Difference between revisions of "Hanald"

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== Notes ==
 
== Culture and Economics ==
=== People and Religion ===
The people of Hanald were likely of [[Chedesh]] origin, due to the kingdom being started by a group of [[Chedesh]] men and women.{{book ref|wb|32}} There were probably some Pahn Kahl living in the kingdom, although they had their own kingdom as well.{{book ref|wb|56}}
 
The predominant religion was [[Austrism]],{{book ref|wb|15}} though back then it was very different from modern Austrism. Austrism back then hadn’t yet turned its back [[awakening]] and ostentation itself.{{book ref|wb|40}} This version of Austrism also believed in an afterlife of some sort.{{book ref|wb|34}} The Royal family followed it.{{book ref|wb|15}} At the same time the [[Cult of the Returned]] formed and began to worship the Returned, believing that each individual had been sent from [[Austre]] in order to fulfill a mission. They were the individuals who discovered, maintained, and named Warbreaker the Peaceful{{book ref|wb|epilogue}} and Glorysinger.{{wob ref|6954}}
 
=== Economy ===
{{sidequote
|It controlled a uniquely lucrative region which, through the discovery and maintenance of the northern passes—combined with increasingly skillful navigation—was becoming a jewel coveted by the rest of the world.
|Hoid describing Hanald|
|side=right|size=275px|
}}
 
The new kingdom of Hanald flourished quickly, likely because of the dye trade, as Hanald was the only kingdom in which the [[Tears of Edgli]] grew,{{book ref|wb|32}} and also because of all the other products which can only be found in the jungles and mountains of Hanald.
 
Hanald was also situated on the shores of the [[Bright Sea]],{{book ref|wb|32}} opening many trade routes to other nations such as [[Tedradel]]. Hanald’s capital was the prime port of T’Telir,{{book ref|wb|32}} further advancing trade. The mountains of modern day Idris were in its domain as well, and with it access to many minerals,{{book ref|wb|5}} including the only copper mines in the known world. These mountains also opened trade routes to the northern kingdoms,{{book ref|wb|1}} such as Kuth and Huth.
 
=== Politics and Royals ===
The kingdom was ruled by either a King or a Queen.{{book ref|wb|32}} As the Idrian Royal family still does this it can be assumed that the eldest child, be it man or woman, inherited the throne.{{book ref|wb|2}} The first ruler was [[Vo]]’s wife,{{book ref|wb|32}} who became Queen of Hanald after his death.{{book ref|wb|32}} Shortly before his death he impregnated her,{{book ref|wb|32}} starting the royal line of Hanald, the people of this line would rule Hanald for the next three hundred years.{{book ref|wb|32}}
 
{{image|Warbreaker Chapter 1 by CarloswkArt.jpg|side=right|width=300px}}
 
Those of the royal family who either ruled or were potential heirs had the [[Royal Locks]]:{{book ref|wb|epilogue}} hereditary hair that changes color according to the bearer's emotional state, at their will, or not at all when the bearer uses training and discipline to suppress the changes.{{book ref|wb|1}}{{book ref|wb|22}} Those with the Royal Locks can also grow them when they want to, and this feels to them as if they were using a physical muscle.{{book ref|wb|6}}
 
The servants of Hanald’s kings were killed when the kings died so they could serve in the afterlife.{{book ref|wb|34}}
 
=== T'Telir ===
{{For|T'Telir}}
 
The capital of Hanald was called [[T'Telir]], this was a large city somewhere in the east of the nation.{{book ref|wb|4}} T’Telir is located in a small bay on the shores of the [[Bright Sea]],{{book ref|wb|4}} protecting it from storms and making it an excellent port.
 
T’Telir has a monopoly on dye production from the [[Tears of Edgli]].{{book ref|wb|22}} Other nations use the sea to bring exotic merchandise and fresh foods from their lands in trade.{{book ref|wb|9}}
 
The Royal family of Hanald resided in a large black palace in T'Telir,{{book ref|wb|51}}this building would later become the God King’s palace.{{book ref|wb|6}} During this time the palace was stark,{{book ref|wb|51}} built with odd twists and turns to confuse an invading foe.{{book ref|wb|51}}
 
== History ==