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{{book
|cover=Secret History Cover Art.jpg
|series=[[Mistborn Era 1]]
|setting=[[Scadrial]], [[Cosmere]]
|released=January 26,
|word-count=[[/Statistical_analysis|44,981]]
}}
{{notice|style=background-color: #F55;
|b=Your questions are dangerous.
|This page contains extensive spoilers for the entirety of [[Mistborn Era 1|''Mistborn'' Era 1]], as well as a part of ''[[The Bands of Mourning]]'' and the [[cosmere]] at large.[[Category:Articles with spoilers]]
}}
'''''Mistborn: Secret History''''' is a novella telling the story of [[Kelsier]] from the time of his death at the hands of the [[Lord Ruler]] until [[Scadrial]] is re-made by [[Harmony]]. It was originally published as an e-book only, then later in print in ''[[Arcanum Unbounded]]''. This story is often recommended to be read after ''[[The Bands of Mourning]]'', but can be read anytime after ''[[The Hero of Ages]]''. It must be read before ''[[The Lost Metal]]''.
== Summary ==
{{for|/Summary|a complete chapter by chapter summary}}
Following his death at the hands of the Lord Ruler, Kelsier
During this time, [[Hoid]] arrives at the Well through the [[Cognitive Realm]]. Kelsier does not recognise Hoid from their prior meeting without his disguise, but is instantly distrustful towards Hoid. Although he engages him in a fistfight, Kelsier is unable to prevent Hoid from transitioning to the Physical Realm and helplessly watches Hoid consume a bead of [[Lerasium]] and exit the Well's chamber.
Vin and Elend's arrival at the Well
▲When he is returned to Scadrial, Kelsier is trapped at the [[Well of Ascension]]. During his time there, he unknowingly discovered [[Ruin]] trapped beneath the Well. Since Preservation was unable to help him in his investigations, Kelsier set out to discover Ruin's motives for himself. When he uncovered Ruin's plans to destroy the world, Kelsier did everything he could to stop him, and found the only way that he could prevent Ruin's escape was to ensure [[Vin]] took the power at the Well.
During his journey, Kelsier meets [[Khriss]] from [[Taldain]], and [[Nazh]] from [[Threnody]]. The pair enlighten Kelsier a little bit on how the events on Scadrial
▲Vin's arrival at the Well gave Kelsier hope that he would be able to get through to her, but as a cognitive aspect, with no connection to the [[Physical Realm]], he couldn't, and Vin releases Ruin, and Kelsier from the Well. When he asks Preservation to help him stop Ruin, Preservation tells him to head across the ocean for help. Although he doesn't know this at the time, Kelsier has been sent to the southern side of Scadrial, where the people have advanced without much interference from either [[Shard]].
Ruin visits Kelsier and tries to persuade the Survivor to give up on his quest. Kelsier doesn't give in and journeys on, leaving the Scadrial subastral, to find the [[Ire]]. He infiltrates their fortress and discovers that they are waiting for Preservation's death; hoping to steal the Shard afterwards using a device they have invented which renders the holder capable of Connecting to a Shard in order to become its Vessel. Kelsier follows them on their expedition back to Scadrial, and uses his abilities as a Cognitive Shadow to trick the group into believing they have caught Ruin's attention. When the Ire are scared enough to abandon the effort and flee in terror back to their fortress, Kelsier is able to steal the device.
Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex City|Fadrex]] by Preservation. Here, Kelsier finds Vin, but he is unable to get close enough to tell her anything
▲During his journey, Kelsier meets [[Khriss]] from [[Taldain]], and [[Nazh]] from [[Threnody]]. The pair enlighten Kelsier a little bit on how the events on Scadrial have an effect on the [[Cosmere]], but remain quite vague as to why they are there, or about events in the cosmere that are unrelated to the current conflict.
Soon after, Kelsier finds out that [[Leras]] (Preservation) is
[[Goradel]], a messenger with Kelsier's warning about spikes, travels from Urteau to Fadrex, while Kelsier watches, but
▲Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex City|Fadrex]] by Preservation. Here, Kelsier finds Vin, but is unable to get close enough to tell her anything of Ruin's plan, as he is using his power to keep Kelsier away. In his trying to get to Vin, Kelsier learns somewhat about [[Hemalurgy]], and how the spikes give Ruin power over those with spikes.
Kelsier follows Ruin to Vin, where she is being
▲Soon after, Kelsier finds out that [[Leras]] (Preservation) is dying, so he smashes the device, and takes up the power of Preservation. Before Leras dies, he gives Kelsier one final instruction: survive. Kelsier then tries to fight Ruin, but is unsuccessful. Instead, he tries to find a place where Ruin's influence is weaker. He finds it in [[Urteau]], where [[Spook]] is being told to murder by Ruin. Kelsier intervenes, and Spook is freed from Ruin's influence.
Following the reorganization of the world, Kelsier recruits Spook, who, by virtue of Sazed's new power, is now able to see him, to help him regain a [[Connection]] to the Physical Realm by playing with Hemalurgy.▼
▲[[Goradel]], a messenger with Kelsier's warning about spikes, travels from Urteau to Fadrex, while Kelsier watches, but he is killed by Ruin, and the message is revealed. Kelsier gives up hope until he realizes that Ruin is incomplete without [[atium]], and therefore hasn't won yet.
== Postscript ==
▲Kelsier follows Ruin to Vin, where she is being attacked by [[Marsh]], at Ruin's behest. Ruin thinks he has won, until Marsh rips out Vin's earring, allowing her to be free of Ruin, and take the power of Preservation from Kelsier. The transfer of power almost kills him, but Kelsier again refuses to die, and watches as Vin sacrifices herself to stop Ruin. Upon Vin's and [[Elend]]'s deaths, the pair meet Kelsier in the [[Cognitive Realm]], where they all watch as [[Sazed]] takes up the powers of both shards to form [[Harmony]].
Note: the Postscript is found in ''[[Arcanum Unbounded]]'', a collection of Cosmere stories.
This story was planned while writing the [[Mistborn (series)|original trilogy]] and was worked on here and there for years. Once ''The Bands of Mourning'' was written, [[Brandon Sanderson|Brandon]] realized that readers needed more information on what Kelsier was doing behind the scenes, so he finished it up.
▲Following the reorganization of the world, Kelsier recruits Spook, who by virtue of Sazed's new power is now able to see him, to help him regain a [[Connection]] to the Physical Realm by playing with Hemalurgy.
Resurrecting characters is a "dangerous trope" because Brandon wants death to be a real danger for his characters. So he made sure that Kelsier's survival was hinted at and foreshadowed sufficiently.
There may be more installments to the ''Secret History'' story, showing more of what Kelsier is up to behind the scenes with Spook and during [[Mistborn_(series)#Era_2|the Wax and Wayne books]].
== Cover Gallery ==
{{for|/Covers|a cover gallery of Mistborn: Secret History}}
== Statistical Analysis ==
{{for|/Statistical analysis|a full statistical analysis}}
''Mistborn: Secret History'' consists of twenty-five chapters, and one epilogue, reaching a total 44,981 word count. There are two different unique point-of-view characters in a total of 26 POVs.
{|class="wikitable"
|-
! Word Count
| style="text-align:center" | 44,981
|
|-
! Chapter Count
| style="text-align:center" | 26
| Including epilogue.
|-
! PoV Characters
| style="text-align:center" | 2
|
|-
! PoV Count
| style="text-align:center" | 26
|
|}
== Notes ==
<references />
{{meta/partial}}
{{Mistborn|Era 1}}
{{books}}
[[Category: Mistborn| mbe1~]]▼
[[Category: Mistborn
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