Editing Idris

Jump to navigation Jump to search

Spoiler Policy Reminder


Under our spoiler policy, any content from books that are not fully released is not allowed on the Coppermind. This includes any information from pre-released sample chapters, readings, and other comments Brandon has made about Stormlight 5. The only exception to this rule is on meta-pages for the books themselves (e.g., Wind and Truth). If you are unsure whether the information you want to add comes from pre-release content, please do not add it and instead ask about it on our Discord.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{nation
 
{{nation
 
|ethnicity=[[:Category: Idrians|Idrian]]
 
|ethnicity=[[:Category: Idrians|Idrian]]
|capital=[[Bevalis]]
+
|world=Nalthis|capital=[[Bevalis]]|ruler=[[Dedelin]]
|ruler=[[Dedelin]]
 
|world=Nalthis
 
|universe=[[Cosmere]]
 
 
|books=[[Warbreaker]]
 
|books=[[Warbreaker]]
 
}}
 
}}
  +
'''Idris''' was a country just beyond [[Hallandren]] on [[Nalthis]].
   
  +
== Description and Culture ==
{{quote
 
  +
Idris was drab and relatively devoid of color to reflect the Idrian people's devotion to an unostentatious way of life. Stone walls were whitewashed, and clothing was kept a dull grey or tan as a superstition to prevent Awakeners from using colors to fuel their magic. The kingdom was mostly rural, with most people working as shepherds or farmers. Most people believed in [[Austre]], and it was a custom that all families should send at least one child to work in the monastaries. They considered the [[Hallandren]] Gods to be strange and their religion to be untrue, and many told stories of horrible rituals they carried out there. Although the people of Idris could too become [[Returned]], this was a rare occurrence and as the people would not give them [[Breath]] as the people of Hallandren did, they would always die again after a week.
|Composed, simple, hard, and capable. Idrian.
 
|King [[Dedelin]]'s observation of [[Vivenna]]{{book ref|wb|1}}
 
}}
 
   
  +
They had a monarchal system of government and, at the time of [[Warbreaker]], were ruled by the King [[Dedelin]]. Those in the royal family, who ruled or were potential heirs, had the [[Royal Locks]]. The Royal Locks are hereditary hair that can change colour according to that person's emotional state, though they can change the colour at will with training and discipline. Those with the Royal Locks can also grow them when they want to but this tires them as if they were using a physical muscle. The Royal family in Idris usually keep their hair black or brown, as other colours such as red or yellow were considered ostentatious.
'''Idris''' is a kingdom on [[Nalthis]]. It is located in a large mountain range.{{book ref|wb|1}}
 
   
== Geography and Ecology ==
+
=== Bevalis ===
{{quote
 
|They’re rocks, like you said, but they’re not lifeless. They’re green—as green as your jungles. But it’s a different green.
 
|[[Siri]] telling [[Susebron]] about the mountains of her homeland{{book ref|wb|29}}
 
}}
 
Idris lies in a large mountain range.{{book ref|wb|1}} The Idrian mountains experience cold weather, with it being warm for only a short time in the summers.{{book ref|wb|1}} Due to this cold climate agriculture is hard, and crops sometimes fail.{{book ref|wb|28}} For at least part of the year it snows, which is an important factor is the nation’s defense.
 
 
The northern mountains have vegetation that buds out in spring,{{book ref|wb|1}} There are fields and meadows with grasses and wild flowers. The air here is crisp and chilly due to the elevation.{{book ref|wb|29}} A known type of flower is the Vanavel, the flower and the roots from this plant are eatable.{{book ref|wb|2}} Some valuable roots grow high up in the mountains.{{book ref|wb|2}}{{book ref|wb|9}} There are also berry bushes in the highlands.{{book ref|wb|2}}
 
   
  +
The capital of Idris was the city of '''Bevalis'''. Its roads were unpaved and its houses were stonewalled thatch cottages. The royal palace was a single-story building with a courtyard of packed dirt.{{book ref|wb|1}} It is a small city in comparison to others in [[Nalthis]], with a population number of around a few thousand.{{book ref|wb|9}}
== Government ==
 
=== Monarchy ===
 
Idris has a monarchical system of government.{{book ref|wb|1}}
 
==== The King or Queen ====
 
The Idrian King or Queen is responsible for ruling the country.{{book ref|wb|1}}
 
 
They can write treaties themselves, such as the marriage treaty between Idris and Hallandren somewhere around the year 327. They also sit on the Idrian war council.{{book ref|wb|1}}{{book ref|wb|2}}
 
