Difference between revisions of "Hemalurgy"

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|prereq=None
|type=End-Negative
|books=[[Mistborn trilogyEra 1]]
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Four types of Hemalugic Construct are known on Scadrial
 
* [[Steel Inquisitor]] are former humans with nine to eleven spikes, each charged with an Allomantic or Feruchemical power. Their characteristic eye-spikes give them enough Allomantic [[Iron]]/[[Steel]] to "see" in lieu of eyes. A linchpin spike, placed in the lower back, is required to hold their fraying spiritwebs together; removal results in death. An Inquisitor's tattoos signify the initial Allomantic ability they had as a human. The Steel Ministry prefers Seekers, [[bronze]] [[misting]]s, as their natural ability stacks with Allomantic bronze given by the spikes and results in Seekers strong enough to pierce Copperclouds[[Coppercloud]]s.
 
* [[Koloss]] are brutish monstrous beings, are created with four spikes, each charged with human strength. They lose their intelligence, but gain immense strength. They continue to grow until they die. After the [[Final Ascension]] Harmony changed them into a breeding race.{{qa ref|1097|8|Koloss reproduce naturally|date=6 December 2014}}
 
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|For all that it disgusts me, I cannot help but be impressed by Hemalurgy as an art. In Allomancy and Feruchemy, skill and subtlety come through the application of one's powers. The best Allomancer might not be the most powerful, but instead the one who can best manipulate the Pushes and Pulls of metals. The best Feruchemist is the one who is most capable of sorting the information in his copperminds[[coppermind]]s, or best able to manipulate his weight with iron.
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The art that is unique to Hemalurgy, however, is the knowledge of where to place the spikes.
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