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{{image|Alethkar Color.jpg|side=right|width=300px|Map of Alethkar. Alethi territories (barring the [[Shattered Plains]]) are marked in purple.}}
 
=== BordersTerritories and TerritoriesFeatures ===
==== Territories ====
Alethkar lies in eastern [[Roshar]], stretching across the entire continent, from the [[Steamwater Ocean]] in the North to the [[Tarat Sea]] in the South-West. To the East, it leans on the [[Unclaimed Hills]], while to the South, it reaches the nationless [[Frostlands]] and the [[Shattered Plains]], the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with [[Jah Keved]], which currently follows two rivers and the bend of the [[Sunmaker Mountains]]. To the North-West, Alethkar borders [[Herdaz]] across a stretch of land decided through many years of border conflicts.{{map ref|Roshar}}{{book ref|sa3|52}}
 
ItAt hasthe tail end of the [[Era of Solitude]], Alethkar is the largest state on Roshar, covering an area around 7,134,000 km<sup>2</sup>.{{17s ref|blog|634-roshar-physical-characteristics-and-areas|text=Roshar Physical Characteristics And Areas|date=2018-08-30|name=RosharAreas}}
 
Besides the mainland, the Alethi have a number of territories off the coast. On the [[Steamwater Ocean]], Alethkar has [[Akak]] and a number of surrounding islands, giving it complete control over the [[Bay of Elibath]]. On the [[Tarat Sea]] - more specifically, a region of it called [[Mevan Bay]] - it controls a number of small islands in the delta of [[Deathbend River]], near the city of [[Karanak]].{{map ref|Alethkar}}
 
==== InteriorGeographic Features ====
At the tail end of the [[Era of Solitude]], Alethkar is the largest state on Roshar, covering around seven million square kilometers of land.{{ref|name=RosharAreas}} Despite the fact that it is far more exposed to the [[highstorm]]s than any country further West, large swathes of it are lush with animals and vegetation.{{book ref|sa3|5}} It has numerous rivers crossing it, the two major ones being [[Windrunner River|Windrunner]] and [[Deathbend River|Deathbend]]. The Windrunner River runs East to West, from the Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the [[Sea of Spears]]. The North and South of Alethkar are divided by a long, cross-shaped masiff called the [[Sunmaker Mountains]].{{map ref|Alethkar}}
 
=== Climate ===
Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.{{book ref|sa1|16}}{{cite}} These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.{{file ref|Lait.jpeg|Lait study}}
 
Like the rest of Roshar, Alethkar does not experience true seasons, with them instead being defined by current temperature, climate, and storms, unrelated to irradiance.{{wob ref|11448}} The Alethi utilise stormwardens to predict the coming of seasons.{{book ref|sa1|22}} The shattered plains experience a moister climate than the rest of Alethkar.{{book ref|sa1|23}} Clouds are also less frequent in this region.{{book ref|sa3|58}}
 
=== Ecology ===
==== Flora ====
Despite the fact that Alethkar is far more exposed to the [[highstorm]]s than any country further West, large swathes of it are lush with animals and vegetation.{{book ref|sa3|5}} The flora one finds depends heavily on the region of Alethkar. In the northwest, common flora includes thickets of [[snarlbrush]], stout [[markel]] trees and [[stumpweight]] trees.{{book ref|sa1|31}} Some forests are made up of purely [[vivim]] trees, which bind their branches together to ensure that the forest is almost impenetrable.{{book ref|sa3|10}} In some areas of Alethkar rockbuds can grow nearly to the size of a barrel, with vines as thick as a human wrist;{{book ref|sa3|5}} Alethkar also contains many fragile types of flora, such as vines and weeds, these species usually only grow in laits. Due to the moister climate of the shattered plains, plants here have a tendency not to pull into their shells as swiftly after a storm as in the rest of Alethkar.{{book ref|sa1|23}}
 
The Alethi also cultivate many plants. Foremost among these plants, a staple in the diet of any Alethi, is [[Lavis]].{{book ref|sa1|16}} There are many different strains of Lavis, some are capable of withstanding even the strongest highstorms while others are extremely nutritious.{{book ref|sa2|55}}{{book ref|sa1|4}} They also cultivate [[Tallew]], among many other types rockbuds,{{book ref|sa3|10}} and tubers.{{book ref|sa1|54}} The Alethi also grow a wide variety of fruits, typically in large orchards. Some species of trees are cultivated to be much taller and leafier than usual in order to provide more shade.{{book ref|sa1|63}} A large number of grown plants are for their purposes then eating, such as clothing, medicine and more.
 
