Difference between revisions of "User:Stargazer/Realmatic Theory"

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The '''Cognitive Realm''' is the world of thought and perception.{{msh ref|2|1}} It is also referred to as the subastral, and is known locally on [[Roshar]] as '''[[Shadesmar]]''', though at least some academics of [[Silverlight]] have taken to using the term to refer to the entire Realm.{{wob ref|3010}} The nature and appearance of objects in this Realm are shaped by the views of people and even the objects themselves. The environment itself changes from one world to the next, often exhibiting features characteristic of that world.{{wob ref|11688}} [[Investiture]], including that within souls, glows visibly within the Cognitive Realm.
 
While time appears to flow normally, space is also warped by perception.{{wob ref|8677}} Some aspect of the nature of the Realm allows one to walk to space, and the distance between worlds is significantly contracted, so that travellingtraveling from one world to the next by foot is possible. Indeed, [[Worldhopping|Worldhoppersworldhoppers]] generally make use of this Realm to move between worlds. TravellingTraveling between the Physical and the Cognitive Realms may be accomplished at [[Perpendicularity|Perpendicularitiesperpendicularities]].
 
One effect of existing in the Cognitive Realm seems to be unusual longevity, perhaps not aging while in there, allowing worldhoppers to appear in multiple books that take place hundreds of years apart. This attribute of the Cognitive Realm has not been confirmed.
=== Spiritual Realm ===
{{for|Spiritual Realm}}
The '''Spiritual Realm''' exists beyond space and time.{{wob ref|6129}} It is made up entirely of [[Investiture]] and [[Connection]]s.{{wob ref|8812}}{{wob ref|9280}} This Realm contains a person’sperson's [[Spiritweb]], which is a person’sperso'’s Spiritual aspect. The Spiritweb is closely related to a soul, but they are not the same. The soul is a philosophical concept while a Spiritweb can be measured and quantified.{{wob ref|13361}} It also contains information on a thing’s [[Identity]], Connection, and [[Fortune]]. Looking into the Spiritual Realm is required for cosmere future sight.{{wob ref|8147}} Most of the Investiture that makes up a Shard’s power exists within the Spiritual Realm.{{wob ref|6304}}
 
== Interactions ==
=== Perception ===
Perception is a vital part of how the three versions of a person or an object interact with each other. The Spiritual Realm filters through the Cognitive Realm to get to the Physical Realm.{{wob ref|1823}} While the Spiritual Realm contains the ideal version of something, the Cognitive filter makes sure the Physical version matches their perception of what should be.{{wob ref|9441}} One of the ways this manifests is in healing. For example, [[Kaladin]] feels he deserves his slave brands, so they don’t heal. [[Lopen]], on the other hand, never viewed himself as disabled, so his arm grew back.{{wob ref|9441}} The application of this can extend to changing the body of a transgender person to match their identity or rejoining [[wikipedia:Conjoined twins|Siamese twins]] that were separated.{{wob ref|10913}}{{wob ref|1823}}
 
Perception is also important for how the Invested Arts interact with the three Realms. What a person thinks they can do often limits what they can actually do. For example, [[Shallan]] required ten heartbeats to summon [[Pattern]] as a [[shardbladeShardblade]], despite him being a living blade.{{wob ref|6988}} Perception makes using a [[soulstamp]] on an object easier or more difficult. The more an object is viewed as a whole, the easier it is to soulstamp.{{wob ref|9529}} Perception of an object can and does change over time. As an object changes owner or various ingredients are combined into a whole, people’s perception of the objects change.{{wob ref|9423}}{{wob ref|8784}} The transition does not happen instantaneously. There will be a period of time when the line is fuzzy and multiple perceptions of an object can be true.{{wob ref|9423}}
 
=== Investiture ===
|[[Khriss]] on [[perpendicularity|perpendicularities]]{{au ref|Drominad}}
}}
Under certain circumstances, the of the Realms will bend to the point where they are no longer separate and are instead connected by a [[perpendicularity]]. The most common cause of a perpendicularity is a high concentration of Investiture in either the Physical or Cognitive Realms—though this is harder to achieve in the Cognitive Realm—but other methods work as well.{{wob ref|8920}}{{au ref|Drominad}}{{wob ref|2687}} Because they are built out of Investiture, a perpendicularity would likely collapse if [[Nightblood]] were wielded in its vincityvicinity for a significant period of time.{{wob ref|12915}}
 
Perpendicularities can be used to see into the Spiritual Realm and to transition between Realms,{{wob ref|10945}}{{wob ref|2687}} though someone has to know what the perpendicularity does in order to use it.{{wob ref|9665}}{{wob ref|2687}} This requirement gets weird for non-sapient things, but a creature like an [[Aviar]] could reasonably transition between Realms with a perpendicularity.{{wob ref|8906}} Perpendicularities are the most common method [[worldhopper]]s use to transition between the Realms, but they are not the only method.{{wob ref|2687}}
The inspiration for Realmatic Theory comes from a number of real-world philosophies. Those philosophies include Plato’s [[wikipedia:theory of forms|theory of the forms]], [[wikipedia:Shinto|Shinto]] beliefs,{{wob ref|8784}}, and [[wikipedia:Baruch Spinoza|Spinoza]]. Plato’s theory of forms is the original concept for the Realms. The theory of forms states that the physical world is merely an imitation of the ideal essences of all things. This true ideal matches up with the Spiritual Realm, and the human perception of ideals matches up with the Cognitive Realm.{{wob ref|4051}} While Plato’s philosophy only includes two forms, Brandon uses three. The idea that everything has a spren comes from Shinto beliefs.{{wob ref|13834}} Spinoza’s influence is in God being in everything and everything being made of one substance. Brandon’s interpretation of this is the Shards’ Investiture permeating everything in the cosmere. Other, more minor influences include [[wikipedia:Carl Jung|Jung]] in the concept of Connection,{{wob ref|4051}} idealism,{{wob ref|12344}}, and the [[wikipedia:Ship of Theseus|ship of Theseus]] thought experiment.{{wob ref|3913}} The large number of philosophical influences on Realmatic Theory and the cosmere is because Brandon finds philosophy interesting. He took many philosophy classes in college.{{wob ref|12344}}
 
Realmatic Theory was first used in [[Dragonsteel]], Brandon’s second book set in the cosmere.{{wob ref|14028}} The opening chapters include someone learning about the three Realms in a classroom.{{wob ref|11996}} As Brandon wrote more cosmere books, he noticed patterns in the themes. He began to create a common energy source for the magic systems to use. Linking the books and creating the cosmere grew naturally from those themes and connections.{{wob ref|14028}} Within the currently published cosmere, the term Realmatic Theory has only been used once, by the [[Ire]].{{msh ref|5|2}} Khriss has used the phrase "Realmatic Transition" in the ''[[Words of Radiance]]'' [[Ars Arcanum]] to describe the [[Surge]] of [[Surge#Transportation|Transportation]].{{book ref|sa2|part=ars}} She also used the phrase "Realmic transition" once in the essay on the [[Taldain system]] to describe how [[sand mastery]] works.{{au ref|taldain}} The difference, if any, between these two terms is as yet unknown.
 
== Notes ==