Difference between revisions of "User:Nightstar The Bright"

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Not all highprinces made use of bridge crews, with Dalinar notably refusing to make direct use of them. He instead makes use of bridges on wheels, pulled by chulls. Due to being heavier and pulled by chulls instead of people, movement is significantly slower, but Dalinar makes use of it regardless as it results in a major reduction of casualties during plateau runs.{{book ref|sa1|26}}
 
For the Alethi, being a leader is essentially the same as being a general. Officers wear something called an officer’s coat, which is long and meant to be unbuttoned.{{book ref|sa4|27}} During the True Desolation, warfare began to change. There are far fewer large scale formations, those are far to easy to disrupt. Instead men spend their time in protected warcamps, occasionally making a sudden surge to claim ground and shove away the enemy. During this time battles changed from decisive engagements to several month long fights.{{book ref|sa4|43}} The Alethi quickly adapted to warfare against the [[Fused]] and [[Regal]]s. When there is an abundance of Shanay-Im the humans lock their shields together into a canopy, protecting from lances and spears, aside from that the humans have learned to use water to render the stormforms power unusable.{{book ref|sa4|42}} Kings guard: blue and gold. Also from the Kholin army. The old campaign conundrums: did one choose the best position to weather storms, or did one seize the high ground. Most men choose the former. Alethi uniforms are traditionally made up of a long, approximately waistlength,{{book ref|sa1|22}} coat with buttons up the side.{{book ref|sa1|18}} The Alethi military is over a hundred fifty thousand troops strong.{{book ref|sa1|22}} High ranking Brightlords may also have a shieldbearer.{{book ref|sa1|24}}
Eventually, Sadeas' Bridge Crews were bought off of him by Dalinar for his Shardblade, who granted them freedom from slavery and promoted them to a battalion.{{book ref|sa1|69}}
 
For the Alethi, being a leader is essentially the same as being a general. Officers wear something called an officer’s coat, which is long and meant to be unbuttoned.{{book ref|sa4|27}} During the True Desolation, warfare began to change. There are far fewer large scale formations, those are far to easy to disrupt. Instead men spend their time in protected warcamps, occasionally making a sudden surge to claim ground and shove away the enemy. During this time battles changed from decisive engagements to several month long fights.{{book ref|sa4|43}} The Alethi quickly adapted to warfare against the [[Fused]] and [[Regal]]s. When there is an abundance of Shanay-Im the humans lock their shields together into a canopy, protecting from lances and spears, aside from that the humans have learned to use water to render the stormforms power unusable.{{book ref|sa4|42}} Kings guard: blue and gold. Also from the Kholin army. The old campaign conundrums: did one choose the best position to weather storms, or did one seize the high ground. Most men choose the former. Alethi uniforms are traditionally made up of a long, approximately waistlength,{{book ref|sa1|22}} coat with buttons up the side.{{book ref|sa1|18}} The Alethi military is over a hundred fifty thousand troops strong.{{book ref|sa1|22}} High ranking Brightlords may also have a shieldbearer.{{book ref|sa1|24}}
 
{{sidequote|All wars are games. The greatest kind, with the pieces lost real lives, the prizes captured making for real wealth! This is the life for which men exist. To fight, to kill, to win.|The [[Sadees|Sunmaker]], who shaped modern Alethi militarism{{book ref|sa1|24}}|side=right|size =300px}}
{{sidequote|There hasn’t been peace since the Tranquiline Halls, Man’s life on Roshar is conflict.|a quotation from [[The Arguments]]{{book ref|sa1|24}}|side=right|size =300px}}
The Alethi army adapted to the [[listener]] strategies by increasing the flexibility of their armies, making them able to respond quickly to the uncanny way the listeners fought. Low ranking men in the armies are often susceptible to bribes. Soldiers can pay their brightlord’s scribes to send a message via spanreed, although this is considered extremely expensive, with even a terse note costing roughly a week’s wages for a common spearman, which translates to about forty clearmarks. Army surgeons wear white, and the apprentices are almost all men who have some incapacitation, preventing them from fighting. Most common spearmen in the Alethi military wear specifically designed skirts, and don’t wear trousers. They also wear the colors of their highprince. Stealing from the dead is strictly prohibited, although this doesn’t stop some soldiers from doing it. If regular soldiers killed a noteworthy target, usually an important brightlord, they can send for their captainlord, who will confirm the kill, to earn a reward.{{book ref|sa1|47}} SoldierxSoldiers wear breastplates, steel caps and chainmail.{{book ref|sa2|2}} A shardbearer will almost never give up his shards, the only time he might is when he is to weak to use them.{{book ref|sa1|52}} The soldiers in more professional and organised armies wear steel armour, such as breastplates and helmets.{{book ref|sa1|55}}{{book ref|sa1|57}} In these armies archers generally wear leather vests, while foot soldiers wear steel breastplates.{{book ref|sa1|57}} Officers in the Kholin army wear uniforms that are coloured a darker shade of blue.{{book ref|sa1|68}} Generally, a man in the personal guard of a lighteyes earns thrice as much as the wage of a standard spearman, so about 15 clearmarks each day.{{book ref|sa1|73}} Kholin officer uniforms are comprised of a blue waistcoat and a double breasted blue longcoat, with a white lining and silver buttons. These are supposed to hang open. Uniforms generally have a patch to indicate the duty and unit of the wearer.{{book ref|sa2|2}} A proper salute is moving a hand to your breast.{{Book ref|sa2|75}}
 
