Difference between revisions of "Hemalurgy"
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== Lore & Background ==
Hemalurgy is of Ruin and destruction, by taking abilities from one person and giving reduced amounts to another, net power is lost. Ruin's self appointed purpose of breaking everything in the universe into the smallest possible pieces is the key to Hemalurgy, gain to one, at a high cost to all. Hemalurgy is named for the connection of blood, involves death in the transfer of powers and is the most mysterious of the three Metallic Arts, creating some of the most exotic things in the [[Final Empire]]. At its core, it involves
After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency.{{ref|b|mb3|e|36}} The longer a spike is outside a body, the weaker it becomes. Thus, when the Steel Ministry creates an Inquisitor, the spikes are outside of a person for as little time as possible.
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