Difference between revisions of "Hemalurgy"

m (→‎Hemalurgic Constructs: corrected a number)
[[File:Koloss.jpg|200px|thumb|right|A koloss, one of the types of Hemalurgic constructs]]
Any Hemalurgy warps the Spiritweb, but physical change is required for a subject to be classified as a Hemalurgic Construct.
ThreeFour types of Hemalugic Construct are known on Scadrial
 
* [[Steel Inquisitor]] are former humans with nine to eleven spikes, each charged with an Allomantic or Feruchemical power. Their characteristic eye-spikes give them enough Allomantic Iron/Steel to "see" in lieu of eyes. A linchpin spike, placed in the lower back, is required to hold their fraying spiritwebs together; removal results in death. An Inquisitor's tattoos signify the initial Allomantic ability they had as a human. The Steel Ministry prefers Seekers, bronze mistings, as their natural ability stacks with Allomantic bronze given by the spikes and results in Seekers strong enough to pierce Copperclouds.
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