==== Fauna ====
Alethkar also has a large variety of fauna. Large wild Fauna includes [[Whitespine]]s,{{book ref|sa1|44}} [[Chull]]s,{{book ref|sa1|45}} [[axehound]]s{{book ref|sa1|45}} and more. Alethkar is also home to multiple herds of [[Ryshadium]], which live mostly in the eastern part of the country.{{book ref|sa3|26}} [[Diggerworm]]s are also common in Alethkar, and much work goes into protecting crops from them.{{book ref|sa1|10}} Another common species found across Alethkar is the [[lurg]], a small amphibian.{{book ref|sa1|16}} Alethkar isn’t home to any [[sarpenthyn]], but [[skyeel]]s are common near the coast.{{book ref|sa2|55}}{{book ref|sa2|40}}
 
The Alethi have also domesticated a wide range of animals. While most of them live as farmers, occasionally keeping animals alongside their plants, some Alethi also live as herdsmen.{{book ref|sa3|10}}{{book ref|sa1|1}} Domesticated fauna includes [[lobberbeast]]s, a large grazing animal;{{book ref|sa4|15}} pigs, which are kept for meat, leather, and milk;{{book ref|sa3|10}}{{book ref|sa3|5}}{{wob ref|2778}} [[gumfrem]]s, which are usually kept for their [[gemheart]]s;{{book ref|sa3|10}} and chulls, which are used as beasts of burden.{{book ref|sa1|46}} Besides these large pastoral animals the Alethi also keep a number of animals as pets, such as [[axehound]]s, some birds, and mink.{{book ref|sa1|45}}
 
=== Notable cities ===
* [[Rathalas]] - ruined city once known for being constructed in a massive canyon for safety. It was burned down by [[Dalinar Kholin]] following the rebellion of the local [[highprince]], [[Tanalan]].
* [[Revolar]] - one of the largest cities in the [[Vamah]] princedom. During the [[True Desolation]], it's taken over by the [[Voidbringer]]s and used as a major assembly point for their armies.
* [[Hearthstone]] - a large town in the [[Sadeas princedom]], and home of [[Kaladin Stormblessed]].
* [[Dumadari]] - a major city on the border of Alethkar and [[Jah Keved]].
*[[Karanak]] — a major city in the south of Alethkar, it is located near the delta of the [[Deathbend River]]. Karanak was a major part of the Alethi defense during the True Desolation.
 
== History ==
 
=== Death and Funerary Culture ===
Wealthy lighteyes tend to have their bodies soulcast into stone or metal statues.{{book ref|sa1|41}}{{book ref|sa2|2}}{{book ref|sa3|29}}{{book ref|sa4|114}} They are positioned by mortuary sculptors before being soulcast into stone, leaving them suitable for display.{{book ref|sa3|105}}
 
Darkeyes tend to have their dead burned.{{book ref|sa1|27}}{{book ref|sa2|2}}{{book ref|sa3|29}} Although some very wealthy darkeyes get different treatment.{{book ref|sa1|27}}
 
==== Ranks ====
The Alethi military is complex and contains many ranks. The figure to the right shows some of the ranks and gives some information about them. Besides these, there are a few extra ranks or duties. One such rank is highmarshal. It is unknown what the position of highmarshal entails, but it is a high rank, and most highmarshals command a large force of soldiers practically by themselves.{{book ref|sa1|47}} Some officers are responsible for a branch of the army, such as the infantry or cavalry, these officers are referred to by their duties, along with the suffix -lord (e.g. cavalrylord, infantrylord).{{book ref|sa1|26}} Besides these ranks, some officers gain command of certain parts of the army (e.g. the rearguard). These officers are referred to as ‘commander of the … (part of the army)’ (e.g. commander of the rearguard).{{book ref|sa1|68}} It is not known whether this is a rank or a duty. It is extremely rare for a darkeyed soldier to rise higher than the rank of squadleader.{{book ref|sa1|47}}
 
