Difference between revisions of "Hemalurgy"

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m
Edited to indicate that Hemalurgy was not created by Ruin, which the previous line seemed to suggest. Also altered the text to imply that the flaw is simply inherent to Hemalurgy as I could find no reference suggesting otherwise, please correct if necessary, this is my first edit so I hope it's alright.
(Undo revision 125300 by 172.68.189.209 (talk)The end of SH is enough to very strongly imply that Kelsier has gained at least one Hemalurgic spike)
Tag: Undo
m (Edited to indicate that Hemalurgy was not created by Ruin, which the previous line seemed to suggest. Also altered the text to imply that the flaw is simply inherent to Hemalurgy as I could find no reference suggesting otherwise, please correct if necessary, this is my first edit so I hope it's alright.)
Hemalurgy is a destructive art. It twists the body into something almost inhuman. This twisting is how Inquisitors survive with spikes through their eyes and other vital places, and explains the physical deformation of the koloss.{{epigraph ref|mb3|41}} In the case of the Inquisitors, it is known that their heart is in a different place and their brain is shaped around their eye-spikes. Extracting the spikes of an inquisitor at such important places would invert the transformation, causing their death.{{book ref|mb1|38}} The more spikes a person has, the higher the chance that there could be issues of mental or physical limitations.{{wob ref|11327}}
 
Hemalurgy was not created by [[Ruin]]. None of the Metallic Arts were "created" by [[Preservation]] and Ruin. Rather, these powers are the natural result of the interactions between Preservation, Ruin, and Scadrial itself.{{wob ref|5269}}
[[Ruin]] constructed Hemalurgy with a flaw: each spike creates holes in the mind, making them easier to manipulate. Through powerful emotional Allomancy, one can Push or Pull on a spiked creature's emotions so hard that they literally come under the Allomancer's control.{{book ref|mb3|3}}{{epigraph ref|mb3|21}} Indeed, the spikes in the koloss were what allowed [[Rashek]] to control them. Kandra also can be controlled in this way, but as Allomancers decreased in power, this knowledge was forgotten.{{book ref|mb2|54}}
 
[[Ruin]]Hemalurgy constructed Hemalurgyhas withan ainherent flaw: each spike creates holes in the mind, making them easier to manipulate. Through powerful emotional Allomancy, one can Push or Pull on a spiked creature's emotions so hard that they literally come under the Allomancer's control.{{book ref|mb3|3}}{{epigraph ref|mb3|21}} Indeed, the spikes in the koloss were what allowed [[Rashek]] to control them. Kandra also can be controlled in this way, but as Allomancers decreased in power, this knowledge was forgotten.{{book ref|mb2|54}}
 
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