Difference between revisions of "Nalthis"

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'''Nalthis''' is the name of the [[Shardworld]] on which the novel ''[[Warbreaker]]'' takes place. It has a number of states, including [[Idris]] and [[Hallandren]]. A person from Nalthis is called a Nalthian.
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'''Nalthis''' is a planet in the [[Nalthian system]] of the [[cosmere]]. The [[Shard]] [[Endowment]] resides there.{{wob ref|5943}} It is inhabited by humans and has a number of states, including [[Idris]] and [[Hallandren]]. A person from Nalthis is called a Nalthian.
   
 
A single moon named '''Rrendos''' orbits the planet.{{map ref|Nalthian system}}{{book ref|warbreaker|47}}
 
A single moon named '''Rrendos''' orbits the planet.{{map ref|Nalthian system}}{{book ref|warbreaker|47}}
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*[[Tedradel]]
 
*[[Tedradel]]
 
*[[Xaka]]
 
*[[Xaka]]
  +
* Unnamed country that uses Awakened machines{{wob ref|4627}}
 
}}
 
}}
   
== Geography ==
 
The major settings of ''Warbreaker'' are [[T'Telir]], the capital city of Hallandren, and Hallandren's bordering mountain state of Idris. The jungles are situated in a large valley surrounded by mountains and a sea.
 
   
  +
The known world contains dozens of kingdoms.{{book ref|wb|5}}
Not much is known about the geography of Nalthis. There is an inland sea that is valuable for trade, and at least a third of the coast is owned by Hallandren. The area also suffers frequent earthquakes.{{wob ref|3483}}
 
   
 
== Geography and Ecology ==
Hallandren is unique in the known world of Nalthis as being the only place that [[Tears of Edgli]] will grow, as well as being the only jungle climate. The growth of plants in the region is partly helped by investiture much like the [[Elendel Basin]].{{wob ref|9833}}
 
  +
The geography and ecology of Nalthis is largely unknown. [[Hallandren]] is unique in the known world of Nalthis as being the only place that [[Tears of Edgli]] will grow, as well as being the only known jungle climate.{{book ref|wb|32}} The growth of plants in this region is partly helped by [[Investiture]], much like the [[Elendel Basin]].{{wob ref|9833}} To Hallandren's east,{{book ref|wb|12}} there is an inland [[Bright Sea|sea]] that features several islands.{{wob ref|7344}} At least a third of the coastline is controlled by Hallandren, which has its [[T'Telir|capital city]] built abutting the water.{{book ref|wb|9}} The area suffers frequent earthquakes.{{wob ref|3483}}
   
  +
There are mountains north of Hallandren, as well as toward the sunrise; those to the north are controlled by [[Idris]].{{book ref|wb|5}}{{book ref|wb|55}} These contain the only known copper mines in the world.{{book ref|wb|16}} Further nations can be found north of those mountains. To the south of Hallandren is [[Pahn Kahl]].{{book ref|wb|55}} Elephants and zebras are said to be exotic creatures from "the south." Whether this means they come from southern Hallandren or south of Hallandren is unclear.{{book ref|wb|27}} The Hallandren jungle is inhabited by panthers, parrots, monkeys, and crocodiles.{{book ref|wb|32}}{{book ref|wb|35}}{{book ref|wb|27}} The Hallandren people have access to fine wines, sweet potatoes, figs, nuts, and garlic, among other foods; it is unknown, however, how much grows in the area and how much is imported.{{book ref|wb|14}}{{book ref|wb|26}} The Bright Sea is full of life, including many sorts of mussels, fish, and tentacled creatures.{{book ref|wb|22}}{{book ref|wb|40}}{{book ref|wb|53}}
Idris is located to the north of Hallandren. It controls the passes through the mountains, which are very profitable for trade. It can be inferred that a few well-populated nations are located past these mountains and beyond the reach of the inland sea. Idris also contains some copper mines.
 
   
  +
Unlike [[Roshar]], Nalthis experiences active plate tectonics.{{wob ref|3483}}
== Flora and Fauna ==
 
 
Nalthis has diverse species of palms, savanna animals, and the [[Tears of Edgli]]. Elephants and Zebras are said to be exotic creatures from "the South." Whether this means they come from southern Hallandren or south of Hallandren is unclear.{{book ref|wb|27}}
 
   
 
== History ==
 
== History ==
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{{sidequote
 
{{sidequote
 
|Now, you may wonder why I must travel back so far. Should I not speak of the Manywar, of the shattering of kingdoms, of the five scholars, of Kalad the Usurper and his phantom army? Those are the events we focus upon, the ones men know best. To speak only of them, however, ignores the history of three hundred years that led up to them.
 
|Now, you may wonder why I must travel back so far. Should I not speak of the Manywar, of the shattering of kingdoms, of the five scholars, of Kalad the Usurper and his phantom army? Those are the events we focus upon, the ones men know best. To speak only of them, however, ignores the history of three hundred years that led up to them.
|[[Hoid]] on the history of Nalthis.{{book ref|wb|32}}
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|[[Hoid]] on the history of Nalthis{{book ref|wb|32}}
 
|side=right|size=300px
 
|side=right|size=300px
 
}}
 
}}
   
Nalthis was created at an unknown date, but it is not old enough to have had fossils form on it.{{book ref|sa4|15}} The [[Nalthian system|system]] was settled by [[Endowment]], who remains the sole [[Shard]] in the system.{{wob ref|1120}} It is unknown when exactly humans arrived to the system,{{wob ref|1086}} but they brought with them myths about dragons.{{wob ref|1346}} A [[Perpendicularity]] formed on the world, and near it the [[Tears of Edgli]] began to grow.{{wob ref|13871}}
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Nalthis was created at an unknown date, but it is not old enough to have had fossils form on it.{{book ref|sa4|15}} The [[Nalthian system|system]] was settled by [[Endowment]], who remains the sole [[Shard]] in the system.{{wob ref|1120}} Humans on Nalthis were directly created by Endowment at an unknown point after the [[Shattering]].{{wob ref|14877}} A [[Perpendicularity]] formed on the world, and near it the [[Tears of Edgli]] began to grow.{{wob ref|13871}}
   
