Difference between revisions of "Hemalurgy"

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Hemalurgy is the most mysterious of the Metallic Arts, creating some of the most exotic things in the [[Final Empire]].
At its core, it involves stealing powers from one person and giving them to another.
In order to do this, a metal spike must be stabbed through one person's body and then placed in the second'sbody of another.
The placement of the spike determines what power charges the spike.
As such Hemalurgy is the most complex of the Metallic Arts, and the [[Steel Ministry]] has experimented for centuries with little success at finding new placesways to stabapply Hemalurgic spikes and new spots to lay them in the targetit.
Typically, the correct placement of a spike is a vital organ, so the person who had their power stolen invariably dies.
 
== Hemalurgic Constructs ==
[[File:Koloss.jpg|200px|thumb|left|A koloss, one of the three types of Hemalurgic constructs]]
* [[Steel Inquisitor]]s are created fromwith nine to eleven spikes, which are charged with various Allomantic or Feruchemical powers.
* [[Koloss]] are created fromwith four spikes, each charged with human strength. By twisting the power of creation and putting it into a human, the target is extremely warped, turning them into this strange koloss. No one can be blamed for not knowing koloss came from humans, given that they appear so alien.
* [[Kandra]] are created fromwith two spikes, both charged with the same human attribute. To the Kandra this is known as a [[Blessing]].
 
== Hemalurgic Properties of Metals ==
== Bind Points ==
Another important aspect of Hemalurgy is spike location.
The spike must be placed in certain locations on the human body in order to steal an affectpower or attribute, and then placed in another point on the recipient to tap into their [[Spiritweb]].
Most commonly attributes are stolen through the heart.
Other points can be used by they have not been seen.{{cite}}
If a spike is placed in the wrong location it can have unforeseen affectseffects, such as killing the recipient or possibly not granting any powerspower at all.
 
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Ruin constructed Hemalurgy with a flaw: each spike creates holes in the mind, making them easier to manipulate.
Through powerful emotional Allomancy, one can Push on a spiked creature's emotions so hard that they literally becomecome under the Allomancer's control.
Indeed, the spikes in the koloss were what allowed the Lord Ruler to control them.
Kandra also can be controlled in this way, but as Allomancers decreased in power, this knowledge was forgotten.
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