Difference between revisions of "Hemalurgy"

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'''Hemalurgy''' is the third of the Three Metallic Arts in [[Mistborn]]. At the times of the books, it is the least known Metallic Art.
 
==Lore &amp; Background==
Hemalurgy is the most mysterious of the [[Metallic Arts]], creating some of the most exotic things in the [[Final Empire]]. At its core, it involves stealing powers from one person and giving it to another. In order to do this, a metal spike must be stabbed through one person's body and then placed in the second's. The placement of the spike determines what power charges the spike. As such Hemalurgy is the most complex of the Metallic Arts, and the [[Steel Ministry]] has experimented for centuries with little success at finding new places to stab Hemalurgic spikes and new spots to lay them in the target. Typically, the correct placement of a spike is a vital organ, so the person who had their power stolen from invariably dies.
 
*[[Aluminum]] - Steals Allomantic Enhancement Powers
 
&lt;<nowiki&gt;>*Presumably. This fact is currently uncorroborated with canon and is subject to change&lt;</nowiki&gt;>
 
&lt;<nowiki&gt;>**Not entirely factual. Atium is special in this regard. However, in this present time in history, the Steel Ministry believes atium has this property.&lt;</nowiki&gt;>
 
==Side Effects of Hemalurgy==
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