Difference between revisions of "User:Stargazer/Realmatic Theory"

→‎Interactions: Perpendicularities section
(→‎Interactions: Perpendicularities section)
 
== Interactions ==
=== Investiture ===
 
 
=== Perpendicularities ===
{{quote
|In general, perpendicularities are created by the presence of a Shard on the planet. The concentration of so much Investiture on the Cognitive and Physical Realms creates points of ... friction, where a kind of tunneling exists. At these points, Physical matter, Cognitive thought, and Spiritual essence become one—and a being can slide between Realms.
|[[Khriss]] on [[perpendicularity|perpendicularities]]{{au ref|Drominad}}
}}
Under certain circumstances, the of the Realms will bend to the point where they are no longer separate and are instead connected by a [[perpendicularity]]. The most common cause of a perpendicularity is a high concentration of Investiture in either the Physical or Cognitive Realms—though this is harder to achieve in the Cognitive Realm—but other methods work as well.{{wob ref|8920}}{{au ref|Drominad}}{{wob ref|2687}} Because they are built out of Investiture, a perpendicularity would likely collapse if [[Nightblood]] were wielded in its vincity for a significant period of time.{{wob ref|12915}}
 
Perpendicularities can be used to see into the Spiritual Realm and to transition between Realms,{{wob ref|10945}}{{wob ref|2687}} though someone has to know what the perpendicularity does in order to use it.{{wob ref|9665}}{{wob ref|2687}} This requirement gets weird for non-sapient things, but a creature like an [[Aviar]] could reasonably transition between Realms with a perpendicularity.{{wob ref|8906}} Perpendicularities are the most common method [[worldhopper]]s use to transition between the Realms, but they are not the only method.{{wob ref|2687}}
 
As a large amount of Investiture is generally required to create a perpendicularity, they most often appear when a [[Shard]] takes up residence on a world.{{au ref|drominad}} The process of creating a perpendicularity begins to occur naturally once a Shard arrives on a world,{{wob ref|3504}}{{wob ref|1551}} but Shards can control where and how the perpendicularity manifests.{{wob ref|11322}} They can also choose to create more than one,{{wob ref|11987}} to create one on a world they do not inhabit,{{wob ref|4740}}{{wob ref|9385}} and to share in the creation of one with another Shard.{{wob ref|12760}} A perpendicularity generated by a Shard will usually remain in place if the Shard's Vessel dies, but not always.{{wob ref|1720}}
 
While most perpendicularities are created by Shards, they can also be created by other methods.{{wob ref|8242}} Some Invested Arts, like the [[Surge]] of [[Surge#Transportation|Transportation]], are particularly built to accomplish this.{{wob ref|1525}} Other methods of creating a perpendicularity include storing a sufficient amount of Investiture in a [[nicrosil#Feruchemical Use|nicrosilmind]],{{wob ref|8140}} an unknown method of "morbid origin" used on [[Threnody]] that creates predictably unstable and hard to predict perpendicularities,{{au ref|Threnody}} and an unspecified ability of [[Order of Bondsmiths|Bondsmiths]] bonded to the [[Stormfather]] after [[Honor]]'s death.{{book ref|sa3|119}}{{book ref|sa3|122}}
 
=== Shards ===
 
 
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== Culture ==