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m (→Powers: By the Hemalurgic table, the healing spike should be gold; tweak other wording) |
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== Powers ==
{{image|Hemalurgy table.jpg|Possible bind points and abilities for Inquisitors
All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. Not all Inquisitors had an atium spike, nor could all of them tap health. During the time of Kelsier, however, most had those spikes.
* Steel spikes: Inquisitors lacked eyes, so they saw via the blue lines from burning iron or steel enhanced by the use of steel spikes
* Gold spike:{{ref|text=In ''The Hero of Ages'' [[The Hero of Ages/Epigraphs|epigraphs]], [[Sazed]] claims that it was a pewter spike that granted Feruchemical healing.{{epigraph ref|mb3|36}} However, the table of Hemalurgic metals later indicated that gold is the metal used to steal Hybrid Feruchemical powers.{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}}} Gave Inquisitors Feruchemical gold, allowing them to heal themselves. Not all Inquisitors had this ability;{{wob ref|10123}} those who did often spent much of their time resting so as to store up reserves of health.{{epigraph ref|mb3|36}}
* Bronze spikes:
* Brass Spikes:
Inquisitors who had been made from Mistborn were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered how to compound, gaining more power from their [[metalmind]]s. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figure out themselves.{{wob ref|5484}}
== Known Steel Inquisitors ==
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