Difference between revisions of "User:Stargazer/Realmatic Theory"

m
Spelling, caps, links
m (Spelling, caps, links)
 
(11 intermediate revisions by 2 users not shown)
<pre>{{magic
|image=Dalinar by horizonproblems.jpg
|related=[[Physical Realm]], [[Cognitive Realm]], [[Spiritual Realm]]
|universe=[[Cosmere]]
 
== Components ==
{{quote
|All things exist in three realms, Dalinar. The '''Physical''': what you are now. The '''Cognitive''': what you see yourself as being. The '''Spiritual''': the perfect you, the person beyond pain, and error, and uncertainty.
|[[Nohadon]] to [[Dalinar]]{{book ref|sa3|103}}
}}
=== Physical Realm ===
{{for|Physical Realm}}
 
=== Cognitive Realm ===
{{image|ROW BG cover art.jpg|[[Shallan]] and [[Adolin]] in [[Shadesmar]]|side=right|width=400px}}
{{for|Cognitive Realm}}
The '''Cognitive Realm''' is the world of thought and perception.{{msh ref|2|1}} It is also referred to as the subastral, and is known locally on [[Roshar]] as '''[[Shadesmar]]''', though at least some academics of [[Silverlight]] have taken to using the term to refer to the entire Realm.{{wob ref|3010}} The nature and appearance of objects in this Realm are shaped by the views of people and even the objects themselves. The environment itself changes from one world to the next, often exhibiting features characteristic of that world.{{wob ref|11688}} [[Investiture]], including that within souls, glows visibly within the Cognitive Realm.
 
While time appears to flow normally, space is also warped by perception.{{wob ref|8677}} Some aspect of the nature of the Realm allows one to walk to space, and the distance between worlds is significantly contracted, so that travellingtraveling from one world to the next by foot is possible. Indeed, [[Worldhopping|Worldhoppersworldhoppers]] generally make use of this Realm to move between worlds. TravellingTraveling between the Physical and the Cognitive Realms may be accomplished at [[Perpendicularity|Perpendicularitiesperpendicularities]].
 
One effect of existing in the Cognitive Realm seems to be unusual longevity, perhaps not aging while in there, allowing worldhoppers to appear in multiple books that take place hundreds of years apart. This attribute of the Cognitive Realm has not been confirmed.
=== Spiritual Realm ===
{{for|Spiritual Realm}}
The '''Spiritual Realm''' exists beyond space and time.{{wob ref|6129}} It is made up entirely of [[Investiture]] and [[Connection]]s.{{wob ref|8812}}{{wob ref|9280}} This Realm contains a person’sperson's [[Spiritweb]], which is a person’sperso'’s Spiritual aspect. The Spiritweb is closely related to a soul, but they are not the same. The soul is a philosophical concept while a Spiritweb can be measured and quantified.{{wob ref|13361}} It also contains information on a thing’s [[Identity]], Connection, and [[Fortune]]. Looking into the Spiritual Realm is required for cosmere future sight.{{wob ref|8147}} Most of the Investiture that makes up a Shard’s power exists within the Spiritual Realm.{{wob ref|6304}}
 
== Interactions ==
=== Perception ===
Perception is a vital part of how the three versions of a person or an object interact with each other. The Spiritual Realm filters through the Cognitive Realm to get to the Physical Realm.{{wob ref|1823}} While the Spiritual Realm contains the ideal version of something, the Cognitive filter makes sure the Physical version matches their perception of what should be.{{wob ref|9441}} One of the ways this manifests is in healing. For example, [[Kaladin]] feels he deserves his slave brands, so they don’t heal. [[Lopen]], on the other hand, never viewed himself as disabled, so his arm grew back.{{wob ref|9441}} The application of this can extend to changing the body of a transgender person to match their identity or rejoining [[wikipedia:Conjoined twins|Siamese twins]] that were separated.{{wob ref|10913}}{{wob ref|1823}}
 