 
{{chart/wrap|title=Idrian Royal Family|
 
{{chart| | | | | | | | | | | VO | | | | | | | | | |VO=[[Vo]]|boxstyle_ VO =background-color: #faa;}}
 
{{chart| | | | | | | | | | | |:| | | | | | | | | }}
 
{{chart| | | | | | | | | | | DEN |-| SHA | | | | | | |DEN=[[Denth]]| SHA=[[Shashara]]}}
 
{{chart| | | | | | | | | | | |:| | | | | | | | | | }}
 
{{chart| | | | | | | | | | | DED |y| MOT | | | | | | | | |DED=[[Dedelin]]|MOT=[[Vivenna's mother]]}}
 
{{chart| | | | | | | |,|-|-|-|v|-|^|-|v|-|-|-|.| }}
 
{{chart| | | | | | | VIV | | RID | | FAF | | SIR |~| SUS | | | | | | <!--
 
-->|VIV=[[Vivenna]]|FAF=[[Fafen]]|SUS=[[Susebron]]|SIR=[[Sisirinah]]|RID=[[Ridger]]}}
 
}}
 
 
==== Succesion ====
 
The eldest child of the King and Queen inherits the throne, regardless of gender.{{book ref|wb|2}} This only happens after the ruler, be it the king or the queen, has died.{{book ref|wb|1}}
 
 
There is at least one known case of the second eldest child inheriting,{{book ref|wb|2}} while the eldest child is still alive. This usually happens because the eldest child is engaged to a ruler of another country, and cannot rule Idris.{{book ref|wb|2}}
 
 
==== The Royal Locks ====
 
Those of the royal family who either rule or are potential heirs have the [[Royal Locks]]: hereditary hair that changes color according to the bearer's emotional state, at their will, or not at all when the bearer uses training and discipline to suppress the changes.{{book ref|wb|1}}{{book ref|wb|22}} Those with the Royal Locks can also grow them when they want to, and this feels to them as if they were using a physical muscle.{{book ref|wb|6}} The members of the royal family usually keep their hair black or brown, as other colors such as red or yellow are considered ostentatious.{{book ref|wb|1}}
 
 
=== Foreign Policy and International Relationships ===
 
==== Hallandren ====
 
{{sidequote
 
|Your people are in a state of rebellion against the rest of the kingdom.
 
|[[Treledees]] to Siri{{book ref|wb|16}}
 
|side=left|size=300px
 
}}
 
 
Hallandren and [[Idris]] have bad relations with each other. This is due to a number of reasons.
 
 
Idris and Hallandren used to be the same country, although at the conclusion of the [[Manywar]] they split.{{book ref|wb|32}} The Idrians view this event as the Hallandren rebelling against them, turning into pagans by worshipping the [[Returned]]. In turn the Hallandren view the Idrians as rebels. Due to this Hallandren claims the Idrian mountains as their own territory, further provoking hostilities.{{book ref|wb|16}}
 
 
The Idrian religion of [[Austrism]] teaches against many things done or used in Hallandren such as ostentation, [[lifeless]] and [[awakening]].{{book ref|wb|1}}{{book ref|wb|9}} This makes the Idrians believe that the Hallandren are terrible, as they do everything their religions preaches against. The Idrians also view the Iridescent Tones as heresy, thinking of the Hallandren as pagans. This further provokes hostilities.{{book ref|wb|2}}
 
 
The Idrians have many false views of Hallandren, this is because of, among others, false stories told by ramblemen.{{book ref|wb|1}}
 
 
==== Tedradel ====
 
[[Tedradel]] has good relations with Idris.{{book ref|wb|1}} The General of the Idrian army, [[Yarda]], considers it possible that Tedradel would aid Idris if Hallandren attacked them.{{book ref|wb|1}}
 
 
These nations also have many similarities, such as in fashion, with both nations preferring covering clothing.{{book ref|wb|25}}
 
 
==== The Northern Kingdoms ====
 
There are dozens of kingdoms north of Idris that do not share Hallandren's belief that Idris is a rebel faction, and these countries would ally with Idris should a war break out, or use the opportunity to seize control of [[T'Telir]].{{book ref|wb|5}}
 