Early in its history the nation of [[Chedesh]] dominated the world, and their sailors eventually reached the area that would later become known as [[Hallandren]]. The region was already inhabited by the [[Pahn Kahl]], but they were dismissed as not a 'true' nation. While there they also discovered the [[Tears of Edgli]] for the first time. As the nation explored this new continent, they headed northwards; one Cheden died during the trip and became the first [[Returned]]. Remembered by the title "the First Returned", [[Vo]] declared the [[Five Visions]] and then died a week later. The men on his ship received his message and founded the kingdom of [[Hanald]]. They chose Vo's wife as the first monarch, beginning the Idrian royal line. This new kingdom quickly grew lucrative due to the Tears of Edgli, and their monopoly on the dyes allowed them to become a powerful economic force.{{book ref|wb|32}}
+
Early in its history the nation of [[Chedesh]] dominated the world, and their sailors eventually reached the area that would later become known as [[Hallandren]]. The region was already inhabited by the [[Pahn Kahl]], but they were dismissed as not a 'true' nation. While there the Chedens discovered the [[Tears of Edgli]] for the first time. As the nation explored this new continent, they headed northwards; one Cheden died during the trip and became the first [[Returned]]. Remembered by the title "the First Returned", [[Vo]] declared the [[Five Visions]] and then died a week later. The men on his ship received his message and founded the kingdom of [[Hanald]]. They chose Vo's wife as the first monarch, beginning the Idrian royal line. This new kingdom quickly grew lucrative due to the Tears of Edgli, and their monopoly on the dyes allowed them to become a powerful economic force.{{book ref|wb|32}}
   
For most of their history the inhabitants of the planet were unaware of the art of [[Awakening]]. The death of Vo helped begin exploration into this art, which was only discovered some four centuries prior to the events of the [[Pahn Kahl rebellion]].{{book ref|wb|32}} Due to the importance of using your native language when using Awakening, the development of the art in other cultures moved more slowly.{{cite}}
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For most of their history the inhabitants of the planet were unaware of the art of [[Awakening]]. The death of Vo helped begin exploration into this art, which was only discovered some four centuries prior to the events of the [[Pahn Kahl rebellion]].{{book ref|wb|32}}
   
 
=== The Manywar ===
 
=== The Manywar ===
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{{for|Five Scholars}}
 
{{for|Five Scholars}}
   
[[Austrism]] was the predominant religion of Hanald when it was founded, and the Idrian royal family itself followed it.{{book ref|wb|15}} At the same time the [[Cult of the Returned]] formed and began to worship the Returned, believing that each individual had been sent from [[Austre]] in order to fulfil a mission. They were the individuals who discovered, maintained, and named Warbreaker the Peaceful{{book ref|wb|epilogue}} and Glorysinger.{{wob ref|6954}}
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[[Austrism]] was the predominant religion of Hanald when it was founded, and the Idrian royal family itself followed it.{{book ref|wb|15}} At the same time the [[Cult of the Returned]] formed and began to worship the Returned, believing that each individual had been sent from [[Austre]] in order to fulfill a mission. They were the individuals who discovered, maintained, and named Warbreaker the Peaceful{{book ref|wb|epilogue}} and Glorysinger.{{wob ref|6954}}
   
Three hundred years after the arrival of Vo,{{book ref|wb|32}} these Returned would be renamed as [[Vasher|Talaxin]] and [[Shashara]] respectively and joined with other Returned{{wob ref|5839}} [[Arsteel]], [[Yesteel]] and [[Denth|VaraTreledees]] to form the [[Five Scholars]]. The years preceding the Manywar were ones of quick discovery about Awakening led by the Scholars.{{book ref|wb|32}} Beyond this, some of them became [[worldhoppers]].{{wob ref|1737}} Their discoveries about Awakening and their exploration of the [[cosmere]] cemented the legacy of these Nalthians as early scholars of the cosmere by those at [[Silverlight]].{{wob ref|1548}}
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Three hundred years after the arrival of Vo,{{book ref|wb|32}} these Returned would be renamed as [[Vasher|Talaxin]] and [[Shashara]] respectively and joined with other Returned{{wob ref|5839}} [[Arsteel]], [[Yesteel]], and [[Denth|VaraTreledees]] to form the [[Five Scholars]]. The years preceding the Manywar were ones of quick discovery about Awakening led by the Scholars.{{book ref|wb|32}} Beyond this, some of them became [[worldhoppers]].{{wob ref|1737}} Their discoveries about Awakening and their exploration of the [[cosmere]] cemented the legacy of these Nalthians as early scholars of the cosmere by those at [[Silverlight]].{{wob ref|1548}}
   