Perception is also important for how the Invested Arts interact with the three Realms. What a person thinks they can do often limits what they can actually do. For example, [[Shallan]] required ten heartbeats to summon [[Pattern]] as a [[shardbladeShardblade]], despite him being a living blade.{{wob ref|6988}} Perception makes using a [[soulstamp]] on an object easier or more difficult. The more an object is viewed as a whole, the easier it is to soulstamp.{{wob ref|9529}} Perception of an object can and does change over time. As an object changes owner or various ingredients are combined into a whole, people’s perception of the objects change.{{wob ref|9423}}{{wob ref|8784}} The transition does not happen instantaneously. There will be a period of time when the line is fuzzy and multiple perceptions of an object can be true.{{wob ref|9423}}
 
=== Investiture ===
{{quote
In addition to having ordinary mass and energy, the cosmere also has a magical power known as [[Investiture]]. Investiture is closely tied to the Spiritual Realm,{{wob ref|5610}}{{wob ref|3413}} which holds a vast reserve of Investiture,{{wob ref|7079}} but ultimately transcends the divisions between the three Realms.{{wob ref|5610}} Over time, Investiture will cycle between the Realms,{{wob ref|7079}}{{wob ref|11041}} but ultimately returns to the Spiritual Realm.{{wob ref|397}}{{book ref|mb6|28}}
|Giving water to the tiny plant causes a chain reaction of sudden growth, energy, and Realmic transition. Certain people can control this reaction, using the water from their own bodies to forge a brief cognitive bond. They can draw Investiture (in very small amounts) directly from the Spiritual Realm, and use that to control the sand.
 
|[[Khriss]]'s assessment of [[Dayside]]'s magic system, [[sand mastery]].{{au ref|Taldain}}
Investiture follows many of the same laws of physics that ordinary mass and energy do. Just as [[wikipedia:mass–energy equivalence|mass and energy can be converted to each other]], so to can Investiture be converted to mass or energy, and vice versa.{{wob ref|4765}}{{wob ref|3544}} Once this equivalence is accounted for, the cosmere adheres to the [[wikipedia:laws of thermodynamics|laws of thermodynamics]],{{wob ref|3544}}{{wob ref|1649}}{{wob ref|5093}} though there is an additional fourth law that relates to [[Adonalsium]].{{wob ref|3544}} Like matter and energy, high concentrations of Investiture [[wikipedia:general relativity|curves space]], but it primarily affects the geometry of the Realms and brings them closer together rather than creating ordinary gravitational effects. At a certain point, this effect will cause a [[perpendicularity]] to form.{{wob ref|8920}} Similarly, high concentrations of Investiture also cause [[wikipedia:time dilation|time dilation]],{{wob ref|13425}} though it appears that far higher concentrations than those usually found in perpendicularities are needed for this effect to become noticeable.{{book ref|sa3|119}}{{book ref|mb2|58}} Investiture is [[wikipedia:quantization (physics)|quantized]] and has [[wikipedia:force carrier|force carriers]], though they act "very oddly."{{wob ref|3413}} Investiture also has a property that associates with specific Shards, though it is also still linked to Adonalsium.{{wob ref|8605}}{{wob ref|9385}}
}}
In addition to having ordinary mass and energy, the cosmere also has a magical power known as [[Investiture]]. Investiture is closely tied to the Spiritual Realm,{{wob ref|5610}}{{wob ref|3413}} which holds a vast reserve of Investiture,{{wob ref|7079}} but ultimately transcends the divisions between the three Realms.{{wob ref|5610}} Over time, Investiture will cycle between the Realms,{{wob ref|7079}}{{wob ref|11041}} but ultimately returns to the Spiritual Realm.{{wob ref|397}}{{book ref|mb6|28}} Like matter and energy, high concentrations of Investiture curve space, but it primarily affects the geometry of the Realms and brings them closer together rather than creating ordinary gravitational effects. At a certain point, this effect will cause a [[perpendicularity]] to form.{{wob ref|8920}}{{wob ref|3637}}
 