=== Equipment ===
==== Uniforms ====
Although uniforms differ between princedoms and even armies, most Alethi wear something very similar. Uniforms are usually coloured with the colours of their wearer’s highprince.{{book ref|sa1|46}}{{book ref|sa1|58}}{{book ref|sa3|116}}
 
Uniforms are generally comprised of stiff trousers, a jacket, which often comes down to the waist and sometimes buttons closed beneath the belt, a shirt and boots.{{book ref|sa2|2}}{{book ref|sa3|59}} Some traditional generals still outfit their soldiers with [[takama]]s instead of trousers.{{book ref|sa2|52}} Uniforms, both the ones owned common soldiers and the ones owned by high ranking lighteyed officers, always have a patch to indicate the duty and unit of the wearer.{{book ref|sa2|2}} Uniforms also always have their Highprince’s glyphpair displayed prominently, both on the back and the breast.{{book ref|sa1|18}} Some men choose to further personalize their uniforms by adding embrodiery or colourful scarfs.{{book ref|sa2|44}} When it rains soldiers may choose to wear a stormcoat over their uniform, and there are often umbrellas ready for officers.{{book ref|sa2|81}}
 
An officer’s uniform is usually comprised of a waistcoat and a double breasted longcoat, sometimes decorated with precious metals, although never with embroidery. These longcoats, called officer’s coats, are approximately waistlength and are supposed to hang unbuttoned.{{book ref|sa1|22}}{{book ref|sa2|2}} Recruits wear a patch, appropriately called a recruit’s patch, to signify their rank.{{book ref|sa2|24}} Army surgeons wear white clothing.{{book ref|sa1|47}} Messenger women often wear travelling dresses of a particular fashion. These dresses have the front and back slit open, all the way to the waist, to allow for greater mobility.{{book ref|sa2|76}} They, and likely messenger boys as well, also wear something called a runner’s sash.{{book ref|sa2|81}}
 
Officers are distinguished by knots on a cord across the epaulette, with the amount of knots and their colour signifying their military rank, and their rank in the Alethi caste system.{{book ref|sa1|1}}{{book ref|sa1|6}}{{book ref|sa1|17}}{{book ref|sa1|26}}{{book ref|sa1|46}}{{book ref|sa1|47}}{{book ref|sa1|58}}{{book ref|sa1|67}} White knots indicate a citizen officer, that is a sergeant or squadleader;{{book ref|sa1|1}}{{book ref|sa1|6}}{{book ref|sa1|46}} red knots indicate an officer of seventh dahn;{{book ref|sa1|46}} and gold knots indicate second or third dahn;{{book ref|sa1|26}}{{book ref|sa1|46}} It can also distinguish between low captain,{{book ref|sa1|67}} captain,{{book ref|sa2|25}}{{book ref|sa3|83}}{{book ref|sa3|117}} captainlord,{{book ref|sa3|63}} lieutenant,{{book ref|sa3|i|14}} sergeant,{{book ref|sa3|6}} and battalionlord.{{book ref|sa4|40}} Soldiers without authority bear no knots.{{book ref|sa1|17}}{{book ref|sa1|46}}{{book ref|sa1|67}}{{book ref|sa4|23}}
The Alethi are outfitted with a large variety of armours, what a soldier wears depends on their job, wealth, and rank. Regardless of these factors however, soldiers almost always wear the colors of their highprince.{{book ref|sa1|47}}
 
