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This page contains a chapter by chapter summary of '''''[[Mistborn: Secret History]]'''''. We hope this summary will make it easier to find specific areas of the book, as well as providing a quick plot refresher for anyone who doesn't want to take the time to reread the entire book.
{{spoilers|  for ''[[Mistborn Era 1]]'' and the [[Cosmere]] stories in general}}
This page contains a chapter by chapter summary of '''''[[Mistborn: Secret History]]''''' We hope this summary will make it easier to find specific areas of the book, as well as providing a quick plot refresher for anyone who doesn't want to take the time to reread the entire book.
 
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== Part 1: Empire ==
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=== Chapter 1 ===
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[[Kelsier]] stands before the [[Lord Ruler]] after his defeat of the [[Inquisitor]] and burns the [[Malatium|Eleventh Metal]]. He sees a vision of the Lord Ruler's past as Rashek but can't figure out how to use the information. The Lord Ruler slaps him, and he flares the Eleventh Metal. He see a vision of Rashek taking the power at the [[Well of Ascension]] and changing the world. He dies. It turns out to be a painful experience. In this new Realm, things in the [[Physical Realm]] appear misty, except for metal, which shines. [[Leras]] arrives and Kelsier punches him. Despite his being a god, Leras appears to be weak and unstable. Other people, victims of the Lord Ruler's purge, arrive in the Realm with Kelsier and are almost immediately pulled away to the [[Beyond]]. [[Allomancer|Allomancers]] take longer to leave. Leras explains that Kelsier saw into the Spiritual Realm when he flared the Eleventh Metal and saw Rashek's [[Connection]] and past. Kelsier tricks LarasLeras into revealing the location of the Well, and he races there, begging Leras for help in staying alive. So Leras "preserves" him by making him part of the power of the Well, trapped, like Ruin, but "alive."
 
 
see [[Summary:Mistborn: The Final Empire/Summary#Chapter 34|The Final Empire, Chapter 34]]
 
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Kelsier examines his prison and tries to break free, but cannot. At the other end of the cavern, he sees glowing bits of metal (the last two [[Lerasium]] beads). Some Inquisitors enter the cavern and dump the body of their fallen comrade into the Well. They keep his spikes in a container of blood so they won't lose potency. Kelsier asks Leras how histhe revolution is going, but Leras is fading and doesn't answer coherently. HeLeras reveals his plan for signalling his followers: using the number sixteen, the true number of metals in [[Allomancy]]. HeKelsier watches as [[Vin]] kills the Lord Ruler, and hethe Lord Ruler shows up in the cavern, now in the [[Cognitive Realm]]. He tells Kelsier that he was only a pawn in letting [[Ruin]] destroy the world. He touches the power in the Well briefly then goes to the Beyond. Kelsier sits down to wait.
 
 
see [[Summary:Mistborn: The Final Empire/Summary#Chapter 38|The Final Empire, Chapter 38]]
 
== Part 2: Well ==
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=== Chapter 1 ===
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Kelsier sits in his prison, bored. He starts to sense "whisperings" and pulses from the power. He decides to gaze upon it, and he sees infinite decay and destruction. He gets really bored and starts talking to himself. [[Hoid]] shows up and chides Kelsier for destroying the [[Pits of Hathsin]], the only [[Perpendicularity|perpendicularity]] that was easy to access. Hoid shows interest in the pool of power, so Kelsier punches him when he approaches. Hoid easily beats him up but doesn't actually damage his soul; Kelsier's pain is his own creation, his mind creating the pain that he expects. Hoid goes to the center of the pool and transitions to the Physical Realm. He triumphantly grabs one of the Lerasium beads and leaves. Leras shows up and Kelsier tells him what happened. He refers to Hoid as Cephandrius. He lectures Kelsier on the three Realms: Physical, Cognitive, and [[Spiritual Realm|Spiritual]]. While Kelsier doesn't understand much of it, he has a new reason to fight and live.
 
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see [[The Well of Ascension/Summary#Chapter 59|The Well of Ascension, Chapter 59]]
 
== Part 3: Spirit ==
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=== Chapter 1 ===
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Kelsier leaves his prison and goes to find his friends in [[Luthadel]]. He finds them at Keep Venture having a funeral. He wants to stop Ruin, but Preservation appears and tells him that is impossible because Ruin is entropy, a universal constant. Kelsier mentions the plan that Preservation can't remember now and offers to help. He learns that [[Dockson|Dox]] and [[Clubs]] were killed in the [[Koloss]] battle. Kelsier is angry at Preservation for his apathy and bitterness and grabs him. As he does, he sees into Preservation's depths and feels his pain and love for his people, so he winds up hugging him in sympathy. Kelsier also sees some [[Southern Peoples of ScadrialScadrian|people]] to the south. Preservation says he can find someone that might be able to help Kelsier do the impossible.
 
