Difference between revisions of "Azir"

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== Geography ==
{{image|Azir and Client States.jpg|side=right|width=400px|Azir and the states of the Azish Empire on the world map}}
Azir is a land-locked state in southwestern [[Roshar]], in the geographical region known as [[Makabak]]. The largest Makabaki state, it covers an area of roughly 1,343,000 km<sup>2</sup>, making it the seventh largest nation on the planet.{{url ref|url=https://www.17thshard.com/forum/blogs/entry/634-roshar-physical-characteristics-and-areas/|text=Roshar Physical Characteristics And Areas|site=17th Shard}} In terms of real-world nations, it is between Peru and Mongolia in total area.
 
To the southeast, it is bordered by the nation of [[Emul]] along a river that serves as Azir's only way to access the sea. The smaller nations of [[Tashikk]], [[Yezier]] and [[Desh]] lay to the west, while in the north, it shares a long border with [[Yulay]].{{map ref|Roshar}}
* [[Mazzu]] - a town in northwestern Azir.{{map ref|Eastern Makabak}}
 
It is unclear whether the towns [[Benru]] and [[Berqq]], which lieslie at the border of Azir and Yulay, isare under Azir's authority or Yulay's.{{map ref|Eastern Makabak}}
 
==History==
=== Pre-Human Arrival ===
Before humanity arrived on Roshar from Ashyn, the land that would come to be known as Azir was inhabited by [[Singers]].{{book ref|sa3|113}} After an uncertain period of time after human arrival and settlement in present-day Shinovar, they headed an invasion, slaughtering them and expelling them from their land; claiming it as their own.{{book ref|sa3|113}} This history was lost to time until the discovery of the [[Eila Stele]].{{book ref|sa3|113}}
 
=== Heraldic Epochs ===
{{image|Silver Kingdoms.jpg|side=right|width=450px|Map of the Silver Kingdoms}}
{{quote
{{for|Makabakam}}
|They say that when the Sunmaker rode out of the passes and into Azir, he had one unexpected problem. He conquered my people too quickly, and didn't know what to do with all of his captives.
 
|[[Yanagawn]]{{book ref|sa3|42}}
Azir was founded as [[Makabakam]] in the [[Silver Kingdoms]] Epoch, settled by Ashynite emigrants who arrived on Roshar in Shinovar circa 7000 years before the [[True Desolation]],{{book ref|sa4|14}}{{book ref|sa4|111}} before eventually expanding outward and settling all across Roshar. [[Azimir]] was likely Makabakam's capital, as it contains an [[Oathgate]].{{map ref|Silver Kingdoms}}{{book ref|sa3|65}}
}}
 
Due to the [[Desolation]]s, they were constantly returned back to early technological levels, often to the point to making use of stone tools. Though they advanced each time with the help of the Heralds whenever they returned, often helping them to enter into the bronze age, often receiving this assistance from [[Kalak]] and his [[Willshapers]].{{book ref|sa2|i|7}}{{book ref|sa1|part=prelude}}{{wob ref|13779}}
 
During the rule of [[Nohadon]], [[Alethela]] waged a war against Makabakam over trade routes, the full effects this had on both kingdoms are unknown.{{book ref|sa3|103}}
 
NotAt muchsome ispoint known aboutfollowing the ancient historycollapse of Azir. During the [[Silver Kingdoms]] era, it was part of [[Makabakam]], the largest of the Silver Kingdoms. [[Azimir]] was likely Makabakam's capital, as it contains an [[Oathgate]].{{map ref|Silver Kingdoms}}{{book ref|sa3|65}} At some point, that country splintered into dozens of states that comprise modern [[Makabak]], including Azir.{{map ref|Roshar}}
 
=== Era of Solitude ===
 
Throughout history, the Alethi attempted to conquer Azir many times, and came to be known to them as the Tagarut. Each time, they were able to fend them off. ThisThese invasions exist recorded in the form of legend, as it is from an era were historical record is slim and ambiguous.{{book ref|tsm|26}}
 
Legends exist which refer to a dynasty known as the [[Ulutu Dynasty]], which lasted for at least fifteen emperors. It is unclear if this was an actual historical entity, or wasif createdit inexists theonly in legendslegend.{{book ref|tsm|26}}
 
==== Sadees's Occupation ====
{{quote
|They say that when the Sunmaker rode out of the passes and into Azir, he had one unexpected problem. He conquered my people too quickly, and didn't know what to do with all of his captives.
|[[Yanagawn]]{{book ref|sa3|42}}
}}
 
[[Sadees]] the Sunmaker, the infamous [[Alethkar|Alethi]] warrior, conquered Azir as part of his bid to take over the entire continent during the reign of [[Prime Aqasix]] [[Snoxil]] in the seventh-century of the Vorin calander. The occupation was extremely violent: up to ten percent of the country's population died, many of them due to Sadees seemingly seeking to eradicate the Azish. In some areas, Sadees ordered a certain number of executions a day. In others, he declared all men with hair at a certain length to be killed.{{book ref|sa3|42}} Sadees rationalized this by claiming that the Azish were uncivilized since they did not use [[lighteyes|eye color]] as a basis for their social hierarchy.{{book ref|sa3|65}}
 
Following Sadees's passing, his kingdom was split between his sons. Without a true leader, the empire becamewas stretched too thin,{{book ref|sa3|19}} and the Azish regained their independence.
 