Regular spearmen wear special knee-length skirts, which are appropriately named spearmen skirts.{{book ref|sa1|1}} It is forbidden for spearmen, even squadleaders, to wear trousers, although this rule isn’t taken very serious; respected soldiers won’t get into trouble for breaking it.{{book ref|sa1|47}} TheyRegular alsospearmen wear leathersteel capsbreastplates, which have emblems on them, and leather jerkins, they also don’t seem to wear any arm or leg guards.{{book ref|sa1|1}} Besides these armor pieces they also wear steel, or sometimes leather, caps.{{book ref|sa1|1}}{{book ref|sa4|108}} Wealthier soldiers, or those in professional armies, may also wear proper steel breastplates, steel caps and chainmail.{{book ref|sa2|2}} Archers generally wear leather vests,{{book ref|sa1|57}} while heavy infantry wears thick steel armour.{{book ref|sa1|4}}
 
Wealthy lighteyes often wear steel plate armour. At least some lighteyes decorate their plate armour to resemble Shardplate. Some lighteyes prefer helms with open visors to helms with closed visors.{{book ref|sa3|3}} Some lighteyed soldiers also decorate their helmets with bird plumes.{{book ref|sa3|11}} Many lighteyes wear breakaway, so that if an enemy grips the garment it breaks away from the armour, cloaks or capes, which are often emblazoned with their house’s glyphpair.{{book ref|sa2|56}}{{book ref|sa3|3}} High ranking Brightlords may sometimes have a shieldbearer with them.{{book ref|sa1|24}} The Alethi also have access to a number of sets of [[Shardplate]]. While the natural color of dead Shardplate is slate-grey,{{book ref|sa1|12}} it is extremely common among the Alethi to change the appearance of one's Shardplate by painting it or adorning it with decorative details or even gemstones.{{book ref|sa1|12}}
 
==== Weaponry ====
Most of the Alethi soldiers are equipped with spears, both longspears and sometimes shortspears,{{book ref|sa2|81}} and shields.{{book ref|sa1|47}} The Alethi also use maces,{{book ref|sa2|6}} polearms, pikes and halberds.{{book ref|sa3|11}}{{book ref|sa3|73}}{{book ref|sa4|77}} PikesSpears are oftengenerally used alongside large round shields, which have a metal plate set into the wood.{{book ref|sa1|1}} Instead of round shields, pikes are used alongside large rectangular shields.{{book ref|sa3|73}} The round shields used by spearmen are designed to hang from someone’s back, shields are also painted to indicate one’s loyalty, this allows the soldiers to distinguish between friends and foes. Some soldiers strap knife sheaths to the haft of their spear.{{book ref|sa1|1}} The Alethi also use truncheons when they don’t want to kill.{{book ref|sa3|73}} The Alethi are skilled in the use of bows, of which most are shortbows. Despite this, longbows are also used.{{book ref|sa3|3}} Most soldiers can’t choose what weapons to wield themselves; their weapons depend on their position in the army (e.g. spears for spearmen and bows for archers). Some higher ranking soldiers however, like squadleaders, are allowed to choose weapons.{{book ref|sa1|47}}
 
Only lighteyes wield swords, although almost never as primary weapons, because according to Vorin traditions the sword is a lighteyed's weapon.{{book ref|sa1|prologue}} These swords include both longswords and shortswords.{{book ref|sa4|35}} One handed swords are often wielded with small round shields.{{book ref|sa3|73}} Alethi heavy infantry, which always consists of lighteyed men, carries heavy and impact based weapons such as maces, they also often carry square steel shields.{{book ref|sa1|6}} Due to Vorin cultural ideas women can’t be armed, even scouts are only allowed to wear knives.{{book ref|sa3|70}} The Alethi also have a number of [[Shardblade]]s, around twenty, these blades are used effectively in combat.{{book ref|sa1|56}}
 
