Editing Summary:Oathbringer/Chapter 5

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==Plot Summary==
 
==Plot Summary==
[[Kaladin]] is walking through a field. He thinks about the landscape and how long it has been since he saw fertile lands. He is distrustful of the high, thick grass, because it can hide an ambusher more easily. Kaladin feels drained. Four days ago he travelled to the [[Shattered Plains]] and try to fly to [[Hearthstone]]. After half a day his [[stormlight]] ran out and he had to walk the rest of the way. The [[Everstorm]] hit [[Alethkar]] earlier that day and Kaladin finds some debris. It’s part of a roof. Alethi houses are built squat and low to weather the storms, assuming they blew from the right direction. Kaladin has tried to warn the other villages he passed, but was unable to contact his hometown in time. He himself had cut a shelter in the rock when the storm arrived. He passes [[Hobble's Brook]] and looks out over the fields. [[Syl]] remarks that Kaladin’s eyes have turned brown again, since he hasn’t drawn his [[shardblade]] in a few hours. Kaladin says they are two hours away from Hearthstone. Syl changes into a young woman, wearing a [[havah]]. She asks whether Kaladin likes the dress. She starts talking about how much effort she put in it, but is then distracted by a [[lurg]]. She then asks Kaladin why he doesn’t seem happy to be home again. Kaladin answers that he was supposed to beat the Everstorm and that he’s afraid of what he’ll find there. He then speeds up into a double march, so that he can witness what happened to his home.
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[[Kaladin]] is walking through a field. He thinks about the landscape and how long it has been since he saw fertile lands. He is distrustful of the high, thick grass, because it can hide an ambusher more easily. Kaladin feels drained. Four days ago he travelled to the [[Shattered Plains]] and try to fly to [[Hearthstone]]. After half a day his [[stormlight]] ran out and he had to walk the rest of the way. The [[Everstorm]] hit [[Alethkar]] earlier that day and Kaladin finds some debris. It’s part of a roof. Alethi houses are built squat and low to weather the storms, assuming they blew from the right direction. Kaladin has tried to warn the other villages he passed, but was unable to contact his hometown in time. He himself had cut a shelter in the rock when the storm arrived. He passes [[Hobble's Brook]] and looks out over the fields. [[Syl]] remarks that Kaladin’s eyes have turned blue again, since he hasn’t drawn his [[shardblade]] in a few hours. Kaladin says they are two hours away from Hearthstone. Syl changes into a yound woman, wearing a [[havah]]. She asks whether Kaladin likes the dress. She starts talking about how much effort she put in it, but is then distracted by a [[lurg]]. She then asks Kaladin why he doesn’t seem happy to be home again. Kaladin answers that he was supposed to beat the Everstorm and that he’s afraid of what he’ll find there. He then speeds up into a double march, so that he can witness what happened to his home.
   
 
The rain starts again and Syl tries to comfort Kaladin. When they crest the final hill, Kaladin braces himself, but is shocked nonetheless. Buildings are destroyed or completely blown away. The town is completely deserted. As his feelings are scrunched up inside of him, he tries to look for his own home. He doesn’t dare go there however, afraid of the death he might find there. Instead he goes to [[Roshone|Roshone’s]] manor, his thoughts returning to [[Moash|Moash’s]] betrayal. Syl notices some gloomspren and they talk about how rare these are. Syl even thinks her aunt used to hunt these. It seems that she is able to remember more and more, assuming Kaladin doesn’t kill her again. They bicker about this until they arrive at the mansion. The building seems to be occupied and Kaladin mumbles to Syl to be ready. Kaladin sneaks forward towards the servant’s entrance, where the [[parshmen]] used to be housed. He feels at a large hole in the side of the shed and then hears a scraping sound behind him. [[Aric|A guard]] walks out of the mansion, drawing a mace and holding it in a shaking hand. Kaladin holds his hands up and lets the guard take him inside.
 
The rain starts again and Syl tries to comfort Kaladin. When they crest the final hill, Kaladin braces himself, but is shocked nonetheless. Buildings are destroyed or completely blown away. The town is completely deserted. As his feelings are scrunched up inside of him, he tries to look for his own home. He doesn’t dare go there however, afraid of the death he might find there. Instead he goes to [[Roshone|Roshone’s]] manor, his thoughts returning to [[Moash|Moash’s]] betrayal. Syl notices some gloomspren and they talk about how rare these are. Syl even thinks her aunt used to hunt these. It seems that she is able to remember more and more, assuming Kaladin doesn’t kill her again. They bicker about this until they arrive at the mansion. The building seems to be occupied and Kaladin mumbles to Syl to be ready. Kaladin sneaks forward towards the servant’s entrance, where the [[parshmen]] used to be housed. He feels at a large hole in the side of the shed and then hears a scraping sound behind him. [[Aric|A guard]] walks out of the mansion, drawing a mace and holding it in a shaking hand. Kaladin holds his hands up and lets the guard take him inside.

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