==== Post-SadeesOccupation Azir ====
 
In the centuries since Sadees's conquest, Azir rose to the position of the cultural and political center of [[Makabak]]. Many of the surrounding Makabaki nations became client states to it, leading to the formation of the Azish Empire — a semi-formal name for the group of states led by the [[Prime Aqasix]] in all international matters.{{book ref|sa3|12}}
 
=== True Desolation ===
As in the rest of Roshar, the Azish [[Parshmen]] awoke from [[slaveform]] following the arrival of the [[Everstorm]] on {{Rosharan date|1173|10|10|3}}. Initially, they followed the example of their bureaucratic former masters—instead of going to war with the government, they sued it for back pay. The Azish began negotiations, although they had no intention of giving in—rather, they sought to buy enough time to fortify their cities.{{book ref|sa3|12}}
 
At the same time, Azimir was exchanging messages with [[Dalinar Kholin]]'s budding coalition in [[Urithiru]].{{book ref|sa3|12}} With [[Sadees]]'s conquests still a sore memory, the Azish were initially unwilling to unlock their [[Oathgate]] or allow the Alethi armies into their city.{{book ref|sa3|28}} However, after the talks with the [[singer]]s fell through, they finally agreed, and ended up joining the coalition.{{book ref|sa3|64}} The failure with the singers might have been influenced by the arrival of the [[Fused]], who organized them into an army and took them south to [[Marat]] in preparation for the attack on [[Thaylen City]].{{book ref|sa3|107}}
When the coalition leaders assumed that the [[Voidbringer]]s would attack [[Jah Keved]], the Azish agreed to send five battalions of their troops there to aid in repelling the attack.{{book ref|sa3|96}} Later, when Thaylen City was pinpointed as the true battle site, they moved their fleet to the nearby shores to intercept the Voidbringer forces.{{book ref|sa3|111}} However, following the translation of the [[Eila Stele]] and the revelations that it spurred, the Azish backed out, along with their ships. Their resolve to abandon the others was strengthened when they saw Alethi attacking the Thaylens, as they were not aware that the Alethi forces in question were [[Amaram]]'s forces under the influence of [[Nergaoul]].{{book ref|sa3|116}}
 
After the [[Battle of Thaylen Field]], in {{rosharan date|1174|2}}, Dalinar explained to them via [[spanreed]] what truly happened. The Azish were willing to renegotiate their participation in the alliance on the condition that Dalinar was able to prove that he could control his troops.{{book ref|sa3|122}}
 
A year after the Battle of Thaylen Field, Azish armies, with the help of Alethi strategists, had recaptured some ground in northern Emul.{{book ref|sa4|17}} After Dalinar's decision to launch a major offensive in Emul several battalions of Alethi troops and some number of the troops of [[Jah Keved]] traveled to Azir via [[Oathgate]] accompanied by the [[Windrunners]] and the Alethi high command.{{book ref|sa4|27}}{{book ref|sa4|i|3}} After the defection to Odium by the troops of Jah Keved, Dalinar's army augmented by the troops of the Azish fought and eventually defeated the Veden forces.{{book ref|sa4|47}}{{book ref|sa4|50}}
 
==Politics==
When the Prime issues a mandate to the public, citizens have one month to make their grievances known before being forced to comply. These grievances are often displayed as logical arguments and protests.{{book ref|sa3|65}}
 
=== Military ===
The Azish Empire has access to foot soldiers, cavalry and fleet. Their army, though smaller than that of [[Alethkar]] or [[Jah Keved]], is still fairly impressive, and their fortifications are noted as difficult to breach.{{book ref|sa3|107}} Azish soldiers are equipped with bows, spears or poleaxes, and greatshields.{{book ref|sa1|46}}{{book ref|sa3|65}} They are armored with plated mail and colorful caps.{{book ref|sa3|65}} Their army is divided into battalions, which have both numbers and name designations, such as Red and Gold for the Thirteenth Battalion. A single battalion is comprised of about one thousand soldiers.{{book ref|sa3|96}}{{book ref|sa3|107}}
 
The Azish soldiers have excellent discipline, but their individual soldiers do not fight as well as Alethi.{{book ref|sa4|47}} Although their pike blocks are less mobile than Alethi, they are extremely well coordinated.{{book ref|sa4|47}}
 
Little is known about their cavalry. Units are led by officers called cavalrylords, who wear uniforms with vivid red trousers.{{book ref|sa3|i|8}}
 
The Azish decorate their tents with lots of furniture and tapestries, they also bring many servants with them on campaign.{{book ref|sa4|101}}
 
Their army fights well against the singers and their disciplined infantry is a complementary addition to the Alethi's flexibility and tactics.{{book ref|sa4|47}}
 
=== Armaments ===
Azish soldiers are equipped with bows, spears or poleaxes, and greatshields.{{book ref|sa1|46}}{{book ref|sa3|65}}
 