=== Strategy ===
==== Troops ====
The Alethi Military has a lot of soldiers, approximately a hundred fifty thousand troops.{{book ref|sa1|22}} Most of these troops are darkeyed spearmen, with a smaller percentage of lighteyed heavy infantry and archers.{{book ref|sa1|6}}{{book ref|sa3|26}} At the tail end of the Era of Solitude Alethi warfare started to include more and more cavalry,{{book ref|sa3|73}} an army in the year 1145 would have about fifty horsemen,{{book ref|sa3|26}} if not less, while an army in 1173 would have several hundred horsemen.{{book ref|sa3|6}} The Alethi armies aren’t entirely made up of Alethi, they also contain people from different nations, such as Herdaz,{{book ref|sa2|22}} and Jah Keved.{{book ref|sa1|1}} The Alethi also employ many army surgeons, their apprentices are almost all men who have some incapacitation, preventing them from fighting.{{book ref|sa1|47}} Following the start of the True Desolation, the Alethi armies began employing [[Surge|surgebinders]] to aid in their war efforts.{{book ref|sa4|64}} Foremost among these surgebinders are those of the [[Order of Windrunners]]. Besides the Windrunners the Alethi employ a large number of [[Order of Edgedancers|Edgedancers]], with a smaller number of [[Order of Lightweavers|Lightweavers]].{{book ref|sa4|3}}{{book ref|sa4|20}}
 
Each of the Alethi armies has it’s own strength, with the [[Kholin princedom|Kholin]] army having the best heavy infantry, the [[Roion princedom|Roion]] army the best archers and the [[Sadeas princedom|Sadeas]] army the fastest bridges, at least during the [[War of Reckoning]].{{book ref|sa1|24}}
 
==== Formations ====
The Alethi make use of a wide variety of formations. They generally fight in a shield wall.{{book ref|sa1|65}} However, they also have many other formations. One such formation is called ‘pincer pattern’. This formation looks, as the name suggests, like a pincer, the formation is meant to distract and then destroy an enemy target. The troops at the side generally distract the target while the troops in the middle go for the kill. Pincer pattern is meant to be used by a large number of men, like a full squad or company.{{book ref|sa1|47}} Soldiers are also trained to assemble and function in pike blocks to counter heavy cavalry.{{book ref|sa3|73}} Another, unnamed, formation has the men spread out, the first line holds their spears low while the second line holds their spears higher in an overhand grip.{{book ref|sa3|29}}
 
Another formation is called the trident formation, this is a small-squad battlefield formation used by spearmen. The men, or man, in the middle hold(s) the target’s attention while those on the outside attack from the flanks.{{book ref|sa2|32}} ThereSquads are trained to fight in a V formation, they also learn a number of marching formations, one of these formations is the hefty rearguard formation, which focuses on the rearguard to prevent enemies from sneaking up on the troops.{{book ref|sa1|1}}{{book ref|sa3|29}} There are also a number of formations that aren’t used on the battlefield. One such formation is used during an inspection, the men will stand in lines while the officer(s) check(s) their gear.{{book ref|sa3|78}}
 
==== Battlefield tactics ====
Cavalry has never played a large role in Alethi warfare, at least, until recent times. Warfare has started to include more and more cavalry.{{book ref|sa3|73}} Cavalry has historically been used to fight shardbearers,{{book ref|sa3|26}} and has more recently begun being used to break lines.{{book ref|sa1|67}} Cavalry was used extensively during the [[War of Reckoning]], mainly to break ‘Parshendi’ lines and establish a beachhead for the rest of the army to exploit.{{book ref|sa1|17}}
 
While the soldiers are trained to fight in formations, some battles, the ones fought between largely unprofessional armies, immediately start with a charge, the lines and formations disintegrating. These battles are extremely chaotic, the armies often mingle indistinguishably and squads split up to fight other small groups.
The Alethi are also excellent, by modern standards, at using their surgebinders. Windrunners are used to launch aerial assaults on the enemy, defend the Alethi armies against other [[Surgebinding#gravitation|lashing]] surgebinders and aid in conventional ground attacks.{{book ref|sa4|64}} Besides this, the Windrunners scout the surrounding landscape and aid in moving troops, mostly generals or other high ranking officers, around.{{book ref|sa4|111}} The Edgedancers are mainly used as medics, with their use of the surge of Progression the Edgedancers can heal anyone in a matter of seconds. In contrast to these surgebinders, the Lightweavers don’t enter combat, instead they serve mostly as spies.
 
