Difference between revisions of "Hemalurgy"

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m (→‎Side Effects of Hemalurgy: inquisitor kids)
 
Hemalurgy was not specifically created by [[Ruin]] but rather arose from the interactions between Preservation, Ruin, and Scadrial itself.{{wob ref|5269}} This Metallic Art has an inherent flaw: each spike creates holes in the mind, making individuals who have received spikes easier to manipulate. Through powerful emotional Allomancy, one can Push or Pull on a spiked creature's emotions so hard that they literally come under the Allomancer's control.{{book ref|mb3|3}}{{epigraph ref|mb3|21}} Indeed, the spikes in the koloss were what allowed [[Rashek]] to control them. Kandra also can be controlled in this way, but as Allomancers decreased in power, this knowledge was forgotten.{{book ref|mb2|54}}
 
Brandon has stated that the children of Inquisitors are more likely to be Allomancers, but there would be "complications." {{https://wob.coppermind.net/events/192/#e4148}}
 
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