Tensions between Hanald and its neighbors began to grow due to a wide variety of factors; for one, their stranglehold on the world's dye economy caused resentment to grow against them. Major discoveries in the art of Awakening also worsened relations as it was discovered how to awaken [[Lifeless]] with a single Breath instead of fifty.{{book ref|wb|32}} In addition to this, Yesteel discovered ichor-alcohol. These discoveries allowed nations to double the size of their armies and made the already durable Lifeless even stronger and longer lasting.{{book ref|wb|epilogue}} The situation worsened even more when Shashara revealed both secrets to the entire world, allowing every nation to benefit.{{book ref|wb|53}}
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Tensions between Hanald and its neighbors began to grow due to a wide variety of factors, including Hanald's ready supply of dyes and the discovery of how to Awaken [[Lifeless]] with a single Breath instead of fifty.{{book ref|wb|32}} In addition to this doubling the size of many armies, the use of ichor-alcohol made the already durable Lifeless even stronger and longer lasting.{{book ref|wb|epilogue}} The situation worsened even more when Shashara revealed both secrets to the entire world, allowing every nation to benefit.{{book ref|wb|53}}
 
==== The Events of the Manywar ====
 
{{for|Manywar}}
 
   
 
{{sidequote
 
{{sidequote
 
|'''I''' get out of hand, Vasher? Me? When's the last time '''I''' started a war? Slaughtered tens of thousands?
 
|'''I''' get out of hand, Vasher? Me? When's the last time '''I''' started a war? Slaughtered tens of thousands?
|[[Denth]] to Vasher about his past{{book ref|wb|53}}
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|[[Denth]] to [[Vasher]] about his past{{book ref|wb|53}}
 
|side=right|size=300px
 
|side=right|size=300px
 
}}
 
}}
 
==== The Events of the Manywar ====
 
{{for|Manywar}}
   
Despite the increase in tensions, however, the Manywar was not properly triggered by any one of these factors. Instead, a Returned had a vision about an upcoming war and told Talaxin about it,{{book ref|wb|32}} who in turn spread the news to those in the nation of Hanald. Despite the vision, the Idrian monarchy refused to begin a pre-emptive war against their neighbors.{{book ref|wb|15}} A frustrated Talaxin, with the support of the people, sparked a rebellion against them and deposed their government.{{book ref|wb|7}} As a result of this, Talaxin was renamed Kalad the Usurper and rose to power. He began by ordering pre-emptive strikes against the kingdoms of [[Kuth]] and [[Huth]] to the north of Hanald.{{book ref|wb|32}}
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Despite the increase in tensions, however, the Manywar was not properly triggered by any one of these factors. Instead, a Returned had a vision about an upcoming war and told Talaxin about it,{{book ref|wb|32}} who in turn spread the news to those in the nation of Hanald. The Idrian monarchy refused to begin a preemptive war against their neighbors, so Talaxin sparked a rebellion against them and deposed their government.{{book ref|wb|15}}{{book ref|wb|7}} Talaxin rose to power as Kalad the Usurper and ordered preemptive strikes against the kingdoms of [[Kuth]] and [[Huth]] to the north of Hanald.{{book ref|wb|32}}
   
In response to this, a coalition known as the [[Pahn Unity]] formed to oppose Hanald. Many nations went against it, with Kuth and Huth forming the main rivals to Kalad.{{book ref|wb|epilogue}} The Five Scholars broke up as a result, taking different sides in the war.{{book ref|wb|32}} Shashara sided with Kalad during the conflict while VaraTreledees attempted to work as a peacemaker in order to prevent the war. As the conflict only grew worse, he instead gave up his efforts and assisted Hanald in its war effort.{{wob ref|5841}} Arsteel and Yesteel likely both sided with Kuth and Huth during the conflict.{{book ref|wb|32}}
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In response to this, several nations joined Kuth and Huth to form a coalition known as the [[Pahn Unity]] in order to oppose Hanald.{{book ref|wb|epilogue}} The Five Scholars broke up, taking different sides in the war.{{book ref|wb|32}}
   
 
{{sidequote
 
{{sidequote
 
|I wanted to stop it. But by the time I realized what was happening, it had gone too far. It had taken on a life of its own.
 
|I wanted to stop it. But by the time I realized what was happening, it had gone too far. It had taken on a life of its own.
|Vasher on the Manywar{{book ref|wb|58}}
+
|Vasher on the [[Manywar]]{{book ref|wb|58}}
 
|side=left|size=300px
 
|side=left|size=300px
 
}}
 
}}
   
The war was devastating and would be remembered in the history of Nalthis as one of its most deadly conflicts. A low estimate of the deaths measures them in the tens of thousands.{{book ref|wb|53}} This is partly because the Manywar was the first real conflict where Awakening and the Lifeless were put to actual use on the battlefield.{{wob ref|7375}} As the war waged, more advancements were made in the art of creating Lifeless and other Awakened objects; this made the fighting worse and worse. During this time period, Kalad also created his infamous [[Kalad's Phantoms|Phantoms]].{{book ref|wb|32}}
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As the first real conflict where Awakening and the Lifeless were put to actual use on the battlefield, the war was one of Nalthis' most deadly conflicts.{{wob ref|7375}}{{book ref|wb|53}} As the war waged, more advancements were made in the art of creating Lifeless and other Awakened objects; this made the fighting worse and worse. During this time period, Kalad also created his infamous [[Kalad's Phantoms|Phantoms]].{{book ref|wb|32}}
   