The Alethi are also excellent, by modern standards, at using their surgebinders. Windrunners are used to launch aerial assaults on the enemy, defend the Alethi armies against other [[Surgebinding#gravitation|lashing]] surgebinders and aid in conventional ground attacks.{{book ref|sa4|64}} Besides this, the Windrunners scout the surrounding landscape and aid in moving troops, mostly generals or other high ranking officers, around.{{book ref|sa4|111}} The Edgedancers are mainly used as medics, with their use of the surge of Progression the Edgedancers can heal anyone in a matter of seconds. In contrast to these surgebinders, the Lightweavers don’t enter combat, instead they serve mostly as spies.
The Alethi generals are constantly trying to get an edge over each other, ensuring that Alethi warfare rapidly evolves. During the Unification of Alethkar, around the year 1145, the Kholin army implemented new tactics. These tactics saw the Kholin army dominate other Alethi armies, such as the one commanded by [[Kalanor]]. The army would largely be made up of lighteyed heavy infantry and lightly armoured but fast archers. The middle of the army would contain the heavy infantry, which served to keep the enemy infantry busy, while mobile archer units deployed to the sides, firing down upon the enemy flanks. The enemy infantry would often attempt to engage the archers, but the heavy infantry prevented this, threatening to break through the central block.{{book ref|sa3|26}} A number of years later the Alethi began to make use of smaller more mobile squads.{{book ref|sa3|66}}
 
The Alethi generals are constantly trying to get an edge over each other, ensuring that Alethi warfare rapidly evolves. During the Unification of Alethkar, around the year 1145, the Kholin army implemented new tactics. These tactics saw the Kholin army dominate other Alethi armies, such as the one commanded by [[Kalanor]]. The army would largely be made up of lighteyed heavy infantry and lightly armoured but fast archers. The middle of the army would contain the heavy infantry, which served to keep the enemy infantry busy, while mobile archer units deployed to the sides, firing down upon the enemy flanks. The enemy infantry would often attempt to engage the archers, but the heavy infantry prevented this, threatening to break through the central block.{{book ref|sa3|26}} AIt numberis likely that this strategy evolved into another, which has become commonplace by the year 1172. This evolved strategy had infantry carrying shortspears in the first ranks, men carrying longspears or javelins behind, while the strategy kept the original idea of yearshaving archers at the sides.{{book ref|sa1|1}} At some point during the year later1163, the Alethi began to make use of smallersmall moreand mobile squads.{{book ref|sa3|66}}
After the assassination of king Gavilar the Alethi armies saw themselves pitted against the [[listener]]s, who used different strategies. These strategies, along with the listener advantages such as carapace armour, resulted in a number of embarrassing Alethi defeats. They eventually adapted to the [[listener]] strategies by increasing the flexibility of their armies, making them able to respond quickly to the uncanny way the listeners fought. Likewise, during the True Desolation, warfare began to change. There were far fewer large scale formations, those became far to easy to disrupt. Instead men spent their time in protected warcamps, occasionally making a sudden surge to claim ground and shove away the enemy. During this time battles changed from decisive engagements to several month long fights.{{book ref|sa4|43}}
 
After the assassination of king Gavilar the Alethi armies saw themselves pitted against the [[listener]]s, who used different and previously unknown strategies. These strategies, along with the listener advantages such as carapace armour, resulted in a number of embarrassing Alethi defeats. They eventually adapted to the [[listener]] strategies by increasing the flexibility of their armies, making them able to respond quickly to the uncanny way the listeners fought. Likewise, during the True Desolation, warfare began to change. There were far fewer large scale formations, those became far to easy to disrupt. Instead men spent their time in protected warcamps, occasionally making a sudden surge to claim ground and shove away the enemy. During this time battles changed from decisive engagements to several month long fights.{{book ref|sa4|43}}
 
