Difference between revisions of "Hemalurgy"

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== Hemalurgic Constructs ==
[[File:Koloss.jpg|200px|thumb|right|A koloss, one of the three types of Hemalurgic constructs]]
Any Hemalurgy warps the Spiritweb, but physical change is required for a subject to be classified as a Hemalurgic Construct.
Three types of Hemalugic Construct are known toon exist.Scadrial All three involve humans as a base.
 
* [[Steel Inquisitor]]s, servants of the Lord Ruler co-opted by Ruin after his demise, are created fromformer humans, usually Seekers, and pierced with nine to eleven spikes, each charged with an Allomantic or Feruchemical power. DueTheir characteristic eye-spikes give them enough Allomantic Iron/Steel to the"see" numberin lieu of spikes,eyes. aA linchpin spike, placed in the lower back, ofis required to hold their fraying spiritwebs together; removal results in death. An Inquisitor's tattoos signify the initial Allomantic ability they had as a human. The Steel InquisitorMinistry prefers Seekers, isbronze requiredmistings, as their natural ability stacks with Allomantic bronze given by the spikes and results in Seekers strong enough to pierce Copperclouds.
 
* [[Koloss]] are created with four spikes, each charged with human strength. By twisting the power of creation and putting it into a human, the target is extremely warped, turning them into this strange koloss. No one can be blamed for not knowing koloss came from humans, given that they appear so alien.
* [[KandraKoloss]], brutish monstrous beings, are created with twofour spikes, botheach charged with the same human attribute. To the Kandra this is known as a [[Blessing]]strength.
 
* [[Kandra]] are former [[Mistwraiths]] given sapience by two spikes, both charged with the same human attribute. To the Kandra this is known as a [[Blessing]].
 
== Hemalurgic Properties of Metals ==