurgy is of Ruin and destruction, by taking abilities from one person and giving reduced amounts to another, net power is lost. Ruin's self appointed purpose of breaking everything in the universe into the smallest possible pieces is the key to Hemalurgy, gain to one, at a high cost to all. Hemalurgy is named for the connection of blood, involves death in the transfer of powers and is the most mysterious of the three Metallic Arts, creating some of the most exotic things in the [[Final Empire]]. At its core, it involves stealingprecise powersstabbing fromof onea personhemalurgic andspike givingin thema toperson's another.vital Inorgan, orderstealing to do soabilities, athen metalspecific spikeplacement mustin beone stabbedof throughtwo oneto person'sthree bodyhundred and then"bind placedpoints" in the recipient's body. The placement of the spike determines which of the contributor's attributes are taken. As such Hemalurgy is the most complex of the Metallic Arts, and the [[Steel Ministry]] has experimented for centuries with little success at finding new ways to apply it. TypicallyWhen the Lord Ruler briefly held Preservation's power during his Ascension, the correctintricacies placementof Hemalurgy were deliberately whispered to him by Ruin. With a thousand years until the power at the Well of Ascension was restored, and his next opportunity to escape, Ruin was motivated by the opportunity to gain an easily controllable vast army of destructive killers. Hemalurgy's implementation sows chaos and destruction,with a spikeconcept isof a vitalsimple organart, soit theis persona whoparasitic hadone theirthat poweris stolenuseless invariablywithout diesother people to steal from.
 
After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency.{{ref|b|mb3|e|36}} The longer a spike is outside a body, the weaker it becomes. Thus, when the Steel Ministry creates an Inquisitor, the spikes are outside of a person for as little time as possible.