=== Perpendicularities ===
{{image|I am Unity.jpg|[[Dalinar]] opening up [[Honor's Perpendicularity]]|side=left|width=250px}}
{{quote
|In general, perpendicularities are created by the presence of a Shard on the planet. The concentration of so much Investiture on the Cognitive and Physical Realms creates points of ... friction, where a kind of tunneling exists. At these points, Physical matter, Cognitive thought, and Spiritual essence become one&mdash;and a being can slide between Realms.
|[[Khriss]] on [[perpendicularity|perpendicularities]]{{au ref|Drominad}}
}}
Under certain circumstances, the of the Realms will bend to the point where they are no longer separate and are instead connected by a [[perpendicularity]]. The most common cause of a perpendicularity is a high concentration of Investiture in either the Physical or Cognitive Realms&mdash;though this is harder to achieve in the Cognitive Realm&mdash;but other methods work as well.{{wob ref|8920}}{{au ref|Drominad}}{{wob ref|2687}} Because they are built out of Investiture, a perpendicularity would likely collapse if [[Nightblood]] were wielded in its vincityvicinity for a significant period of time.{{wob ref|12915}}
 
Perpendicularities can be used to see into the Spiritual Realm and to transition between Realms,{{wob ref|10945}}{{wob ref|2687}} though someone has to know what the perpendicularity does in order to use it.{{wob ref|9665}}{{wob ref|2687}} This requirement gets weird for non-sapient things, but a creature like an [[Aviar]] could reasonably transition between Realms with a perpendicularity.{{wob ref|8906}} Perpendicularities are the most common method [[worldhopper]]s use to transition between the Realms, but they are not the only method.{{wob ref|2687}}
 
=== Shards ===
{{sidequote
|Men&mdash;all things, truly&mdash;are like a ray of light. The floor is the Physical Realm, where that light pools. The sun is the Spiritual Realm, where it begins. This Realm, the Cognitive Realm, is the space between where that beam stretches.
|[[Leras]] to [[Kelsier]]{{msh ref|2|1}}
|side=right|size=350px
}}
While the Shards of Adonalsium exist primarily in the Spiritual Realm,{{wob ref|6304}} their immense power has notable effects on all three of the Realms. Perhaps most significantly, Realmatic interactions between a Shard and a planet are what define the structure of any Invested Arts associated with that Shard on that planet.{{wob ref|6072}} Shards can consciously make some changes to this structure,{{wob ref|5971}}{{wob ref|7307}} but the extent to which they can interfere is limited.{{wob ref|8160}} If a Shard used their power to create the planet in the first place (as [[Preservation]] and [[Ruin]] did with [[Scadrial]]), they will be able to exercise more control.{{wob ref|5293}}
 
 
=== Scadrial ===
{{sidequote
|I have come to see that each power has three aspects: a '''physical''' one, which can be seen in the creations made by [[Ruin]] and [[Preservation]]; a '''spiritual''' one in the unseen energy that permeates all of the world; and a '''cognitive''' one in the minds which controlled that energy.
|[[Sazed]]'s earliest experiences after his ascension.{{epigraph ref|mb3|57}}
|side=left|size=350px
}}
On [[Scadrial]], the ancient [[Terris]] were aware of Realmatic Theory and included it in their religion.{{wob ref|1253}} This knowledge may have come from experimentation with [[Feruchemy]], which organizes its metals into quadrants based on which Realms they affect.{{wob ref|10046}} Their research into Realmatic Theory appears to have been an ongoing affair; when he met [[Alendi]], the [[Worldbringer]] [[Kwaan]] was studying the Cognitive aspects of trees.{{wob ref|3968}} Much of this knowledge appears to have been lost when [[Rashek]] destroyed the Terris religion,{{book ref|mb2|12}} though at least some of it was retained by the First Generation of the [[kandra]].{{book ref|mb3|71}}
 
 
=== Sel ===
{{image|TES - Shai and Gaotona by Johanna Rupprecht.jpg|[[Shai]] explaining Realmatic Theory to [[Gaotona]]|side=right|width=325px}}
The people of [[Sel]] have developed the most advanced knowledge of Realmatic Theory of any planet in the cosmere.{{wob ref|2811}} The [[MaiPon]] learned much about Realmatic Theory and how it relates to [[Forgery]] by study and observation{{wob ref|2103}} and are aware of concepts like Identity and Connection.{{tes ref|12}} The [[Ire]], and perhaps other pre-[[Reod]] [[Elantrian]]s, similarly had an advanced understanding of Realmatic Theory.{{msh ref|5|2}}{{wob ref|5783}}
 
