Editing Trellium
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|hemalurgy=Steal Allomantic and Feruchemical abilities, grant [[kandra]] partial sapience, ''possibly others'' |
|hemalurgy=Steal Allomantic and Feruchemical abilities, grant [[kandra]] partial sapience, ''possibly others'' |
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|type=[[God Metal]] ([[Autonomy]]) |
|type=[[God Metal]] ([[Autonomy]]) |
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|properties=Repels |
|properties=Repels [[Investiture]] |
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|books=[[Mistborn Era 2]] |
|books=[[Mistborn Era 2]] |
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}} |
}} |
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{{spoilers|mb7}} |
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{{update|mb7}} |
{{update|mb7}} |
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'''Trellium''', also known as |
'''Trellium''', also known as bavadinium, is the [[God Metal]] of [[Autonomy]].{{book ref|mb7|epilogue|4}} It may be the "final metal" that [[Miles Dagouter]] referred to in his last words.{{book ref|mb7|8}} |
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== Properties == |
== Properties == |
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Trellium is a silvery metal with a red cast to it, and dark red spots similar to rust.{{book ref|mb5|21}}{{book ref|mb5|epilogue}} Like other God |
Trellium is a silvery metal with a red cast to it, and dark red spots similar to rust.{{book ref|mb5|21}}{{book ref|mb5|epilogue}} Like other God Metal's it displays many unusual properties, trellium is notable for repelling other forms of [[Investiture]].{{book ref|mb7|15}} This causes it to try and roll away when placed next to Hemalurgic spikes or an Allomancer burning metals. |
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=== Chemical Properties === |
=== Chemical Properties === |
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The hardness of the metal is just above a nine, as it is scratched by diamond, but barely marks corundum. |
The hardness of the metal is just above a nine, as it is scratched by diamond, but barely marks corundum.{{book ref|mb7|13}} It has an extraordinarily high melting point, above 3,000 degrees. When heated, it lets off a full spectrum of light, with an unknown color of the spectrum going off the spectrometric scale.{{book ref|mb7|13}} |
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=== |
=== Reaction to Ettmetal === |
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When |
When [[ettmetal]] has electric currents passing through it, the metal softens and can be split in half.{{book ref|mb7|15}} If, during this process, trellium is inserted between the two pieces a violent reaction occurs as the matter of both metals are converted into pure energy.{{book ref|mb7|17}} The blast is powerful enough that not even Autonomy or [[Harmony]] are aware as to how strong an explosion of it can be.{{book ref|mb7|69}} This reaction produces small amounts of [[lerasium]] and [[atium]].{{book ref|mb7|71}}{{book ref|mb7|epilogue|4}} |
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A separate interaction, detonating harmonium against trellium, produces small amounts of [[lerasium]] and [[atium]].{{book ref|mb7|71}}{{book ref|mb7|epilogue|4}} Harmony uses this effect to manufacture atium. |
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== Allomantic Use == |
== Allomantic Use == |
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When burned by an Allomancer, trellium has unknown properties.{{ |
When burned by an Allomancer, trellium has unknown properties.{{wob ref|6082}} |
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== Feruchemical Use == |
== Feruchemical Use == |
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When used by a Feruchemist, trellium has unknown properties.{{ |
When used by a Feruchemist, trellium has unknown properties.{{wob ref|6082}} |
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== Hemalurgic Use == |
== Hemalurgic Use == |
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Trellium can steal Allomantic and Feruchemical abilities and grant them to kandra.{{book ref|mb5|epilogue}} Presumably its Hemalurgic ability is similar to that of [[atium]], allowing the transfer of any ability with somewhat variable success depending on the binding point. |
Trellium can steal Allomantic and Feruchemical abilities and grant them to kandra.{{book ref|mb5|epilogue}} Presumably its Hemalurgic ability is similar to that of [[atium]], allowing the transfer of any ability with somewhat variable success depending on the binding point. |
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Using it as a [[Hemalurgy|Hemalurgic]] spike can keep the user hidden from [[Harmony]].{{wob ref|6300}}{{wob ref|307}} This has a limited effect, however, and any more than a single spike will make the user visible to the Shard. It is an inherent property of the metal, and not a Hemalurgic attribute, that hides the user.{{wob ref|6300}} |
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Using trellium as a spike allows users to communicate with others. They can speak to others who have a Hemalurgic spike, but they cannot hear their thoughts.{{book ref|mb5|9}}{{book ref|mb5|10}} They can also create a Connection with Autonomy's avatars, allowing them to communicate and feel each other's presence.{{book ref|mb7|19}}{{book ref|mb7|66}} Some individuals spiked with trellium exhibit glowing red eyes at times.{{book ref|mb7|55}} This behavior is inconsistent; [[Granks]]'s eyes start faintly glowing during his fight with Marasi, then the glow becomes vivid when he is near death. The glow fades once Marasi removes his trellium spike and he dies.{{book ref|mb7|6}} Furthermore, Autonomy herself can act and speak through an individual spiked by a trellium spike.{{book ref|mb7|55}}{{book ref|mb7|epilogue|1}} |
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=== Hemalurgic Constructs === |
=== Hemalurgic Constructs === |
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[[Hemalurgic chimera]]s are created when a living human is implanted with a trellium spike |
[[Hemalurgic chimera]]s are created when a living human is implanted with a trellium spike.{{book ref|mb5|21}} |
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== Trivia == |
== Trivia == |
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* In the ''[[Alloy of Law: Masks of the Past]]'' adventure game supplement, trellium allows kandra to use the Allomantic or Feruchemical abilities of another Hemalurgic spike they are spiked with. They also cannot be controlled by Harmony or brass Allomancy |
* In the ''[[Alloy of Law: Masks of the Past]]'' adventure game supplement, trellium allows kandra to use the Allomantic or Feruchemical abilities of another Hemalurgic spike they are spiked with. They also cannot be controlled by Harmony or brass Allomancy but they also lose their blessing. |
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== Notes == |
== Notes == |
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{{Mistborn Era 2}} |
{{Mistborn Era 2}} |
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{{Mistborn|metals}} |
{{Mistborn|metals}} |
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[[es:Trellium]] |