Difference between revisions of "Hemalurgy"

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According to a question asked to Brandon Sanderson on a fan forum, creating a Hemalurgic charge requires physical injury, but death is not a requirement to charge the spike.{{qa ref|689|28|A spike does require you to rip pieces of a soul from the victim, but that does not mean they must die.|date=10 January 2011}} This would leave the donor in a similar spiritual condition to a [[Drab]].{{qa ref|979|89|I remember reading you answer earlier that a person being used to charge a hemalurgic spike does not necessarily have to die. Would that victim be similar to a Drab from Warbreaker?|date=15 April 2013}}
However, this is contradicted by a quote from Harmony, in The Hero of Ages:
"''Hemalurgy, it is called, because of the connection to blood. It is not a coincidence, I believe, that death is '''always''' involved in the transfer of powers via Hemalurgy. Marsh once described it as a “messy” process. Not the adjective I would have chosen. It’s not disturbing enough.''" {{article ref|http://coppermind.net/wiki/The_Hero_of_Ages/Summary|Pre-Chapter monologue from Chapter 13|post|pre}}
 
After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency.{{epigraph ref|mb3|36}} The longer a spike is outside a body, the weaker it becomes. Thus, when the Steel Ministry creates an Inquisitor, the spikes are outside of a person for as little time as possible. Additionally, spikes which are physically broken into several pieces will split the charge into the broken pieces, and more Hemalurgic power will be lost when spikes are split.{{qa ref|590|28|Hemalurgic power can be split among multiple spikes and reforged|date=10 January 2011}}

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