Editors, Keepers
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'''Sand mastery''' is a manifestation of [[Investiture]] on the Dayside of [[Taldain]], where the [[Diem]] recruits and trains sand masters. It involves manipulation of [[Sand (Taldain)|white sand]] at the cost of the user's internal water supply. In addition, white sand that has been manipulated will turn black, becoming unresponsive. Black sand turns white again after four hours of [[Taldain system|sun]] exposure.{{book ref|
== Prerequisites ==
=== Initiation ===
Sand mastery must be taught and does not appear spontaneously. It can take weeks to decide if a person has the ability or not. The ability must be nurtured and encouraged properly in order to appear.{{book ref|ws1|5}} To test if someone has the ability, sand is placed in a person's hands so they can feel its grains. They are directed to change the direction of the flow of sand, like disrupting a water's flow.{{book ref|ws3|2}} The ability to master sand comes more naturally to some than others, but a sand master's strength may grow over time.{{book ref|ws1|4}} Training is required to develop strength and skill. Some believe that strength potential in sand mastery may be genetic.{{book ref|
=== White Sand ===
Sand mastery makes use of the [[Sand (Taldain)|white sand]] found on Taldain's Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles, indicates that the sand is Invested. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.{{book ref|ws2|5}}{{book ref|
=== Water ===
Water plays an important role in utilizing the Investiture in white sand. Water is drawn directly from the sand master's body as they work, which can lead to dehydration. The first thing sand masters learn is to keep track of their water supply, and they typically carry a [[qido]] at all times.{{book ref|
== Abilities and Weaknesses ==
Sand mastery allows for the manipulation of '''ribbons''' of sand. The number of ribbons someone can control indicates their level of power. Young or weak sand masters may only have strength for a single ribbon, while the most powerful sand masters can utilize over two dozen.{{book ref|
There are many uses of sand mastery. Sand masters often use whirlwinds of sand to lift themselves and fly, which typically requires at least three ribbons.{{book ref|
Sand mastery can also be used to construct buildings, though this has not been performed by members of the [[Diem]] in quite some time.{{book ref|ws1|5}} If something goes through a sand master's stream of sand, it can throw off the entire creation of the sand mastery.{{wob ref|7222}} Alcohol does strange things to a sand master.{{book ref|ws2|1}}
{{quote
|Wildly different from sand mastery’s other abilities and something no amount of ingenuity can replicate...
|Kenton{{book ref|
}}
Most powerful sand masters are able to '''slatrify'''--to turn white sand into water. The skill is particularly valuable to sand masters as they need extra water for their mastery. In addition, some dangerous Dayside creatures, such as [[sandling]]s, have terken shells that can be dissolved by water.{{book ref|
=== Overmastery ===
Overmastery occurs when a sand master overexerts themselves and uses too much of their water supply, resulting in dehydration. When overmastering, a sand master's mouth will go dry and their eyes will burn.{{book ref|
=== Terken ===
Some creatures on Dayside have carapace that is "terken," meaning that it is completely impervious to sand mastery.{{book ref|
== Notable Sand Masters ==
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