Shortly afterwards Kalad and Shashara decided to attempt to create a [[Shardblade]], which they had seen on [[Roshar]], using Awakening. After a period of research, the pair created the sword known as [[Nightblood]].{{wob ref|4283}}{{wob ref|3216}}{{wob ref|2650}} The first battle that Nightblood was used in was the [[Battle of Twilight Falls]], where he was wielded by Shashara. The battle served as the final one of the Manywar, and the leader of the Pahn Unity was slayed during the battle.{{book ref|wb|26}} Kalad got the chance to see what the blade could do in battle and was horrified by the results and loss of life; because Shashara obstinately wanted to reveal the secret of the Nightblood's creation to the nations, Kalad felt he had no choice but to kill her.{{wob ref|6954}}{{book ref|wb|53}}
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Shortly afterwards Kalad and Shashara decided to attempt to create a [[Shardblade]], which they had seen on [[Roshar]], using Awakening. After a period of research, the pair created the sword known as [[Nightblood]].{{wob ref|4283}}{{wob ref|3216}}{{wob ref|2650}} The first battle that Nightblood was used in was the [[Battle of Twilight Falls]], where he was wielded by Shashara. The battle served as the conclusion of the Manywar.{{book ref|wb|26}} Kalad was horrified by the loss of life caused by Nightblood; because Shashara obstinately wanted to reveal the secret of the Nightblood's creation to the nations, Kalad felt he had no choice but to kill her.{{wob ref|6954}}{{book ref|wb|53}}
   
 
{{sidequote
 
{{sidequote
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==== Resolution of the Manywar ====
 
==== Resolution of the Manywar ====
   
After this point Kalad moved to end the war, despite not changing his name historians reached the conclusion that he was in fact two different people and named the latter Peacegiver.{{book ref|wb|epilogue}} According to legend he ended the war with negotiation but in actuality he admits that threatening to use his Phantoms played a role.{{book ref|wb|58}} By the time the war ended the nations of Huth and Kuth were already destroyed{{book ref|wb|32}} and upon learning of the faith of his sister VaraTreledees turned against Kalad desiring revenge.{{wob ref|5841}} As part of ending the war Peacegiver founded the nation of [[Hallandren]] and began the lineage of the God Kings by granting them all political power in the kingdom.{{book ref|wb|32}} They also handed down the gift of their breaths to the God King accompanied by instructions on how to maintain it, by this stage Peacegiver was held with such reverence that his words were taken to heart.{{book ref|wb|58}}{{book ref|wb|15}} The [[Cult of the Returned]], now the [[Iridescent Tones]],{{book ref|wb|epilogue}} took full power and began to manage the [[Court of Gods]]. Peacegiver dispersed his phantoms throughout the city secretly as the ''D'Denir Celabrin'' hiding them in plain sight.{{book ref|wb|58}}
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According to legend Kalad, called Peacegiver at that point of his life, ended the war with negotiation, but in actuality threatening to use his Phantoms played a role.{{book ref|wb|58}}{{book ref|wb|epilogue}} By the time the war ended, the nations of Huth and Kuth were already destroyed. Peacegiver founded the nation of [[Hallandren]] and began the lineage of the God Kings by granting them political power in the kingdom.{{book ref|wb|32}} They also began to hand down his [[Peacegiver's Treasure|gift]] of Breaths to each subsequent God King.{{book ref|wb|58}}{{book ref|wb|15}} The [[Cult of the Returned]], now the [[Iridescent Tones]],{{book ref|wb|epilogue}} took full power and began to manage the [[Court of Gods]]. Peacegiver dispersed his phantoms throughout the city secretly as the [[D'Denir Celabrin]], hiding them in plain sight.{{book ref|wb|58}}
   
The Idrian royal family did not return to Hallandren and instead remained in exile to the mountains of the North. They formed the nation of [[Idris]] there. The split between the two nations was so bad that they each developed their own terms for the surrounding geography, as the centuries went on however this distinction was lost and inhabitants of both kingdoms used the terms interchangeably.{{wob ref|6702}} Austrism as well turned its back on [[Awakening]] and began to consider it an abomination.{{book ref|wb|46}}{{book ref|wb|25}} They also dismissed the worship of Returned as "pagan" beliefs.{{book ref|wb|15}} The nation of [[Tedradel]], who played an unknown role in the war, would continue to have an antagonistic relationship with Hallandren ever since.{{book ref|wb|1}}
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The Idrian royal family did not return to Hallandren but instead remained in exile to the mountains of the north, where they formed the nation of [[Idris]].{{book ref|wb|32}} Austrism turned its back on [[Awakening]] and began to consider it an abomination, also dismissing the worship of Returned as "pagan" beliefs.{{book ref|wb|15}}{{book ref|wb|46}}{{book ref|wb|25}} The nation of [[Tedradel]] would continue to have an antagonistic relationship with Hallandren from that time.{{book ref|wb|1}}
   
 
=== After the Manywar ===
 
=== After the Manywar ===
 
In the three hundred years{{book ref|wb|32}} following the Manywar the kingdom of Hallandren prospered under the new government although over time corruption seeped in. Due to the system the most benevolent of the Returned died out quicker than their more selfish peers meaning over time the court was filled with the most selfish out of all the Returned.{{wob ref|4495}} The Priesthood also continued their activites by cutting out the tongue of the God King and covering up the truth about their lineage.{{book ref|wb|58}} They covered up the removal of each God King with stories about how they healed the common people with their divine breath.{{book ref|wb|32}}
 
   
 
{{sidequote
 
{{sidequote
 
|Your people are in a state of rebellion against the rest of the kingdom.
 
|Your people are in a state of rebellion against the rest of the kingdom.
 
|[[Treledees]] to Siri{{book ref|wb|16}}
 
|[[Treledees]] to Siri{{book ref|wb|16}}
|side=right|size=300px
+
|side=left|size=300px
 
