15
edits
m (Correct link to disambig) |
|||
=== Weaknesses and costs ===
Weaknesses and costs alike make a magic system more interesting. Weaknesses are generally harder to keep sensible and the kryptonite example has become a staple of easy storytelling. Brandon encourages writers to make up more interesting weaknesses than "Lose powers if x". Costs on the other hand are a great way of limiting a character and the use of the magic. In [[the Wheel of Time]] series the cost is that the users of the magic will slowly go insane. Although the metals in [[Allomancy|Mistborn]] and the
== [[bws: sandersons-third-law-of-magic|Sanderson's Third Law]] ==
|
edits