 
==== Vendis ====
 
It is currrently unknown who or what the Vendis are. They are in a state of war with Idris however, constantly raiding them. They are still doing this around the year 327 of the Hallandren calendar.{{book ref|wb|1}}
 
   
  +
From a young age, children were taught to worship [[Austre]], god of colors, by being as unostentatious as possible. Idrians considered outbursts of emotion to be ostentatious and unseemly, and in fact being seen to be like this became almost a form of pride in itself.
== Military ==
 
=== Command structure ===
 
At the head of the Idrian Military is the Idrian ruler. He also sits on a war council. Directly underneath is a general. During the reign of King [[Dedelin]] the general was named [[Yarda]].{{book ref|wb|1}}
 
   
=== Spies and Guards ===
+
== History ==
  +
Idris was formed when the royal family was rejected by the people of [[Hallandren]] in favor of being ruled by the [[Returned]] and fled to the mountains for safety.
Idris has a large number of spies. These spies all have passcodes which will get them to listen to you. The Idrian spy network in Hallandren is loosely organized. The ruler of Idris knows all of the agents. These spy networks have leaders, who act as coordinators between the king and the agents, During the rule of King Dedelin the head spy in Hallandren was called [[Lemex]].{{book ref|wb|10}}
 
   
  +
{{chart/wrap|title=Idrian Royal Family|
Idris employs a number of soldiers as guards. These guards are used to watch the Hallandren border and to guard the northern passes. These duties are often very lonely.{{book ref|wb|9}}
 
  +
{{chart| | | | | | | | | | | VO | | | | | | | | | |VO=[[Vo]]}}
 
  +
{{chart| | | | | | | | | | | |:| | | | | | | | | }}
=== Army ===
 
  +
{{chart| | | | | | | | | | | DED | | | | | | | | |DED=[[Dedelin]]}}
Idris has an army, but it is not terribly capable, being no match for the Hallandren army. It is likely that this army fights against the [[Vendis]] whenever they raid Idris.{{book ref|wb|1}}
 
  +
{{chart| | | | | |,|-|-|-|v|-|^|-|v|-|-|-|.| | }}
 
  +
{{chart| VAS |P| VIV | | RID | | FAF | | SIR |~| SUS |<!--
The heavy snowfall also contributes to the Idrian defenses.{{book ref|wb|1}}
 
  +
-->VAS=[[Vasher]]|VIV=[[Vivenna]]|FAF=[[Fafen]]|SUS=[[Susebron]]|SIR=[[Sisirinah]]|RID=[[Ridger]]}}
 
== Culture ==
 
=== People ===
 
{{sidequote
 
|Women chasing runaway geese, men pulling donkeys laden with spring seed, and children leading sheep on their way to pasture.
 
|[[Siri]] describing the people of Bevalis{{book ref|wb|1}}
 
|side=right|size=300px
 
 
}}
 
}}
 
Idris is home to the Idrian people. It is unknown if Idris contains any other peoples.{{book ref|wb|1}}
 
 
The perfect Idrian is not timid or soft, like some noblewomen from the northern kingdoms, but composed, simple, hard, and capable. The Idrians are taught to be reserved from a young age and to avoid shameful outbursts of emotion.{{book ref|wb|1}}
 
 
=== Fashion and beauty ===
 
Idrians tend to dress in a way that avoides attention, in line with their [[Austrism|religion]]. Hair is often contained modestly. Idrians never wear make-up.{{book ref|wb|1}}
 
 
Clothing is drab, bleached grey or white. Some clothes are also brown, although this borders on being to colorful.{{book ref|wb|1}}
 
 
Clothing is typically very covering.{{book ref|wb|9}} Most women wear clothing that covers even the neck. Trousers are not found to be modest.{{book ref|wb|28}} These clothes are often made out of wool.{{book ref|wb|1}} The Idrians don’t use silk for clothing.{{book ref|wb|6}} Some Idrians wear gloves when they are working.{{book ref|wb|2}}
 
 
=== Biochroma ===
 
==== Breath ====
 
The Idrians consider their breath to be intimately linked to their soul. For that reason they are afraid of losing their Breath, and consider holding the [[Breath]]s of others to be sinful. Using them to [[Awakening|Awaken]] is considered to be an even greater sin.{{book ref|wb|13}}
 
 
==== Returned ====
 
Although the people of Idris can also become [[Returned]], this is a rare occurrence. The people of Idris, unlike those in Hallandren, refuse to provide the Returned with [[Breath]], causing them to die at the end of the week.{{book ref|wb|4}} It is unknown if this affects their ‘mission’.
 
