Difference between revisions of "BioChromatic Breath"

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'''BioChromatic Breath''', also known simply as '''Breath''', is the common form of investiture on [[Nalthis]]. Every living beingNalthian is born with one Breath, though a certainperson BioChromaticmay Investiturechoose to transfer that Breath to another person.{{book ref|wb|46}}{{annotation ref|wb|46prologue}} It is possible for children of Nalthian parents with Breath born away from Nalthis to have their own Breath.{{wob ref|12603}} When a person dies, the Breath they were carrying returns to [[Endowment]].{{wob ref|8658}} Humans are able to use their Breath to perform [[Awakening]] as well as gaining benefits from having one or more Breaths.
 
== BioChroma and Awakening ==
[[Awakening]] is the process by which an Awakener uses histheir stored BioChromatic Breath to animate an object. To do so, hethey issuesissue a [[Command]] in histheir native tongue while visualizing the action hethey wantswant the object to complete. The Commands are the key part of Awakening, and the skill of an Awakener depends on histheir ability to use Commands correctly.
 
The process causes some portion of the Awakener's stored Breath to exit histheir body and become Invested in the Awakened object. Depending on the object, it may require any where from one to one thousand (or more) Breaths. Furthermore, color is drained from nearby objects as fuel for the Awakening process. This can manifest, for example, as a red scarf being bleached grey. Though the color drain is permanent, this magic is still considered end-neutral since the Breaths can be recovered from the Awakened object (in somemost cases).{{citewob ref|3872}}{{book ref|wb|prologue}}
 
While anyone can benefit from possessing a Breath, a non-Nalthian possessor would 'probably have to jump through some hoops to Awaken' with it.{{wob ref|2877}}
 
It is impossible to reabsorb Breaths from an object Awakened by somebody else, unless they blank their [[Identity]] first with Intent.{{wob ref|14423}} This is likely due to the imprint of the Awakener's soul being left in the breath that awakens the object, since breath is a part of one's soul.{{wob ref|6806}}
 
== Types of BioChromatic entities ==
 
[[Vasher]] categorizes Biochromatic entities into four Types.{{book ref|wb|46}} At some point Vasher had to change the system. He refers to spren as Type One Invested entities and describes them as power that came alive on its own. He adds that what he used to consider Type I are now considered Type II. It's not clear if other adjustments are made to his system.{{book ref|sa4|15}}
 
=== Type I ===
Spontaneous Sentient BioChromatic Manifestations in a Deceased Host, also known as the [[Returned]], are the only known natural BioChromatic entity. They retain sentience after being Returned (by [[Endowment]]) following death, and are endowed with a divine Breath. Returned are able to Awaken normally using any Breaths on top of their divine Breath,{{book ref|wb|55}} but giving away the divine Breath results in death.
 
The '''divine Breath''', a single powerful Breath that grants the powers of the first five Heightenings, is a [[Splinter]] of [[Endowment]].{{wob ref|6724}} Giving away the divine Breath to another person will instantly heal that person, at the cost of the life of the Returned.{{annotationwob ref|wb6724}} Divine Breaths cannot be transferred like normal Breaths as they immediately become kinetic Investiture when used.{{wob ref|1211165}}
 
===Type II===
 
'''Type II BioChromatic entities''' are Mindless Manifestations in a Deceased Host, or more commonly known as "Lifeless", and are non-sentient reanimated animal remains. They have a functioning brain, and are able to interpret old Commands and have new Commands given. These creatures are made via complex Commands that reanimate a dead person or animal. These Commands are guarded closely by those who know them.
 
Type II entities are cheap to make, even with awkward Commands (used to cost 50 breaths before the Manywar). This is due to the Law of BioChromatic Parallelism. However, Breath sticks so firmly to the construct that it is impossible to remove afterwards.
Once a '''Lifeless''' is created, it will obey any instructions given to it that include a pre-determined '''Command Phrase'''(similar to a password). Human Lifeless are able to understand more abstract instructions than animal Lifeless. However, the skill of the [[Awakener]] who Awakens the Lifeless also affects its ability. Any Lifeless will retain a level of skill that it had in life. For example, a soldier's corpse would make a better soldier Lifeless than that of a farmer's.
 
The Lifeless can function for a long time if cared for and repaired. Lifeless can withstand otherwise mortal wounds, but too much damage will eventually cause the Lifeless to cease activity, which means that Lifeless bodies need to be maintained and repaired (e.g. by sewing its wounds shut) when needed, otherwise they are going to need a new breathBreath. One innovation in Lifeless maintenance is the use of [[ichor-alcohol]], a substance discovered by [[Yesteel]] that could act as blood for Lifeless and that greatly prolongs their viability.
 