 
=== Command structure ===
==== Ranks ====
 
==== Leadership ====
For the Alethi, being a leader is essentially the same as being a general.{{book ref|sa4|27}}
 
=== Equipment ===
==== Weaponry ====
 
Shortspears and longspears.{{book ref|sa2|81}} maces.{{book ref|sa2|6}} War axes and polearms.{{book ref|sa3|11}} shortsword and longsword.{{book ref|sa4|35}}
=== Tactics ===
The Alethi have a wide range of tactics. A popular tactic is the hammer and anvil tactic.{{book ref|sa3|3}} The Alethi are also practiced at executing a fake rout, often leading to an ambush.{{book ref|sa4|41}}
 
Each highprince has his own martial philosophy, and their army has it’s own strength, with the [[Kholin princedom|Kholin]] army having the best heavy infantry, the [[Roion princedom|Roion]] army the best archers and the [[Sadeas princedom|Sadeas]] army the fastest bridges.{{book ref|sa1|24}} Cavalry to fight shardbearers and lighteyed heavy infantry. Wooden mobile scouting towers in the camps. Canopy from shields to protect from arrows. Middle is heavy infantry, then to the sides mobile, lightly armoured but fast, archer units is new tactics. Infantry will try to reach the sides but the heavy infantry will beat their central block. Standard spearmen blocks engage enemies as much as to position them as to do harm. {{book ref|sa3|26}} also light infantry as fast harrying forces due to lack of horses. Despite their access to many soulcasters, small armies often have only one, to be used in emergencies only, this means that they still need to run supply trains. Some officers take their children with them to war, although never to the battlefield. Instead they usually stay at the town that serves as the army’s long-term command post.{{book ref|sa3|52}} In recent years the Alethi also began to make use of smaller more mobile teams, which have their own tactics.{{book ref|sa3|66}} Shardbearers can cause immense damage, and one suddenly hitting the rear of your army could destroy insanely much.{{book ref|sa3|71}} There is a known symbol for a truce.{{book ref|sa3|76}} The Alethi, like the other Rosharan militaries, have become incredibly dependent on spanreeds for communication. They use them to gather information about enemy movements and to spread commands.{{book ref|sa4|41}} The Alethi are excellent soldiers, each individual is far better then any given Azish or Veden soldier. The Alethi infantry blocks are extremely mobile, far more so then infantry blocks from other militaries.{{book ref|sa4|47}}
 
While highstorms are a problem, good planning prevents an army from needing to be out during a storm, except in some rare cases. If a campaign takes longer then anticipated, the army can split and retreat back to a number of towns for shelter.{{book ref|sa3|19}} The Weeping is a common time for military campaigns.{{book ref|sa2|79}} Sieges are rare in Alethkar, and often last only a short time. This is due to soulcasters, which make it impossible to starve a city out. Instead, the Alethi break down the walls quickly, seize the high ground to pound the city for a while or simply attack, attempting to scale and conquer the walls.{{book ref|sa3|19}}{{book ref|sa3|11}}
 
Nets, ropes. Destroy the plate and then kill them with arrows. Shardbearers generally duel with eachother, without interference, or at least, until your lighteyes is losing.{{book ref|sa3|11}}
 
==== Soulcasters and supplies ====
 
==== Communication on the battlefield ====