=== Navy ===
The Azish do not maintain a fleet of ships, as they are a land-locked country. However, [[Tashikk]] has a number of ships that are staffed partially by Azish troops and thus serve the Empire as a whole. There seem to be no battalions dedicated wholly to ship-side service; rather, select battalions rotate some of their soldiers in and out of the navy.{{book ref|sa3|107}}
 
In times of peace, the fleet's duty is to patrol "the grand waterway" — an unspecified body of water that may correspond to the river between Azir and [[Emul]] — but they are capable of further excursions, all the way to [[Thaylenah]].{{book ref|sa3|107}} The fleet possesses both smaller outriders, called scouts, and bigger warships, among them troop carriers.{{book ref|sa3|111}} The [[Prime Aqasix]] has his own dedicated vessel, smaller than the navy units.{{book ref|sa3|116}}
 
=== Organization and Hierarchy ===
Azish generals wear robes and typical Western hats. The position requires passing a number of tests, and [[Dalinar]] theorizes that the officers with practical expertise tend to fail them on purpose so that they may retain field command. Azish military leaders have a poor reputation in [[Alethkar]] and are considered little more than military historians and theorists. However, the generals are actually highly practical people, and their advice is usually astute.{{book ref|sa3|42}}{{book ref|sa3|107}}
Their army is divided into battalions, which have both numbers and name designations, such as Red and Gold for the Thirteenth Battalion. A single battalion is comprised of about one thousand soldiers.{{book ref|sa3|96}}{{book ref|sa3|107}}
 
Little is known about their cavalry. Units are led by officers called cavalrylords, who wear uniforms with vivid red trousers.{{book ref|sa3|i|8}}
Their army fights well against the singers and their disciplined infantry is a complementary addition to the Alethi's flexibility and tactics.{{book ref|sa4|47}}
 
==== General ====
AzishThe generalsposition wearof robes and typical Western hats. The positiongeneral requires passing a number of tests, and [[Dalinar]] theorizes that the officers with practical expertise tend to fail them on purpose so that they may retain field command. Azish military leaders have a poor reputation in [[Alethkar]] and are considered little more than military historians and theorists. However, the generals are actually highly practical people, and their advice is usually astute.{{book ref|sa3|42}}{{book ref|sa3|107}}
 
=== Armour and Uniforms ===
Azish soldiers are armored with plated mail and colorful caps.{{book ref|sa3|65}}
 
Azish generals wear robes and typical Western hats.{{book ref|sa3|42}}{{book ref|sa3|107}}
 
Cavalrylords wear uniforms with vivid red trousers.{{book ref|sa3|i|8}}
 
=== Fabrials and Shards ===
Azir is known to have very few [[Soulcaster]]s, the most famous of which has the ability to Soulcast bronze.{{book ref|sa3|65}} Many buildings in [[Azimir]] have bronze domes, and the Prime's palace even has decorative Soulcast bronze trees.{{book ref|sa2|i|9}} The country also has several [[Shardblade]]s, known as the Imperial Shardblades. It is unknown how many of them are there or who wields them, but they can be loaned out to the Empire's member states for various services. The city of [[Yeddaw]] in [[Tashikk]] was created using Imperial Shardblades.{{book ref|sa2.5|2}} Though it can be presumed that the Empire also possesses [[Shardplate]], it is unknown how many sets of it are in their hands.
 
|[[Dalinar]] on the Azish language.{{book ref|sa3|65}}
}}
The people of Azir speak Azish, the most widespread of the Makabaki languages, though it is possible that other languages from this family are also present.{{wob ref|3977}} Azish or Azish-adjacent words can often be recognized by the letters "x" (Kadasix, [[Snoxil]]) and "q" ([[Prime Aqasix]], [[Unoqua]]), which are far rarer outside of [[Makabak]]. These can represent the voiceless uvular, stop, or affricate, or sometimes a uvular ejective.{{wob ref|1847}}
 
The Azish have their own system of writing, separate from the various [[Vorin]] scripts. It is described as looking like little markings that resemble [[cremling]] tracks to non-speakers. Additionally, the various patterns that the Azish put on their furniture, decorations, and clothing all have distinct meanings, which can be read and understood by a trained scribe.{{book ref|sa3|65}}
The Azish priests, called '''scions''', are government officials. Both men and women can become one.{{book ref|sa3|12}} Their main duty appears to be taking care of the spiritual side of the bureaucracy's day-to-day workings — they are seen blessing formal meetings and interpreting omens and events to discern the will of the Kadasixes.{{book ref|sa2|i|9}} They also serve as clerks and scribes. Scions can be found in all ranks of the bureaucracy, with the most influential ones serving as the members of the Prime's circle of advisors along with the [[vizier]]s.{{book ref|sa3|53}}{{book ref|sa3|116}}
 
Due to this, religion, the monarchy, and certain levels of bureaucracy are deeply intertwined and inseperableinseparable.{{book ref|tsm|39}}
 
Unlike [[Vorin]] [[ardent]]s, scions are free men and women. In fact, becoming a high-ranking scion, or a priest-minister, is one of the highest honors for the Azish.{{book ref|sa3|12}}
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