}}
 
}}
   
Relations between the kingdom and Idris worsened over the years as the Northern Passes Idris had control over were very tempting targets for Hallandren.{{book ref|wb|1}} Relations were also poor as the region was viewed as a rebellious province by the Court of Gods and not a true nation.{{book ref|wb|1}} Despite this Idris remained powerful with many allies north of the mountains.{{wob ref|7407}} In order to try and maintain good relations king [[Dedelin]] negotiated a treaty where his eldest daughter would be sent to the Court once she was of age in order to introduce the Royal bloodline to the God Kings. This was accepted by the court.{{book ref|wb|1}}
+
In the three hundred years following the Manywar, the kingdom of Hallandren prospered under its new government, although over time corruption seeped in.{{book ref|wb|32}}{{wob ref|4495}} Relations between Hallandren and Idris worsened over the years, as the northern passes Idris had control over were very tempting targets for Hallandren. The region was viewed as a rebellious province by the Court of Gods and not a true nation.{{book ref|wb|1}} Despite this, Idris remained powerful, with many allies north of the mountains.{{wob ref|7407}} In order to try and maintain good relations, King [[Dedelin]] negotiated a treaty whereby his eldest [[Vivenna|daughter]] would be sent to the Court once she was of age in order to introduce the royal bloodline to the God Kings and further legitimize their authority. This was accepted by the Court.{{book ref|wb|1}}
 
Over the centuries the control and subjugation of the Pahn Kahl people grew worse. Their oppression over time reached the stage in which many presumed its culture was extinct and that they also worshipped the Returned.{{book ref|wb|14}}{{wob ref|6964}} As the years went on its people grew tired of their position in Hallandren society and the few lowly jobs they were offered.{{book ref|wb|55}}{{book ref|wb|54}} Overtime talks of a rebellion began to spread and the Pahn Kahl began giving up their positions to other Pahn Kahl citizens in order to maintain their control in the court of Gods. Of particular note [[Bluefingers]] was given his job by his predecessor who was also in on the conspiracy.{{wob ref|7381}} Now in position as a lead scribe in the Court of Gods Bluefingers began to set in motion the plan to overthrow the Hallandren government. His hope was to incite a war between Hallandren and Idris and use the resulting chaos to allow Pahn Kahl to rise up in society.{{book ref|wb|57}}
 
 
Around this time period VaraTreledees began to go under the name of [[Denth]]. He befriended [[Tonk Fah]] and felt that he could fix him by teaching him how to handle his murderous tendencies.{{wob ref|7388}} The pair together took up mercenary work. Kalak took on his own alias of [[Vasher]] as a personal joke, Denth however does not find the reference amusing.{{wob ref|7138}} He added a sheet to Nightblood in order to control him better.{{wob ref|8410}}
 
   
 
Over the centuries the control and subjugation of the Pahn Kahl people grew worse. Their oppression over time reached the stage in which many presumed its unique culture was extinct and thought that they also worshiped the Returned.{{book ref|wb|14}}{{wob ref|6964}} As the years went on, its people grew tired of their position in Hallandren society and the few lowly jobs they were offered.{{book ref|wb|55}}{{book ref|wb|54}} Talks of a rebellion began to spread, and the Pahn Kahl began passing on their positions to other Pahn Kahl citizens in order to maintain their control in the Court of Gods.{{wob ref|7381}} A Pahn Kahl named Bluefingers began to set in motion a plan to overthrow the Hallandren government. His hope was to incite a war between Hallandren and Idris and use the resulting chaos to allow Pahn Kahl to rise up in society.{{book ref|wb|57}}
Arsteel entered a relationship with [[Jewels]]. The pair would later join Denth and Tonk Fah as Arsteel was hoping of acting as a peace maker between him and Vasher so that the two could make amends.{{wob ref|6806}} Through circumstances unknown it happened that Arsteel and Vasher entered a duel with one another, Vasher however misunderstood his intentions. While Arsteel only intended to subdue Vasher and use this as a chance to finally make the pair work together again however Vasher instead interpeted Arsteel joining with Denth and the duel as an attempt to kill him.{{wob ref|7387}}{{wob ref|6806}} As a result the duel ended when Vasher successfully murdered Arsteel.{{wob ref|7387}} Upon discovering Arsteel's body Denth and his team decided to make him into a lifeless due to his skill as a swordsman in life. Denth was also motivated out of curiosity on if Returned could become Lifeless and Jewels wished to reunite with Arsteel in death.{{wob ref|4635}}{{wob ref|5838}}{{wob ref|6806}} They succeeded in their attempt and the end result was [[Clod]]. Jewels would continue their relationship through Clod.{{wob ref|6806}}
 
   
 
=== The Pahn Kahl Rebellion ===
 
=== The Pahn Kahl Rebellion ===
  +
{{for|Pahn Kahl rebellion}}
   
 
==== Vahr's Rebellion ====
 
==== Vahr's Rebellion ====
   
Prematurely another Pahn Kahl, [[Vahr]], began their own rebellion. He had spent a decade getting the contacts needed for it{{book ref|wb|31}}{{wob ref|6020}} and had persuaded his fellow workers to grant him their breaths so that he could grow in power. They did so and the influx of breaths from fellow like minded people made him even more dedicated to the cause.{{wob ref|4633}} Vahr quickly rose up as a hero of the people and he got to work on creating an army to attack Hallandren.{{book ref|wb|1}}{{book ref|wb|19}} Along the way he received help from other nations worried about Hallandren,{{wob ref|6020}} including Idris,{{book ref|wb|17}} and various crime lords in [[T'Telir]].{{book ref|wb|31}}
+
Another Pahn Kahl, [[Vahr]], prematurely began his own rebellion against Hallandren. He had spent a decade getting the contacts needed for it{{book ref|wb|31}}{{wob ref|6020}} and had persuaded his fellow workers to grant him their Breaths so that he could grow in power.{{wob ref|4633}} Along the way, Vahr received help from other nations worried about Hallandren,{{wob ref|6020}} including Idris,{{book ref|wb|17}} and various crime lords in [[T'Telir]].{{book ref|wb|31}}
 