Lifeless created from bones encased in stone have the advantage of being extremely resilient and not needing [[ichor-alcohol]]. It is also possible to make stone Lifeless by transforming a dead body to stone (e.g. via [[Soulcasting]]) before Awakening it.{{wob ref|2781}}
 
The discovery of how to create Lifeless with just a single Breath eventually led to the Lifeless armies of the [[Manywar]]. One example of a single-Breath Lifeless Command is, ''"Awaken to my Breath, serve my needs, live at my Command and my word.''".
 
===Type III===
The process generally thought of as [[Awakening]] creates '''Type III entities''', a BioChromatic manifestation in an organic host far removed from being alive. Examples include Awakened ropes, cloth, or skeletal remains.
 
They are between the two extremes of inorganic objects and dead bodies. Therefore, these have the advantage of requiring less Breath (still more than corpses, often over one hundred) to Awaken than inorganic objects while at the same time allowing for Breath recovery. They have the strength to easily strangle people. The more it resembled living beings, the easier it is to be Awakened, so a skilled Awakener would prepare human-shaped and organic clothes for Awakening purposes. When Awakened, it tends to mimic living things, forming muscle-like structures or the shape of handhands. They are understandably the most common type of BioChromatic host entities created. However, other types of BioChromatc hosts are generally more powerful.
 
===Type IV===
 
'''Type IV BioChromatic entities''' are sentient objects made by Awakening inorganic materials like metal and stone. This requires at least the [[Heightening#Ninth_Heightening|Ninth Heightening]]. [[Nightblood]], a sentient Awakened sword, is the only knownan objectexample of this type of entity. He was created by [[Shashara]] with the help of her husband [[Talaxin]], also known as Vasher, using a thousand Breaths and the Command "Destroy evil".
 
Nightblood is incapable of determining morality{{wob ref|3023}} and has a rigid way of thinking similar to a [[Sprenspren]] on Roshar.{{wob ref|7257}} The large number of Breaths he contains also grants him incredible destructive power. The threat of more weapons like Nightblood being created eventually caused Talaxin to kill Shashara to prevent the knowledge of this form of Awakening from becoming public.
 
Stone is presumed to be similarly difficult to Awaken. However, Lifeless can be made by enclosing bones in stone, making near -indestructible warriors. [[Talaxin]] used this technique to create the legendary [[Kalad's Phantoms]].
 
[[Vivenna's Blade]] might also be a Type IV entity, though it has not been confirmed.
 
==BioChromatic Laws==
 
== Drab ==
'''Drab''' is the colloquial name for anyone in [[Hallandren]] without a Biochromatic [[Breath]]. Terms such as '''Dull''' or '''Faded One''' are also used.{{book ref|wb|3}}
A human without a single Breath is known as a '''Drab'''. Without Breath, colors lose their vibrancy and they are more prone to depression and sickness. The latter stems from the fact that Breath acts as a sort of magical booster for the immune system, and thus the body doesn't need to build up immunity.{{annotation ref|wb|41}}{{annotation ref|wb|43}} Drabs also do not register on the life sense of someone who has reached the Fourth Heightening.{{book ref|wb|35}} They also lack the instinctive feeling of most to know if someone is watching them. A drab is also incapable of Returning.{{wob ref|10032}}
 
Without Breath, colors lose their vibrancy and their other senses are dulled. Contrary to what many people believe in [[Hallandren]],{{book ref|wb|3}} being without a breath has significant negative effects. They feel less emotion and are more susceptible to depression. A person's allure decreases, as does the strength of their immune system. The latter stems from the fact that Breath acts as a sort of magical booster for the body, and thus the body doesn't need to build up immunity.{{wob ref|7329}}{{wob ref|7340}} Due to these facts, they typically have a shorter lifespan. Drabs lack life sense (the instinctive feeling to know if someone is watching them) and do not register on the life sense of others.{{book ref|wb|35}} A Drab is also incapable of Returning.{{wob ref|10032}}
 
Many people sell their Breaths when they are short of cash, then spend their time trying to earn enough money to buy back a [[Breath]]. However, some people who gave their [[Breath]] to a [[Returned]] out of their beliefs cherish their status as a Drab.
 
If someone is made into a [[Lifeless]] before [[Endowment]] [[Returned]] that person, Endowment's gift of a divine [[Breath]] would come down, strike the Lifeless, and 'all kinds of craziness' would occur. They would end up as a 'Drab god'.{{wob ref|1138}}
 
== Trivia ==
* Breath is specifically named BioChromatic Breath due to some of the [[Five Scholars]] having visited other more advanced worlds that had a more scientific approach to studyingthe study of Investiture.{{wob ref|1804}}
* A person from another Shardworld (or an Earth human) would have more Innate Investiture than a Drab, but less than someone with one Breath.{{wob ref|182}}
 
== Notes ==
[[category: Awakening]]
[[category: magic]]
[[category: notable articles]]
[[Category: Splinters]]

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