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Kelsier follows a tendril of Preservation, out of the city, and to lake Luthadel. The lake rises like an island above the mists and feels more solid. There are even strangely substantial plants emitting mist on the stony surface. He continues on and Preservation's tendril goes away. He happens upon a campfire with two people. Having no weapon, he decides to just walk in on them, and they both recognize him and wonder how he's there. They introduce themselves as [[Khriss]] and [[Nazh]]. KrissKhriss lectures Kelsier on the sixteen [[shard]]s and [[Adonalsium]]. She arrived hoping to help, but Kelsier's destruction of the [[Pits of Hathsin]] means she can't get to the Physical Realm, and the [[Ire|Eyree]] won't talk to her. When they learn of Hoid's visit, they pack up to leave. Nazh gives Kelsier his knife and tells him where the Eyree are.
 
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Kelsier asks Preservation about the [[Ire]]. They are from another land, who have died, but have not. They have built a city "in a place between worlds." Preservation gazes into Kelsier's eyes, giving him a vision of godhood and the future. He senses that his Connection to Ruin is much stronger than that to Preservation. In no possible future does he defeat Ruin, but he does sense some chance of Vin winning if he goes west. Preservation insists that the Ire won't help, but Kelsier doesn't plan on asking.
 
== Part 4: Journey ==
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=== Chapter 1 ===
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Kelsier pauses at a town he used to live in called [[Longsfollow]]. He realizes how long he's been running and suddenly feels exhausted. He remembers that he killed several nobleman here in retribution for killing a [[skaa]] girl, and that had forced he and [[Mare]] to skip town. In the end, it only caused more deaths after the Inquisitors came -- just like the death of the Lord Ruler, who would have prevented Ruin from coming, will cause more deaths. He finds someone alive in the place where he used to live, and his thoughts turn to Mare. He asks Preservation where she is, and the man in the room hears him. Kelsier tries to talk to him, but he is mad and won't respond coherently. He continues on to the west.
 
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Kelsier finally reaches the ocean after traveling for weeks. He's collected several things along the way. Objects with a strong Identity persist better in the cognitive realm. He calls out for Preservation, but there's still no response. Instead, [[Ati]] shows up and starts monologuing on how the world's doom is inevitable and natural. He tells him that the end is very near and that he can't do any good out here, which leads Kelsier to conclude that the opposite is true. Kelsier continues on, and Ruin taunts him, trying to break his will.
 
== Part 5: Ire ==
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=== Chapter 1 ===
Kelsier decides that stealing the orb from the vault would be too risky and difficult, so he merely waits until they come out with it. After about a week, the Ire and some guards leave the fortress on horseback. Kelsier stalks them. Every night they stop and make camp, drinking something that restores the glow to their skin. Kelsier spooks Alonoe by pretending to be Ruin. He continues to terrorize them as they press on, convinced that since "Ruin" can only threaten them, he can't stop them. He causes full out panic when he slices the leg of a horse with Nazh's knife and creates a Ruin puppet from a flaming cloak. Alonoe gets separated from the main group, and he fakes her death by wearing a robe from the fortress and "melting" into the ground, causing the main group to head home. He knocks out the guard with Alonoe and whispers from the shadows to leave the orb. She's terrified and complies. He orders her to walk back to the castle.
 
== Part 6: Hero ==
 
 
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Kelsier starts to run back to Luthadel in possession of the orb. He sees even worse destruction and deterioration than before. Three [[skaa]] die when a roof -- overloaded with ash -- collapses on them. Kelsier asks one of them as they transition through his realm if it's over, and she says that the end is near. After running for weeks, he suddenly hears [[Preservation|Fuzz's]] weakened voice. He tells him to go to Fadrex instead. When Kelsier arrives, he's encouraged by the signs of life and activity. Preservation lays down a thin line of light for Kelsier to follow. He tells him about the orb, but Preservation says it won't help -- Vin must take his power, but she can't because Ruin has her. Kelsier is led by the thread of light to a city square full of beggars and once again meets Hoid, who shocks him but otherwise ignores Kelsier. Kelsier finds Vin there and desperately tells her to avoid Hoid. She goes the other direction, but Kelsier doesn't know if she actually heard him. Kelsier chases after Vin, apparently getting some help from Preservation, and he knows that Vin knows that he is there as she is trying to shake him. Suddenly Ruin's power attacks him, and Ati shows up. He reveals that the eleventh metal was his ruse to trick Kelsier, and he taunts him some more. Ruin explains that nothing is destroyed, just changed, and that he and Preservation are two sides of one coin. Kelsier tries to punch Ruin and is instead attacked, feeling immense pain.
 
 
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Kelsier watches the world be destroyed and then reborn. During the process, he is able to see all three Realms, but when it's over, he is once again trapped in the Cognitive Realm. Sazed arrives and says that he cannot bring "them" back (presumably Vin and Elend) because he cannot reach into the Beyond. Kelsier asks Sazed to heal Spook and make him a [[Allomancy|Mistborn]]. He asks if there is a way to return to the physical realm, but Sazed says there is not. Kelsier decides that [[Harmony]] is a terrible liar.
 
== Epilogue ==
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Kelsier convinces Spook to play with [[Hemalurgy]] in order to extend Spook's life and maybe bring Kelsier back to a body?.
 
 
 
== Notes ==
{{summaries|done|date=?}}
<references />
{{summariesMistborn|Era 1}}
{{[[category: Mistborn|adventures}}+e1.~]]
[[category: Mistborn Era 1|*e1.+~s]]
[[category: Mistborn Era 1|*~s]]
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