Fearing it would draw too much attention to his own efforts Bluefingers leaked Vahr's location to the Hallandren authorities and had him arrested.{{wob ref|6983}} As a result Vahr was apprehended and the rebellion fell apart. The allies Vahr had recruited didn't truly care for his cause and so with his arrest the movement stopped.{{book ref|wb|19}} The Kingdom of Idris was displeased with this as they had hoped that the rebellion would have taken attention away from them for a time, instead they found even more focus was put on them than ever before as Hallandren grew paranoid about its potential enemies. In order to stave off a potential war king Dedelin moved to fulfill his contract with [[Susebron]] but hesitated to send [[Vivenna]]. It was worried that if they sent her the court of Gods could use her as a hostage and Dedelin was too attached to Vivenna in order to sacrifice her. Instead it was decided that it would be better to send [[Siri]] to fulfill the contract.{{book ref|wb|1}}
 
   
 
{{image|Warbreaker Prologue by CarloswkArt.jpg|side=right|height=200px|[[Vasher]] stealing Vahr's [[Breath]] before killing him}}
 
{{image|Warbreaker Prologue by CarloswkArt.jpg|side=right|height=200px|[[Vasher]] stealing Vahr's [[Breath]] before killing him}}
   
 
Fearing this rebellion would draw too much attention to his own efforts, Bluefingers leaked Vahr's location to the Hallandren authorities and had him arrested.{{wob ref|6983}} Without his leadership, the rebellion fell apart.{{book ref|wb|19}} The Kingdom of Idris had hoped that this rebellion would take attention away from them for a time; instead, they found even more focus was put on them than ever before as Hallandren grew paranoid about its potential enemies. In order to stave off a potential war, King Dedelin moved to fulfill his contract with [[Susebron]]. However, he hesitated to send [[Vivenna]] and ended up sending [[Siri]] in her place.{{book ref|wb|1}} [[Vasher]] took advantage of Vahr's arrest by persuading Vahr to grant him his Breaths so that Hallandren would not gain them. He killed Vahr in return for the gift.{{book ref|wb|prologue}}
Hearing of Vahr's arrest [[Vasher]] saw he had a chance to get another large influx of breath and so set out to contact him. Vasher picked a fight at a bar and punched a priest, landing him in the God King's jail awaiting execution, he then took this chance to break out of his cell and persuaded Vahr to grant him his breaths so that Hallandren would not gain them, in return he promised to kill Vahr so that he could not be tortured for additional information.{{book ref|wb|prologue}}
 
   
==== Blue Fingers's Manipulation ====
+
==== Bluefingers' Manipulation ====
   
  +
By this time VaraTreledees had renamed himself Denth and began working for Bluefingers to help cause the war.{{wob ref|6723}} He corrupted [[Lemex]], an Idrian spy,{{book ref|wb|43}} and went to meet Vivenna, who went to [[T'Telir]] after her sister, in his place. He and his [[Denth's crew|crew]] managed to gain her trust. Convincing her that he was on his side, Denth managed to kidnap her without her realizing it.{{book ref|wb|10}}
Angry and feeling betrayed that her mission in life was taken from her Vivenna left Idris with [[Parlin]] and quickly left home in order to head to T'Telir.{{book ref|wb|2}} She used her sister as her motivation to do this but this was only an excuse.{{wob ref|7283}} Siri herself grew annoyed and angry at her fathers choice and soon arrived at the Court of God's and was sent to meet the God King, [[Susebron]], immediately. During the preparations she met Blue Fingers who immediately began manipulating her into not talking to the God King or anyone else lest she be executed.{{book ref|wb|6}}{{wob ref|6723}} It was his plan to turn her to his own end and use her to inspire rebellion among those living in the Idrian slums.{{wob ref|6723}} As part of this Siri is also told by Bluefingers that she has no duties to fill her day leaving her with nothing to do each day other than stew with her thoughts.{{book ref|wb|8}}
 
 
{{image|Wedding Night Siri by Dan dos Santos.jpg|side=left|height=250px|Kneeling in front of [[Susebron]]}}
 
 
By this time Denth had begun working for Bluefingers{{wob ref|6723}} and as per his orders worked to cause the war. As part of this effort he made contact with [[Lemex]] and had him assist his own schemes. Over time Lemex grew increasingly reluctant to help and Denth decided it was time to kill him off with poison.{{wob ref|6795}} After poisoning him they intercepted a message from Vivenna to Lemex about her mission to save Siri and seizing their chance Denth and Tonk Fah went to meet her. During this initial meeting he gained her trust and had her meet Lemex in his final moments where he was in a delirious state. Not wanting to reveal his true nature Denth lied to her and claimed Lemex was dying due to disease.{{wob ref|7283}}{{book ref|wb|10}} Denth considered it important to take Lemex's breath for his own and attempted to subtly manipulate her into giving them to him.{{wob ref|6720}}{{book ref|wb|10}} Unexpectedly however Lemex in a moment of sanity granted them to Vivenna, Vivenna due to her beliefs was horrified with this and wanted to remove the additional breaths but Denth lied and claimed there was no way to do so.{{wob ref|7293}}{{book ref|wb|13}}
 
 
Siri meanwhile continued to be manipulated by Bluefingers who convinced her that there were those conspiring against her in the court. She believes him and begins to grow more concerned about her situation as increasingly annoyed with the God King.{{book ref|wb|11}} At the same time those in the court did grow worried due to believing that the decision to send Siri was a pre-planned move on the part of Idris instead of a last second decision.{{book ref|wb|7}}{{book ref|wb|12}} Concerned, and herself being manipulated by Bluefingers, [[Blushweaver]] went to try and persuade [[Lightsong]] as well as the other gods about the threat Siri could pose to the court of Gods and the need for them to prepare in the face of war.{{book ref|wb|7}}
 
   
 
{{quote
 
{{quote
|You should watch yourself, child. Not all here in the palace is as it seems.
+
|You should watch yourself, child.
  +
Not all here in the palace is as it seems.
|Bluefingers to [[Siri]].{{book ref|wb|11}}
+
|[[Bluefingers]] to [[Siri]]{{book ref|wb|11}}
|side=right|size=300px
 
}}
 
 
Denth and his team persuade Vivenna into trusting them further by claiming they have a contract that they intend to honor.{{book ref|wb|13}} The pair learned of Vivenna's goal and state that while they can't help her with that task they can get her in contact with people who could.{{book ref|wb|13}} They leave her to visit the Court of Gods with Parlin while they search Lemex's house. She is tailed by Jewels{{wob ref|6731}} and attends at the same time Siri is to be presented to the court.{{book ref|wb|14}}{{book ref|wb|15}} Vivenna feels distrubed at the sight of Siri, believing her choice of dress to be something forced upon her rather than her own choice, and goes to leave but stays when she realizes the court is debating whether they should go to war against Idris or not.{{book ref|wb|15}}{{book ref|wb|16}} Two clear sides form in the debate with Blushweavers priest moving to argue that a war is needed. Lightsong grows uneasy at this due to recent visions he has been having about T'Telir burning.{{book ref|wb|16}}
 
 
{{image|First Glimpse of the God King by Howard Lyon.jpg|side=right|height=250px}}
 
 
Upon returning to Lemex's house Denth and his team showed Vivenna a series of letters between Lemex and her father showing his long time work against Hallandren in order to further gain her trust.{{book ref|wb|17}} Vivenna agrees with her fathers conclusion that war is inevitable and decides to use the mercenaries to undermine Hallandren.{{book ref|wb|17}} Despite seemingly entertaining her own plans to prevent the war Denth in actuality undermined or cancelled her plans when she wasn't paying attention and manipulated her into worsening the situation and supporting his pre-existing plans.{{wob ref|6960}}{{wob ref|6795}}{{book ref|wb|19}} He also learns from Jewels that Vasher is in T'Telir.{{book ref|wb|19}} Around this time King Dedelin had soldiers sent to Hallendran in order to try and retrieve Vivenna but Denth and Tonk Fah killed them all and hid the bodies in the basement of their safehouse where Vivenna was not allowed to enter.{{wob ref|7284}}
 
 
As part of his plan Bluefingers told Vasher about the secret tunnels under the Royal Court in the hope that it would help further worsen tensions if Vasher killed guards during the process. Denth had told Bluefingers about Vasher and his past and as a result Bluefingers presumed Vasher wanted to cause another war between Hallandren and Idris. He is mistaken and Vasher instead uses the information to conclude that a coup is being planned against the court, as well this it is Denth who kills a guard trying to reach Vasher.{{wob ref|6802}}{{wob ref|6955}} Siri meanwhile learned that Susebron lacked a tongue and was unable to speak.{{book ref|wb|20}}{{book ref|wb|24}} She learns that his knowledge of the world all stems from a childrens book that his mother read to him as a child, as a result he doesn't understand much about the world. Siri concluded that he is nothing more than a figure head for the priests and works to try and protect him as well as herself.{{book ref|wb|20}}{{book ref|wb|24}}
 
 
Lightsong began to realise the other Gods of the court all saw Idris as a threat and were seriously considering the prospect of a war.{{book ref|wb|22}} Seeing this he decides it is important to prevent the war and agrees to help Blushweaver, together they both have a meeting with Mercystar where Lightsong learns about the dead guard. Curious he decides to begin investigating.{{book ref|wb|23}} Along the way he begins to piece together what happened and also gains the Lifeless codes of Allmother.{{book ref|wb|26}} Through his efforts he and Blushweaver gain the commands of all the Lifeless armies.{{book ref|wb|30}}
 
 
{{sidequote
 
| Do you know what I hate most about being a mercenary, princess?
 