 
=== Architecture ===
 
Idris is drab and relatively devoid of color, reflecting the Idrian people's aversion to any display of "ostentation" in their way of living. Stone walls are whitewashed etc.{{book ref|wb|1}}
 
 
Most buildings are single-storied and are squat.{{book ref|wb|1}} Idrian homes are fairly small, with a normal Hallandren home being considered a mansion.{{book ref|wb|17}} The Idrians also use thatch for their roofs.{{book ref|wb|1}}
 
 
=== Cuisine ===
 
The Idrian people enjoy a wide variety of foods. Known vegetables include cucumbers, onions and something that looks like grass. They also eat flowers and berries, a known type of eatable flower is the Vanavel.{{book ref|wb|1}}
 
 
Idrians also eat meat, although they primarily subsist on vegetables. They don’t eat fish, and many Idrians find it distasteful.{{book ref|wb|9}}
 
   
== Economics ==
+
== People ==
  +
*King [[Dedelin]]
=== Trade ===
 
  +
*[[Vivenna]]
Idris has few exports of note. The kingdom gains most of its income from tariffs on four main trade passes that it controls. These trade passes are extremely important to [[Hallandren]], as they are the kingdom's only reliable method of passage to the north. Idris must be careful with the tariffs it charges on goods that pass through these trade routes, as raising them too high would upset the countries that use their routes and could be cause for war.{{book ref|wb|5}}
 
  +
*[[Ridger]]
  +
*[[Fafen]]
  +
*[[Siri]]
  +
*[[Mab]]
  +
*[[Parlin]]
   
  +
== Quotes ==
{{sidequote
 
|It’s hard, sometimes, living up in those mountains. Crops fail, and what do you have? The king owns your land, so you can’t sell...
 
|[[Thame]] explaining to Vivenna why thousands of Idrians work in Hallandren{{book ref|wb|28}}
 
|side=right|size=300px
 
}}
 
 
Commerce in Idris is not particularly robust at the time of the [[Pahn Kahl rebellion]]. Due to this, many struggling Idrians find themselves traveling south to Hallandren for work to support their families.{{book ref|wb|9}} Farming is difficult in the snowy mountain range of Idris and farmland is owned and levied by the kingdom, not by the farmers themselves. Thus, struggling farmers cannot rent or sell land if their crop yield is low, forcing them to find work elsewhere.{{book ref|wb|28}}
 
 
=== Disaster relief funds ===
 
Idris has disaster relief funds, and one can petition the king in the case of disaster. A major flaw with this program is that it requires travel to Bevalis, which can take several weeks. Thus it is more practical to seek work in Hallandren, which is not far from lower farms in southern Idris. This is often a better alternative to taking a long trek through snowy mountains, likely with minimal supplies due to the disaster, to petition the king for assistance.{{book ref|wb|28}}
 
 
== History ==
 
 
{{quote
 
{{quote
  +
|Women chasing runaway geese, men pulling donkeys laden with spring seed, and children leading sheep on their way to pasture.
|The royal family of Idris, who can apparently trace their line back to [[Vo|the first Returned]]. Another heritage of divinity, a challenger for rightful rule in Hallandren.
 
|Siri musing on the politics surrounding the throne of Hallandren{{book ref|wb|32}}
+
|[[Siri]] on people in Bevalis {{book ref|wb|1}}
}}
 
=== Hanald ===
 
{{for|Hanald}}
 
The region that became Hanald was originally populated by the [[Pahn Kahl]] people.{{book ref|wb|32}} When the people of [[Chedesh]], who dominated the world at the time,{{book ref|wb|32}} began exploring other parts of the [[Inner Sea]]'s coastline, a group of their ships discovered this valley filled with jungles.{{book ref|wb|32}} One of the explorers, [[Vo]], died and became the first [[Returned]] while on one of the ships in the bay.{{book ref|wb|32}} He then died again a week later.
 
