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{{nation
 
{{nation
|map=Dayside map.jpg
 
 
|capital=[[Kezare]]
 
|capital=[[Kezare]]
 
|region=Dayside
 
|region=Dayside
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|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
 
|books=[[White Sand]]
 
|books=[[White Sand]]
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}}{{update|book=ws3}}
}}
 
'''Lossand''' is a nation on the Dayside of [[Taldain]]. Residents of Lossand are called '''Lossandins'''. It is notable for being the home of the [[Diem]], and for being considered a desert by the [[Kerztian]]s due to a lack of [[dorim vine]]s. Lossand is ruled by the Taishin.{{book ref|ws|part=ars}}
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'''Lossand''' is a nation on the Dayside of [[Taldain]]. Residents of Lossand are called '''Lossandins'''. It is notable for being the home of the [[Diem]]. Most of the events of [[White Sand]] take place in Lossand.
   
 
== Geography ==
 
== Geography ==
 
Lossand is situated on the southern side of Dayside. Its borders form the shape of a wedge, stretching from [[KraeDa]] in the north to the southern [[Border Ocean]] in the south. Lossand is bordered by uninhabited [[deep sand]] to the east, the [[Kerla]] to the north, and [[Kerzta]] to the west. The Ry'Do Ali River runs directly through the center of the nation and is joined by the Nor'Tallon River before emptying into the ocean.{{map ref|Dayside}}
   
=== Borders and Territories ===
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=== Cities ===
 
* [[Kezare]], the capital, is located in the northern half of Lossand, where the Ry'Do Ali and Nor'tallon Rivers meet.
Lossand is situated on the southern side of Dayside. Its borders form the shape of a wedge, stretching from Mount [[KraeDa]] in the north to the southern [[Border Ocean]] in the south. Lossand is bordered by uninhabited [[deep sand]] to the east, the [[Kerla]] of the nation of [[Kerzta]] to the west and north. The [[Ry'Do_Ali_River|Ry'DoAli]] River runs directly through the center of the nation. The [[Nor'Tallon_River|Nor'Tallon River]] flows from the eastern mountain range and joins the Ry'DoAli.{{map ref|Dayside}}
 
 
* [[Lraezare]] lies on the coast at the mouth of the Ry'Do Ali River.
 
=== Climate ===
 
Lossand is considered a desert, despite the water table provided by two rivers, due to a lack of dorim vines. Wells are unreliable, so settlement is confined to islands in the rivers and irrigable land on the river banks. Like all of Dayside, the temperature is hot-and steadily so since the sun is always shining.{{book ref|ws|part=ars}} There is usually a steady breeze to help alleviate the heat.{{book ref|ws|1}} Near Mt. KraeDa, the sun is at the zenith;{{book ref|ws|3}} but at the southern coast, the sun is low enough in the sky that [[Darksider]]s can forgo their sunglasses.{{book ref|ws|15}}
 
 
=== Notable Cities ===
 
* [[Kezare]], the capital, is located in the northern half of Lossand, where the Ry'DoAli and Nor'Tallon Rivers meet.
 
* [[Lraezare]] lies on the southern coast at the mouth of the Ry'DoAli River.
 
   
 
== History ==
 
== History ==
 
Relations between Lossand and Kerzta were often strained in the past, primarily due to religious rhetoric from the Kerztian clergy who claim that Lossand is a desert because it is cursed by the [[Sand Lord]]. The Kerztian priest [[DaiKeen]] is particularly opposed to Lossand's acceptance of [[sand mastery]]. This left the two nations frequently in a state of war with one another.
According to [[Khrissalla's_Journal#Dayside_Nations_and_Religions|legend]], Lossand was founded when two siblings-[[Kerzt]] and [[Lossa]]-each claimed to have received visions from the [[Sand Lord]]; but the contents of those visions were disputed. Lossa claimed to have been blessed by the Sand Lord with [[sand mastery]] and, after assassination attempts by her brother, fled into the desert and eventually founded the nation of Lossand along the banks of the Ry'DoAli.{{book ref|ws|3}}{{book ref|ws|part=ars}}
 
   
 
Tensions were eased two hundred years ago when the high merchant was selected as the new king of Kerzta, but growing support behind Kerzta's high priest has cast doubt on the possibility of continued peace.
Relations between Lossand and Kerzta were often strained in the past, primarily due to religious rhetoric from the Kerztian clergy who claim that Lossand is a desert because it is cursed by the Sand Lord. The Kerztian priest [[DaiKeen]] is particularly opposed to Lossand's acceptance of sand mastery. This left the two nations frequently in a state of war with one another.{{book ref|ws|3}}
 
 
Tensions were eased two hundred years ago when a member of the Merchant DiaKeen was selected as the new king of Kerzta, but growing support behind Kerzta's [[A'kar|high priest]] has cast doubt on the possibility of continued peace.{{book ref|ws|3}}
 
   
 
== Politics ==
 
== Politics ==
Lossand is ruled by the [[Taishin]]—a council of the eight Taisha '''Profession''' heads, each representing a different sector of Lossand's economy. Each of the eight Professions has its own charter that establishes and regulates the collection of professions represented by its Taisha, including how the Taisha is selected to represent the profession.{{book ref|ws|part=ars}} The Taisha of each profession is accorded the title "Lord" or "Lady," with the current leader of the council receiving the title "High." The current leader of the Taishin is High Judge [[Heelis]].{{book ref|ws|4}} There is some overlap amongst most of the professions.{{book ref|ws|part=ars}}
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Lossand is ruled by the [[Taishin]]--a council of the eight '''Profession''' heads, each representing a different sector of Lossand's economy. The eight Professions are established and regulated by the Taishin themselves, the head of each Profession being appointed in different ways. After most of the [[sand master]]s was massacred in the [[Kerla]], the other Taishin tried to disband the Diem, but in the end [[Kenton]] managed to save his Profession.{{book ref|ws3|6}}
 
The [[Kelzi]]n, wealthy land owners, form the upper class of Lossand and often try to influence the Taisha of whichever profession they claim. In some cases, such as the [[Helm]], the Kelzin actually hold more political influence than their Taisha, whom they appoint as a political tool to control their rivals.{{book ref|ws|7}}{{book ref|ws|15}}
 
 
After most of the sand masters was massacred in the [[Kerla]], the other Taishin tried to disband the Diem.{{book ref|ws|4}} Each Taisha had their own reasons for taking this action against the sand profession, but in the end [[Kenton]] managed to save his Profession.{{book ref|ws|18}}
 
   
 
The eight professions are:
 
The eight professions are:
   
=== The Diem of the Sand Masters ===
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=== The Diem ===
 
''For more information, see [[Diem]]''.
 
''For more information, see [[Diem]]''.
   
The '''Diem''' is the Profession of the [[sand master]]s of Lossand. Its Taisha is the [[Taishin#The Lord Mastrell|Mastrell]]. The current Lord Mastrell is [[Kenton]]. The Diem is headquartered in the building of the same name. The Diem has no sub-professions.
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The '''Diem of the Sand ''', the '''Sand Profession''', or more commonly the '''Diem''' is the Profession of the [[sand master]]s of Lossand. Its Taisha is the [[Lord Mastrell]]. The current Lord Mastrell is [[Kenton]]. The Diem is headquartered in the building with the same name.
   
=== The Hall of Judges, Trackts, and Scribes ===
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=== The Tower ===
The '''Hall''', is the Profession of the [[trackt]]s and judges of Lossand. Its Taisha is the [[Lady Judge|Judge]]. The current Lady Judge is Heelis, who is also the current head of the Taishin Council as High Judge. The Profession is headquartered in '''The Hall of Judgement'''. The Hall includes the sub-profession of scribes.{{ref|group=fn|text=In the [[White_Sand_(prose)|Prose]] version The Hall was also the center of Lossand's governmental administration, as well as law and peace keeping, and this is alluded to in the Omnibus, but not explicitly stated.}}
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The '''Tower''' is the Profession of the military of Lossand. Its Taisha is the [[Lord General]]. The current Lord General is [[Aarik]]. The Tower is, as the name suggests, based in a Tower.
   
=== The Guild of Merchants ===
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=== The Hall ===
The '''Guild''', is the Profession of the banking industry of Lossand. Its Taisha is the [[Lord Merchant|Merchant]]. The current Lord Merchant is [[Vey]]. It is headquartered at the '''Golden Market'''. The Guild includes the subprofessions of moneychangers, lenders, and merchants.{{ref|group=fn|text=In the [[White_Sand_(prose)|Prose]] version The Guild administered sale of land, making it the profession of realtors, and this is alluded to in the Omnibus, but not explicitly stated.}}
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The '''Hall of Judgement''', or simply the '''Hall''', is the Profession of the [[trackt]]s and judges of Lossand. Its Taisha is the [[Lady Judge]]. The current Lady Judge is [[Heelis]]. The Profession is headquartered in the building with the same name.
   
=== The Tower of Soldiers ===
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=== The Helm ===
The '''Tower''' is the Profession of the military of Lossand. Its Taisha is the [[Lord General|General]]. The current Lord General is [[Aarik]]. The Tower is headquartered in a building known as the '''Tower Garrison'''. The Tower has no sub-professions.
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The '''Helm''' is the Profession of the shipping industry of Lossand. Its Taisha is the [[Lord Admiral]]. The current Lord Admiral is [[Lokkall]]. The Lord Admiral resides at '''Helm's Rest'''. The position of Lord Admiral is a figurehead position without any power, other than a vote in the council, and in fact is regarded as more of a punishment than an honor. The true leadership of the Helm belongs to the '''Shipowners' Circle'''.
   
