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{{row/kv|Universe|[[Cosmere]]}}
{{row/kv|Universe|[[Cosmere]]}}
{{row/kv|Featured In|''[[Mistborn: Secret History]]'', ''[[Mistborn Era 2]]'', ''[[The Stormlight Archive]]''}}
}}
}}
{{spoilers|mb7}}
{{quote
{{quote
|[The Cognitive Realm] is the in-between step. After death and before ... the Beyond. The Somewhere Else. Where souls must go.
|[The Cognitive Realm] is the in-between step. After death and before ... the Beyond. The Somewhere Else. Where souls must go.
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Before someone moves on to the Beyond, their Cognitive aspect can be returned to their physical body with the proper [[Investiture]], both by use of an Invested Art{{wob ref|5888}}{{book ref|mb6|28}}{{book ref|sa2|88}}{{book ref|sa2.5|8}} or by the act of a [[Shard]].{{wob ref|143}}{{book ref|sa3|38}} It is also possible to escape the pull of the Beyond by entering a [[perpendicularity]] and becoming a [[Cognitive Shadow]],{{msh ref|1|1}}{{wob ref|5784}}{{wob ref|8324}} though this method does not restore a person's ties to the Physical Realm.{{msh ref|2|1}} A Shard can also similarly Invest a Cognitive Shadow to keep it from the Beyond without returning it to the Physical Realm.{{wob ref|15834}} Being killed by an unsheathed [[Nightblood]]{{wob ref|10440}} or [[anti-Investiture]]{{book ref|sa4|97}}{{wob ref|14623}} or consumed by [[Yelig-nar]]{{wob ref|15139}} prevents a person's mind from being preserved, though not from reaching the Beyond.{{wob ref|15898}} If a person was saved from the Beyond by the direct act of a Shard, the Shard may later choose to withdraw their Investiture, sending the person to the Beyond.{{book ref|sa3|118}}{{book ref|sa4|117}} If someone uses [[Forgery]] to make themself die, they will not come back from the Beyond when the seal breaks,{{wob ref|1601}} and it seems unlikely that there is any way for someone to return from the Beyond.
Before someone moves on to the Beyond, their Cognitive aspect can be returned to their physical body with the proper [[Investiture]], both by use of an Invested Art{{wob ref|5888}}{{book ref|mb6|28}}{{book ref|sa2|88}}{{book ref|sa2.5|8}} or by the act of a [[Shard]].{{wob ref|143}}{{book ref|sa3|38}} It is also possible to escape the pull of the Beyond by entering a [[perpendicularity]] and becoming a [[Cognitive Shadow]],{{msh ref|1|1}}{{wob ref|5784}}{{wob ref|8324}} though this method does not restore a person's ties to the Physical Realm.{{msh ref|2|1}} A Shard can also similarly Invest a Cognitive Shadow to keep it from the Beyond without returning it to the Physical Realm.{{wob ref|15834}} Being killed by an unsheathed [[Nightblood]]{{wob ref|10440}} or [[anti-Investiture]]{{book ref|sa4|97}}{{wob ref|14623}} or consumed by [[Yelig-nar]]{{wob ref|15139}} prevents a person's mind from being preserved, though not from reaching the Beyond.{{wob ref|15898}} If a person was saved from the Beyond by the direct act of a Shard, the Shard may later choose to withdraw their Investiture, sending the person to the Beyond.{{book ref|sa3|118}}{{book ref|sa4|117}} If someone uses [[Forgery]] to make themself die, they will not come back from the Beyond when the seal breaks,{{wob ref|1601}} and it seems unlikely that there is any way for someone to return from the Beyond.


[[Allomancy|Allomancers]], [[Feruchemy|Feruchemists]], and people who had a [[Hemalurgy|Hemalurgic]] spike in life can remain in the Cognitive Realm longer before being pulled to the Beyond,{{msh ref|1|1}}{{book ref|mb7|74}}{{wob ref|8313}} while those who were the victim of a Hemalurgic spiking and less sapient lifeforms cannot remain as long.{{wob ref|8313}}{{wob ref|1528}} [[Sliver]]s can resist the pull of the Beyond indefinitely, though they can still choose to go and still feel the pull of the Beyond when seriously wounded.{{wob ref|3841}}{{msh ref|6|8}} From this, it is possible to infer that the amount of Investiture a person has or had in life determines the length of time for which they can resist the pull of the Beyond.{{msh ref|1|1}}{{book ref|sa4|117}}{{book ref|mb7|74}}
[[Allomancy|Allomancers]], [[Feruchemy|Feruchemists]], and people who had a [[Hemalurgy|Hemalurgic]] spike in life can remain in the Cognitive Realm longer before being pulled to the Beyond,{{msh ref|1|1}}{{book ref|mb7|74}}{{wob ref|8313}} while those who were the victim of a Hemalurgic spiking and less sapient lifeforms cannot remain as long.{{wob ref|8313}}{{wob ref|1528}} [[Sliver]]s can resist the pull of the Beyond indefinitely, though they can still choose to go and still feel the pull of the Beyond when seriously wounded.{{wob ref|3841}}{{msh ref|6|8}} From this, it is possible to infer that the amount of Investiture a person has or had in life determines the length of time for which they can resist the pull of the Beyond.{{msh ref|1|1}}{{book ref|mb7|74}}


What happens in the Beyond itself is unknown in the cosmere and is the question [[Khrissalla|Khriss]] most wants answered.{{wob ref|15029}}
What happens in the Beyond itself is unknown in the cosmere and is the question [[Khrissalla|Khriss]] most wants answered.{{wob ref|15029}}
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== Known Travelers ==
== Known Travelers ==
While all people who are not Slivers must go to the Beyond when they finally die,{{msh ref|1|1}}{{msh ref|6|8}} the transitions of the following people to the Beyond have been observed:
While all people who are not Slivers must go to the Beyond when they finally die,{{msh ref|1|1}}{{msh ref|6|8}} the transitions of the following people to the Beyond have been observed:
* [[Vin]]
{{columns|
* [[Rashek]]{{msh ref|1|2}}
* [[Elend]]
* [[Goradel]]{{msh ref|6|7}}
* [[Ati]]
* [[Ati]]{{msh ref|6|8}}
* [[Rashek]]
* [[Elend]]{{msh ref|6|8}}
* [[Goradel]]
* [[Vin]]{{msh ref|6|8}}
* [[Eshonai]]
* [[Wayne]]
* [[Eshonai]]{{book ref|sa4|117}}
* [[Wayne]]{{book ref|mb7|74}}
}}


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