 
Dismissive of the native Pahn Kahl, his crewmates founded a kingdom on the site and named it Hanald.{{book ref|wb|32}} This kingdom would grow and expand to become one of the most powerful kingdoms of its age.{{book ref|wb|32}}
 
 
=== The Manywar and Founding ===
 
{{For|Manywar}}
 
As Hanald grew, claiming both the High- and the Lowlands, [[Manywar#Roots of the Conflict|tensions]] increased with the other [[Nalthis|Nalthian]] kingdoms.
 
 
Three hundred years after Hanald's founding a [[Returned]] known as [[Strifelover]] used his [[Lifeless]] as well as a revolt by the people to seize power. During this coup he captured the Royal Family, trapping them in [[T'Telir]]. After a fellow Returned had a vision of war, Strifelover declared war on the northern kingdoms of [[Kuth ]] and [[Huth]], starting the [[Manywar]].
 
 
After a while Strifelover had a change of heart and recalled his troops from their fighting.{{book ref|wb|32}} He used these troops to seize back control of Hanald. He later stopped the Manywar through diplomacy. Due to this the [[Hallandren]] began calling him Peacegiver.{{book ref|wb|32}}
 
 
During this time the House of Idris fled T'Telir.{{book ref|wb|32}} They traveled to the northern highlands of Hanald, bringing the religion of [[Austrism]] and their servants with them, and established the kingdom of Idris.{{book ref|wb|1}}
 
 
Though they had previously experimented with Awakening, they turned their backs on it as a result of their recent experiences, and used the tenets of Austrism to make Awakening sound immoral and evil.{{book ref|wb|46}} This fear of Awakening had a deep impact on Idrian culture, and many superstitions grew up around Awakening.{{wob ref|6951}} For example, Idrians always wear drab colors, such as black, greys, or tans, so Awakeners can not use that color.{{wob ref|6025}} However, this is based on misconception, as an Awakener could use those colors anyway. As a result of this isolation and distrust, Idrians are, for the most part, totally ignorant about how Awakening works.
 
 
After their departure the Cult of the Returned took control of the remaining nation, renaming it Hallandren.{{book ref|wb|32}}
 
 
=== The Marriage Treaty ===
 
Twenty years before the [[Pahn Kahl rebellion]], the Idrian King was assassinated. As crown prince [[Dedelin]] rose to kingship.{{Book ref|wb|1}}
 
 
Dedelin's first official act was to negotiate a treaty with [[Susebron]] promising to send his daughter (ostensibly [[Vivenna]], though this was not stated specifically) to the [[Court of Gods]] to marry him when Vivenna turned twenty-two, thereby reintroducing the bloodline of the royals into Hallandren's own ruling line. When the time came, however, Dedelin could not bring himself to send his beloved daughter to what he was sure would be her death, so he sent [[Siri]] instead.{{book ref|wb|1}}
 
 
=== Pahn Kahl Rebellion ===
 
During that time of deteriorating relations, [[Lemex]], the chief Idrian spy in [[T'Telir]], acted on Dedelin's orders in an attempt to destabilize Hallandren and undermine its ability to wage war. Unfortunately, he was oblivious to the fact that [[Denth]] and his [[Denth's crew|crew]], whom he had hired to aid in his efforts, were manipulating him; Lemex's actions were actually inflaming the already considerable tensions.{{wob ref|6795}} Vivenna continued his work, also in the name of helping Idris and also unaware of Denth's true motivations.{{book ref|wb|17}}
 
 
At the culmination of the [[Pahn Kahl]] rebellion, Hallandren's [[Lifeless]] army was sent to Idris to slaughter its population; however, Susebron sent [[Kalad's Phantoms]] after the army, who reached the Lifeless in time to defeat the force.{{book ref|wb|ep}}{{wob ref|7479}}
 
 
== Notable Citizens ==
 
{{for|:Category:Idrians|a full list see}}
 
{{columns|
 
* King [[Dedelin]]
 
* General [[Yarda]]
 
* [[Vivenna]]
 
* [[Ridger]]
 
* [[Fafen]]
 
* [[Siri]]
 
* [[Mab]]
 
* [[Parlin]]
 
 
}}
 
}}
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
{{complete}}
+
{{partial}}
 
{{Warbreaker}}
 
{{Warbreaker}}
  +
[[category: notable articles]]
[[es:Idris]]
 

Please note that all contributions to The Coppermind are considered to be released under the CC4 by-nc-nd (see Coppermind:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: