Difference between revisions of "Fused"
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(Undo revision 182828 by MrMrDUCK (talk) The reason is it is already included on the Listener page, we don't have a need to include copied information on it on two different pages.) Tag: Undo |
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{{update|sa4}}
{{quote
|1={{small caps|They are the spren of
They are reborn using the bodies of
|2=The [[Stormfather]]{{book ref|sa3|38}}
}}
The '''Fused''' are the souls of ancient [[singer|singers]]
== Nature ==
These ancient singer [[Cognitive Shadow|shadows]] exist in a state very similar to [[spren]], until they take over a [[singer]] body. This process requires a living singer to open themselves up to bonding a new spren during
The Fused can be killed by conventional means, but they can use [[Voidlight]] to heal.{{book ref|sa4|5}} However, damaging their gemheart with a Shardblade is instantly fatal.{{book ref|sa3|79}} The Fused can be permanently killed by being stabbed with a [[raysium]] dagger connected to a gem of [[anti-Voidlight]], provided there is enough anti-Voidlight in the gemstone.{{book ref|sa4|97}} If they are wounded by an insufficient amount of anti-Voidlight to destroy them completely, they may still be wounded sufficiently that they will be reborn mad.{{book ref|sa4|113}} They can also be permanently killed by [[Nightblood]].{{wob ref|10440}} They can also be trapped in gemstones.{{book ref|sa4|14}} Fused are generally trapped in the [[Rosharan system]].{{book ref|sa4|89}}
In the past, Fused couldn't be reborn when the [[Herald|Heralds]]
Due to their Invested nature, the ancient ones that become the Fused do not need to bond a spren to attain and maintain full sapience.{{wob ref|11156}} However, during the seven thousand years of war, many Fused have lost some or all of their sanity, much like the Heralds. They are unable to die, and even the insane Fused continue to be reborn.{{book ref|sa4|97}} The rebirth process injures the minds of the Fused.{{book ref|sa3|38}} Many Fused who remain sane enough to function also behave erratically in some regards. Examples of this include [[The Pursuer]], who is immensely obsessed with vengeance and [[Raboniel]], who wishes to end the war regardless of the victor. Each brand of Fused has their own particularities.{{book ref|sa4|i|4}}
=== The Nine ===
{{for|pre="Nine" redirects here|Tashikk#Religion|the group known as Tashi and the Nine}}
The highest authority among the Fused is the Nine, a council formed by nine Fused. The Nine entomb themselves in stone pillars in an atrium through Soulcasting, and most will leave their head and one arm free. The stone pillars
It
== Powers ==
The Fused use powers in ways similar to the [[Knights Radiant]], but with a few notable differences. Like all [[Surgebinding|Surgebinders]], the Fused gain their abilities through manipulation of Roshar's fundamental forces, the [[Surgebinding#Surges|Surges]], although unlike them, each one of the nine brands of Fused can only access a single Surge. A specific Fused cannot change forms (and thus, powers). The Fused did not always have access to the Surges.{{book ref|sa3|38}}
== Brands==
=== Shanay-im ===
{{for|Shanay-im}}
The ''shanay-im'', or Heavenly Ones, are Fused who can manipulate the [[Surge#Gravitation|Surge of Gravitation]]. Fused of this brand can manipulate their own gravity without expending Voidlight, but must use it to heal themselves or to Lash things other than themselves.{{book ref|sa4|2}} These abilities are similar to the Basic Lashing used by the [[Order of Windrunners|Windrunners]] and [[Order of Skybreakers|Skybreaker]].{{book ref|sa4|2}} ''Shanay-im'' are often seen manipulating the gravitation vector of both themselves and other bodies and objects, resulting in abilities such as flight, reduced weight, and sending their enemies flying off into the air. The Fused accelerate more slowly than
They usually wear extremely long robes, trailing behind them several feet. They utilize long lances suited for aerial combat, with [[aluminum]] coating to block Shardblades.
When fighting Windrunners, they hold an honorable tradition of one-to-one dueling. They raise their weapons to those they wish to duel, and engage upon consent from the Windrunners. The rest of their members float about and do not interfere with the duel. The Windrunners play along with the tradition, as the Windrunners have a smaller number and this prevents them from being ganged up on.{{book ref|sa4|5}}
=== Shetel-im ===
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