Sieges are rare in Alethkar, and often last only a short time. This is due to soulcasters, which make it almost impossible to starve a city out. Instead, the Alethi break down the walls quickly, seize the high ground to pound the city for a while or simply attack, attempting to scale and conquer the walls.{{book ref|sa3|19}}{{book ref|sa3|11}} During a siege, a general has to make a difficult decision, which is widely regarded as a conundrum, does he choose the best position to weather storms, or does he seize the high ground. Most generals choose the former.{{book ref|sa1|22}}
On the battlefield, runners are used to give orders.{{book ref|sa1|65}} Many leaders give speeches to their troops, these speeches are then recorded by a number of scribes, who are always women, and repeated to the rest of the army.{{book ref|sa2|81}} Horns are used to signal certain commands.{{book ref|sa4|64}} Aside from this, when it is dark stormlight may also be used to give certain signals, such as the signal to attack.{{book ref|sa2|81}} The Alethi, like the other Rosharan militaries, have become incredibly dependent on spanreeds for communication. They use them to gather information about enemy movements and to spread commands.{{book ref|sa4|41}}
 
War banners are used to mark divisions, battalions and companies. This makes a battlefield easily surveyable for someone who understands the system.{{book ref|sa4|27}} Most high ranking brightlords have their own personal glyphpair, which, like the name suggests, is usually made up of two glyphs.{{book ref|sa1|28}} These glyphpairs are often painted on war banners, which ensures that particular brightlords are easy to find on a battlefield.{{book ref|sa1|67}} A red banner, which is usually attached to a spear or pole, serves as a call to the runners to carry the wounded off the field.{{book ref|sa1|1}} There is a symbol, which every Alethi recognises, to indicate a truce.{{book ref|sa3|76}}
 
When the sound of battle is loud enough, a squadleader may decide to give his commands by banging his spear against his shield in a certain rhythm, with particular rhythms meaning particular commands.{{book ref|sa1|47}} Some troops, like a lighteyes’ personal guard, are trained to recognise certain arm gestures, which mean certain commands, such as to retreat.{{book ref|sa1|13}}{{book ref|sa1|28}}
 
==== Warcamps ====
How a warcamp is organised and run depends greatly on the highprince. Some camps are organised and patrolled while others are chaotic and almost lawless.{{book ref|sa2|5}} Alethi warcamps are generally circular, with the camp followers in a ring on the outside, the mercenaries, if there are any, in a ring next to them, the citizen soldiers in the middle and the lighteyes in the very center.{{book ref|sa1|4}} Inside these rings the barracks, which are placed in rows, are arranged into circular patterns, with a meeting ground and a mess hall at the center of each battalion.{{book ref|sa1|26}} Barracks are often painted with the symbols of the platoons using them.{{book ref|sa2|2}} Some warcamps Janehave wooden scouting towers, these towers are designed to be portable and mobile.{{book ref|sa3|26}} Many warcamps have a market, which is located in the camp followers' part of the camp. Most warcamps also have a number of barracks that allow for families, or married soldiers can rent a place in the market.{{book ref|sa2|46}}
 
The Alethi use latrines to collect their waste. These latrines are made up of a long sloping trough, which is covered with oiled and tarred wooden boards to seal in the scent, and a latrine house, which is always located on the high end of the latrine. The contents of these latrines are soulcast to smoke once every few months.{{book ref|sa1|28}}
 
Some warcamps have a building called a ‘warcenter’. This building, often made of wood, serves as the home of the general or high officer while on campaign. Warcenters are luxurious, decorated with trophies, rugs and more. Most warcenters are constructed of dozens of sturdy sections, which can be attached and deattached whenever the officer likes. These wooden parts are transported individually by [[chull]]s.{{book ref|sa1|51}}
 
=== Training ===
The way soldiers are trained depends on the Princedomprincedom they’re from. In at least some princedoms it is seen as the squadleader’s or sergeant’s task to train new recruits.{{book ref|sa2|52}}In Thethe Alethi[[Sadeas doprincedom]], makesquadleaders useare ofgiven asix number of drillsweeks to practicetrain largea scalenew formationscohort and movementsof howeverrecruits.{{book ref|sa1|49}} The Alethi are excellent soldiers, each individual is far better at single combat then any given Azish or Veden soldier. Besides their skill in combat, soldiers are usually trained in one or two additional skills, e.g. horse grooms.{{book ref|twok|28}} Soldiers are also trained to give a proper salute, which includes moving a hand to your breast.{{Book ref|sa2|75}}
 