The inspiration for Realmatic Theory comes from a number of real-world philosophies. Those philosophies include Plato’s [[wikipedia:theory of forms|theory of the forms]], [[wikipedia:Shinto|Shinto]] beliefs,{{wob ref|8784}}, and [[wikipedia:Baruch Spinoza|Spinoza]]. Plato’s theory of forms is the original concept for the Realms. The theory of forms states that the physical world is merely an imitation of the ideal essences of all things. This true ideal matches up with the Spiritual Realm, and the human perception of ideals matches up with the Cognitive Realm.{{wob ref|4051}} While Plato’s philosophy only includes two forms, Brandon uses three. The idea that everything has a spren comes from Shinto beliefs.{{wob ref|13834}} Spinoza’s influence is in God being in everything and everything being made of one substance. Brandon’s interpretation of this is the Shards’ Investiture permeating everything in the cosmere. Other, more minor influences include [[wikipedia:Carl Jung|Jung]] in the concept of Connection,{{wob ref|4051}} idealism,{{wob ref|12344}}, and the [[wikipedia:Ship of Theseus|ship of Theseus]] thought experiment.{{wob ref|3913}} The large number of philosophical influences on Realmatic Theory and the cosmere is because Brandon finds philosophy interesting. He took many philosophy classes in college.{{wob ref|12344}}
 
Realmatic Theory was first used in [[Dragonsteel]], Brandon’s second book set in the cosmere.{{wob ref|14028}} The opening chapters include someone learning about the three Realms in a classroom.{{wob ref|11996}} As Brandon wrote more cosmere books, he noticed patterns in the themes. He began to create a common energy source for the magic systems to use. Linking the books and creating the cosmere grew naturally from those themes and connections.{{wob ref|14028}} Within the currently published cosmere, the term Realmatic Theory has only been used once, by the [[Ire]].{{msh ref|5|2}} Khriss has used the termphrase "Realmatic onceTransition" in the ''[[Words of Radiance]]'' [[Ars Arcanum]] to describe Realmaticthe Transition[[Surge]] of [[Surge#Transportation|Transportation]].{{book ref|sa2|part=ars}} She also used the termphrase "Realmic transition" once in the easyessay on the [[Taldain Systemsystem]] to describe Realmichow transition[[sand mastery]] works.{{au ref|taldain}} The difference, if any, between these two terms is as yet unknown.
 
== Quotes (temporary, should be distributed) ==
{{quote
|I have come to see that each power has three aspects: a '''physical''' one, which can be seen in the creations made by [[Ruin]] and [[Preservation]]; a '''spiritual''' one in the unseen energy that permeates all of the world; and a '''cognitive''' one in the minds which controlled that energy.
|[[Sazed]]'s earliest experiences after his ascension.{{epigraph ref|mb3|57}}
}}
 
{{quote
|Giving water to the tiny plant causes a chain reaction of sudden growth, energy, and Realmic transition. Certain people can control this reaction, using the water from their own bodies to forge a brief cognitive bond. They can draw Investiture (in very small amounts) directly from the Spiritual Realm, and use that to control the sand.
|[[Khriss]]'s assessment of [[Dayside]]'s magic system, [[sand mastery]].{{au ref|Taldain}}
}}
 
{{quote
|All things exist in three realms, Dalinar. The '''Physical''': what you are now. The '''Cognitive''': what you see yourself as being. The '''Spiritual''': the perfect you, the person beyond pain, and error, and uncertainty.
|[[Nohadon]] to [[Dalinar]]{{book ref|sa3|103}}
}}
 
{{quote
|Men&mdash;all things, truly&mdash;are like a ray of light. The floor is the Physical Realm, where that light pools. The sun is the Spiritual Realm, where it begins. This Realm, the Cognitive Realm, is the space between where that beam stretches.
|[[Leras]] to [[Kelsier]]{{msh ref|2|1}}
}}
 
== Notes ==