Difference between revisions of "Hemalurgy"
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Since Hemalurgy involves the transfer of Investiture from one person to another, if the donor is killed, they will enter the Cognitive Realm in a damaged state and leave faster. Likewise, if a recipient dies, they will take longer to leave, since they are more invested.{{wob ref|1528}}
Creating a Hemalurgic charge requires physical injury, but death is not a requirement to charge the spike.{{
However, this is contradicted by a quote from [[Harmony]], in ''The Hero of Ages'':
}}
After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency.{{epigraph ref|mb3|36}} The longer a spike is outside a body, the weaker it becomes. Thus, when the [[Steel Ministry]] created an [[Inquisitor]], the spikes were outside of a person for as little time as possible. Additionally, spikes which are physically broken into several pieces will split the charge into the broken pieces, and more Hemalurgic power will be lost when spikes are split.{{
Coating a spike with blood can reduce the Hemalurgic decay significantly similar to having it placed inside a body. It is unknown how much blood is necessary to make that effect happen or, for how long blood will maintain this effect before needing to be renewed with a fresh batch.{{book ref|mb5|6}} It is possible that encasing spikes in [[aluminum]] may prevent decay.{{wob ref|5060}}
It is currently thought not possible in-world for multiple attributes to be stolen from the same person.{{wob ref|9463}} There is a maximum number of spikes a person can have before causing issues of mental or physical limitations.{{wob ref|11327}}
Hemalurgy can be used anywhere in the [[Cosmere]],{{wob ref|12018}}{{
For some reason, Hemalurgic spikes don't cause infections.{{wob ref|8273}}
* [[Steel Inquisitor]]s are former humans with nine to eleven spikes, each charged with an Allomantic or Feruchemical power. Their characteristic eye-spikes grant them Allomantic [[iron]] and [[steel]] to "see" in lieu of eyes. A linchpin spike, placed in the lower back, holds their fraying [[spiritweb]]s together; removal results in death. [[Seeker]]s are preferred candidates to become Inquisitors, due to their ability stacking with spikes granting Allomantic bronze, allowing Inquisitors to pierce [[Coppercloud]]s.
* [[Koloss]] are brutish monstrous beings, are created with four iron spikes, each charged with human strength. They lose their intelligence, but gain immense strength. They continue to grow until they die. After the [[Final Ascension]] Harmony changed them into a breeding race.{{
* [[Kandra]] are former [[Mistwraith]] given sapience by two spikes, both charged with the same human attribute. To the Kandra this is known as a [[Blessing]]. It is possible for a [[Kandra]] to have sapience with only one spike.{{book ref|mb5|21}}
* [[Hemalurgic chimera|Chimeras]] are former humans, and are created with a single spike of an [[Trellium|unknown metal]], charged with an unknown attribute.{{book ref|mb5|21}} Their single spike makes them invulnerable to [[Harmony]]'s control, which requires two. They are quadrupedal, and their features have been twisted in such a way that they now more closely resemble canines, in addition to having thicker skulls to resist modern firearms.{{
The more spikes an entity has, the more their form and body can be changed.{{
== Hemalurgic Properties of Metals ==
;[[Bronze]]: Steals Allomantic Mental powers
;[[Aluminum]]: Steals Allomantic Enhancement powers{{book ref|mb3|part=ars}}
;[[Atium]]: Steals any attribute, whether it be Allomancy, Feruchemy, or human{{
;[[Trellium|Unknown metal]]: A metal capable of stealing many attributes including Allomancy and Feruchemy. It is able to grant a Kandra Allomantic and Feruchemical abilities.
Allomantic and Feruchemical abilities granted with Hemalurgy cannot be inherited.{{wob ref|12073}}
If an Allomancer attempted to burn a Hemalurgic spike, the Allomancer's spiritual DNA would be spliced to that of the person's contained in the spike. The consequences of this are as of yet unknown.{{
An atium spike granting Allomantic atium could be briefly burned by the recipient.{{wob ref|11493}}
The same piece of metal can be Hemalurgically and Feruchemically charged at the same time.{{
When a Feruchemical ability is stolen, the spike's recipient is able to access any metalminds created by the donor.{{
=== Elantrians ===
More could be taken from an [[Elantrian]] than most other beings.{{
=== Awakening ===
It is possible for a spike to be [[Awakening|Awakened]], but it would be more difficult than Awakening metal without a Hemalurgic charge.{{
=== Old Magic ===
== Notes ==
<references>
{{tweet ref|695365263240212480|It IS possible to spike someone without killing them. But they'd never be the same. It would be worse than being a drab.|date=Feb 4th, 2016}}
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