Soldiers are trained in a specific order. Firstly, spearmen are taught a proper stance, only after that do they get trained in fighting. The first stance they learn is called the ‘elementary forward spear stance’. It takes about a week to learn the proper stances, although this is worth it as men who have learned the stances become better at fighting far quicker then those who don’t know the stances. After the second or third day of practice the men begin with resetting exercises, these exercises are meant to teach someone to revert to the proper stance without thinking.{book ref|sa1|49}} Sometime after this the recruits are taught how to move to avoid arrows, light on their feet and erratic, and a number of grappling moves.{{book ref|sa1|53}}
 
{{sidequote|There hasn’t been peace since the Tranquiline Halls, Man’s life on Roshar is conflict.|a quotation from [[The Arguments]]{{book ref|sa1|24}}|side=right|size =300px}}
The Alethi have a large number of drills to practice certain formations, movements and fighting in general.{{book ref|sa1|28}}
 
The ‘close order’ drill is a an essential exercise to an army’s performance, although few outside the military appreciate its importance. There is also a drill called the ‘extended order’ drill, sometimes called the ‘extended combat’ drill, this drill focuses on practicing formations and movements used on the battlefield.{{book ref|sa1|28}}
 
==== Kata ====
The Alethi make use of a number of exercises called katas. A kata is meant to work the muscles, as well as practice basic stances and attacks. Katas are not meant to be practical; they are usually a lot more showier then useful. There is genuine skill required to properly perform a kata however, this skill is usually seen back in the speed, grace and smoothness of a kata.{{book ref|sa1|27}} Some people practice katas to calm themselves and relax.{{book ref|sa3|93}} There are both spear and sword katas, and likely for other weapons as well.{{book ref|sa1|27}}{{book ref|sa3|93}}
 
==== Shardbearer training ====
 
In most cases, lighteyed boys of appropriate rank around the age of ten are chosen by an ardent swordmaster for training.{{book ref|sa2|16}} These boys typically already have at least some training with the sword. The swordmaster teaches them the ten [[Stances|Shardblade Stances]] and familiarity with plate.{{book ref|sa2|44}} They train with Blades in two ways. If the trainee has no Blade of his own, they can make use of wooden practice swords that approximate the balance and weight of a real Blade. They may also borrow one of the King's Blades.{{book ref|sa2|16}} This tradition is one of the reasons the Alethi have the best trained Shardbearers on Roshar. Whenever a Shardbearer is killed or dies, there is always someone prepared to bond their Blade and use it right away. A swordmaster also coaches their student on how to control the Blade with their mind, commanding it to remain in place so it can be loaned to others.{{book ref|sa2|35}}
 
==== Training grounds ====
The Alethi soldiers train in specially designated buildings called training grounds. These buildings are split between those built for lighteyes and those built for darkeyes, although there is little difference between the actual buildings. The training grounds, or at least some of them, are run by [[Vorinism#priesthood|ardents]]. Training grounds all look fairly similar. They almost all have an open courtyard in the center, which is filled with a thick layer of sand. Bordering this courtyard is a raised walkway, which separates the courtyard from an outer building. This outer building wraps around most of the complex, leaving only the front open, which has a gate to enter the courtyard. The outer building is usually only a single room deep. Most men come to these complexes to train, but some also come to seek enjoyment.{{book ref|sa2|16}}
 
{{image|Practice Grounds.jpg|side=right|width=300px|A lighteyed Shardbearer on the Alethi practice grounds{{book ref|sa2|16}}}}
 
==== Punishments ====
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Not sure where to put these:
* Alethi farmers sell their grain to merchants for unfairly cheap, who then bring it to cities at an immense markup. (SA1-27) [Probably in the economy section]
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Major Chapters on the Alethi Military:
* SA1-26
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== Economy ==
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