=== The Company of Masons ===
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=== The Guild ===
The '''Company''' is the Profession of the construction industry of Lossand. Its Taisha is the [[Lady Mason|Mason]]. The current Lady Mason's name is unknown.{{ref|group=fn|text=In the [[White_Sand_(prose)|Prose]] version the Lord Mason was named Selcomb, it is unknown if the name still applies after the gender swap for the graphic novels.}} It is based out of the '''Mason Headquarters'''. The Company includes the sub-professions of stone masons, builders, and miners.
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The '''Guild''' is the Profession of the banking industry of Lossand. Its Taisha is the [[Lord Merchant]]. The current Lord Merchant is [[Vey]]. It is headquartered at the '''Golden Market'''.
   
=== The Field of Farmers ===
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=== The Field ===
The '''Field''' is the Profession of the farming industry of Lossand. Its Taisha is the [[Lord Farmer|Farmer]]. The current Lord Farmer is [[Gennel]]. It is headquartered at the '''Farmers Congress'''. The Field includes those who own the farmland and those who farm the land. It may include the merchants that sell agriculture products, as the Lord Artisan notes that the Diem owes the Field five hundred thousand [[lak]] for goods taken without payment.{{book ref|ws|7}}
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The '''Field'''{{ref|text=The source for this name is the [[White Sand (prose)|prose]]}} is the Profession of the farming industry of Lossand. Its Taisha is the [[Lord Farmer]]. The current Lord Farmer is [[Gennel]]. It is headquartered at the '''Farmers Congress'''.
   
=== The Draft of Artisans ===
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=== The Draft ===
The '''Draft''' is the Profession of the manufactured goods industry of Lossand. Its Taisha is the [[Lord Artisan|Artisan]]. The current Lord Artisan is [[Rite]]. It is headquartered at the '''Artisan Central Studio'''. The Draft is probably the most disparate profession, including sub-professions of all kinds of artisans and craftpersons, such as carpentry, cobblery, medicine, painting, etc.
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The '''Draft'''{{ref|text=The source for this name is the [[White Sand (prose)|prose]]}} is the Profession of the manufactured goods industry of Lossand. Its Taisha is the [[Lord Artisan]]. The current Lord Artisan is [[Rite]]. It is headquartered at the '''Artisan Conference Center'''.
   
=== The Helm of Shipowners ===
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=== ''The Mason's Guild'' ===
The '''Helm''' is the Profession of the shipping industry of Lossand. Its Taisha is the [[Lord Admiral|Admiral]]. The current Lord Admiral is [[Lokkall]]. The Lord Admiral resides at '''Helm's Rest'''. The position of Lord Admiral is a figurehead position without any power, other than a vote in the council, and in fact is regarded as more of a punishment than an honor. The true leadership of the Helm belongs to the '''Shipowners' Circle''', currently headquartered in [[Lraezare]].
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The '''''Mason's Guild'''''{{ref|text=non-canonical name}} is the Profession of the construction industry of Lossand. Its Taisha is the [[Lord Mason]]. The current Lord Mason's name is unknown.{{ref|text=in the [[White Sand (prose)|prose]] he is named Selcomb}} It is headquartered at the '''Mason Center'''.
   
 
== Culture ==
 
== Culture ==
Lossand contains a mix of many cultures, including Kerztian and the [[Rim Kingdoms]]. Many citizens of Lossand are ethnically Kerztian, and entire communities of Darksiders can be found. The most unique characteristic of Lossandin culture is the presence of the Diem of sand masters who, in the past, contributed to the nation's defense and infrastructure. While belief in the Sand Lord is not uncommon, there are no dominant organized religions. The Los'seen form of worship for the Sand Lord is often seen as more of a philosophy than a religion, though both faiths show reverence for the sun.{{book ref|ws|part=ars}}
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Lossand contains a mix of many cultures. Many citizens of Lossand are ethnically Kerztian, and entire communities of Darksiders can be found. The most unique characteristic of Lossandin culture is the presence of the Diem of sand masters who, in the past, contributed to the nation's defense and infrastructure. While belief in the Sand Lord is not uncommon, there are no dominant organized religions.
   
 
== Notable Lossandins ==
 
== Notable Lossandins ==
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* [[Sharezan]]
 
* [[Sharezan]]
 
}}
 
}}
 
== Trivia ==
 
* Most of the events in White Sand take place in Lossand.
 
   
 
== Notes ==
 
== Notes ==
 
<References />
;Footnotes
 
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{{partial}}
<references group=fn />
 
;References
 
<references />
 
{{complete}}
 
 
{{White Sand}}
 
{{White Sand}}
[[es:Lossand]]
 

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