Editing Sand mastery
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== Prerequisites == |
== Prerequisites == |
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+ | |...sand mastery is '''taught'''--it’s '''nurtured'''. It’s not simply there, it has to be '''encouraged'''. |
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− | |It's as if one has to be introduced to the power by one who already holds it, then the power itself chooses who to unlock and to what degree. |
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− | |[[ |
+ | |[[Kenton]]{{book ref|ws|6|review=yes}} |
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=== Initiation === |
=== Initiation === |
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− | + | Sand mastery must be taught and does not appear spontaneously. It can take weeks to decide if a person has the ability or not. The ability must be nurtured and encouraged properly in order to appear.{{book ref|ws|5|review=yes}} To test if someone has the ability, sand is placed in a person's hands so they can feel its grains. They are directed to change the direction of the flow of sand, like disrupting a water's flow.{{book ref|ws|14|review=yes}} The ability to master sand comes more naturally to some than others, but a sand master's strength may grow over time.{{book ref|ws|4|review=yes}} Training is required to develop strength and skill. Some believe that strength potential in sand mastery may be genetic.{{book ref|ws|1|review=yes}} The form of initiation is unknown; however, it is different from initiation on [[Sel]].{{book ref|elantris|part=ars}} |
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=== White Sand === |
=== White Sand === |
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− | Sand mastery makes use of the [[Sand (Taldain)|white sand]] found on Taldain's Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles, indicates that the sand is Invested. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.{{book ref|ws|11|review=yes}}{{book ref|ws|1|review=yes}} The sand will also glow and turn black when touched by water or other liquids.{{book ref|ws|11|review=yes}} The microorganism requires four hours of exposure to sun above Dayside in order to be |
+ | Sand mastery makes use of the [[Sand (Taldain)|white sand]] found on Taldain's Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles, indicates that the sand is Invested. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.{{book ref|ws|11|review=yes}}{{book ref|ws|1|review=yes}} The sand will also glow and turn black when touched by water or other liquids.{{book ref|ws|11|review=yes}} The microorganism requires four hours of exposure to sun above Dayside in order to be Reinvested and turn white again.{{au ref|Taldain}} The sand can also be recharged by other highly Invested things, such as [[highstorm]]s, and will still be masterable.{{wob ref|13529}} The organisms can survive and spread on other planets, but would need Investiture to do so.{{wob ref|14147}} More can be made with proper materials and a seed of the original.{{epigraph ref|sa4|63}} The organisms in the sand react to Investiture, and if allowed to fade, will turn white again in the presence of kinetic Investiture.{{wob ref|9288}}{{wob ref|3233}} This can be used similar to a [[Seeker]] to tell when someone is using kinetic Investiture.{{wob ref|9288}} |
=== Water === |
=== Water === |