|[[Denth]] to [[Vivenna]].{{book ref|wb|35}}
 
 
|side=left|size=300px
 
|side=left|size=300px
 
}}
 
}}
   
  +
Siri's arrival at the Court of Gods created a different set of worries. It was speculated by some that the last-second swap may have been planned from the start and that deferring to the Idrian monarchy actually undermined their authority rather than strengthened it.{{book ref|wb|7}}{{book ref|wb|12}} It was Bluefingers' original plan to use Siri to persuade the Idrians within the city that a rebellion was needed, but he changed his plans once he learned that Denth had kidnapped Vivenna and was using her to do the same thing. He decided it was best to kill Siri instead to further anger the Idrians.{{wob ref|6723}}
Vivenna meanwhile made contact with the criminal gangs of the city that Vahr used to be working with and tries to persuade them to help her own effort. She leaves the meeting disappointed in their lack of dedication to Idris or Austerism.{{book ref|wb|28}}{{book ref|wb|31}} Seeing the success she is having Bluefingers changes his plans and realises he no longer needs Siri to inspire the Idrian's to rebel, instead he decides it would be better to have Siri die in order to show how depraved Hallandren is.{{wob ref|6723}} Vivenna also finds bodies left behind by Vasher after he murders some of Denth's men, Denth shows her these as prove of how dangerous Vasher truly is.{{book ref|wb|29}} She ends up in an argument with Parlin when she discovers he has fallen in love with Jewels.{{book ref|wb|33}} Angry Vivenna parted from the others and was kidnapped by Vasher.{{book ref|wb|33}} When Parlin announced their love to Jewels he was rejected and went to return to Idris. Before he could leave however Denth discovered that Vivenna was missing and concluded that Parlin had something to do with it, as a result they tied him up and tortured him for information.{{book ref|wb|35}} Denth left Tonk Fah alone with Parlin and Tonk Fah ended up killing him while tormenting him.{{wob ref|7284}} This annoyed Denth greatly but he was more concerned with where Vivenna had disappeared to and focused his efforts on finding her.{{wob ref|7284}} Before they could return Vivenna returned to the safehouse and explored the basement trying to find the others, Tonk Fah hid from her view, along the way she discovered the corpses of her fathers soldiers and Tonk Fah's pets.{{wob ref|7284}}{{book ref|wb|35}} By the time Denth and Jewels returned it was too late and Vivenna discovered their true nature.{{wob ref|7284}}{{book ref|wb|35}} She escaped from them all and wandered off to hide in the city as a [[Drab]].{{book ref|wb|37}}
 
   
  +
While pretending to entertain Vivenna's plans to prevent the war, Denth in actuality undermined or canceled her plans when she wasn't paying attention and instead did what he could to worsen the situation and support his preexisting plans.{{wob ref|6960}}{{wob ref|6795}}{{book ref|wb|19}} Denth's efforts ultimately fell apart when he was forced to kill a [[Parlin|friend]] of Vivenna's and she discovered his corpse as well as the bodies of the soldiers sent by her father.{{wob ref|7284}}{{book ref|wb|35}} She quickly worked out their true intentions and escaped the crew.{{book ref|wb|35}}
==== The Rebellion ====
 
   
 
{{sidequote
 
{{sidequote
Line 178: Line 147:
 
|side=right|size=300px
 
|side=right|size=300px
 
}}
 
}}
 
==== The Rebellion ====
   
  +
Vivenna was saved by Vasher, who discovered how she had been tricked by Denth. Together, they both did what they could to prevent the war by talking to the Idrians{{book ref|wb|43}} and rescuing the [[Misel|child]] of a [[Nanrovah|head priest]] that Denth had kidnapped as blackmail.{{book ref|wb|49}} Their efforts were not enough, however, and the push for war was still taking place.{{book ref|wb|50}} The priests feared that the vote would come to pass and went to protect Siri from a potential riot.{{wob ref|7369}}{{book ref|wb|50}} Seeing the unexpected vote of [[Lightsong]] and the sudden increased security for Siri, Bluefingers panicked and moved to cause the rebellion that day.{{wob ref|7369}}
The day before the rebellion Siri was put under more pressure from Treledees in order to produce an heir making her grow more suspicious of his intentions.{{book ref|wb|40}} Lightsong also manages to obtain [[Allmother]]s lifeless commands meaning that between him and Blushweaver they have complete control over the armies of Hallandren.{{book ref|wb|42}}{{book ref|wb|47}} Vivenna meanwhile is rescued by Vasher who discovers how she has been tricked by Denth and explains how he is trying to cause the war to Vivenna, together they move to the Idrian slums and work to try and encourage people to not partake in the war.{{book ref|wb|43}} Susebron and Siri decide among themselves that the best option for them is to have the God King assert his authority with the priests and move to do so.{{book ref|wb|48}} Vasher and Vivenna also realise that Denth kidnapped one of the priests, Nanrovah, daughter and have been holding her hostage in order to make them argue to incite the war. They go rescue the child and convince Nanrovah to argue against the war movement now but find it is too late.{{book ref|wb|49}}{{book ref|wb|50}}
 
 
Nanrovah keeps to their word and argues against the war but their opinion is not a popular one at this time and their switch in rhetoric too sudden.{{book ref|wb|50}} During the debate it is noted that Siri was not at the Court of Gods, this is because Siri was escorted away from those dressed as priests and not allowed out in public.{{book ref|wb|50}} Siri believes this is because the priests have finally turned against her but in actuality they have grown concerned about a potential riot and are moving to try and protect her from the expected violence.{{wob ref|7369}} The vote on whether there is to be a war or not falls onto Lightsong but he abstains from the vote.{{book ref|wb|50}} Both these events panics Bluefingers and he decides now is the time to strike, her orders Blushweaver to be taken and for the rebellion to begin.{{wob ref|7369}}
 
   
 
{{image|Vasher by Connor Chamberlain.jpg|side=left|width=270px|[[Vasher]] using Awakening}}
 
{{image|Vasher by Connor Chamberlain.jpg|side=left|width=270px|[[Vasher]] using Awakening}}
   
  +
He immediately sent his mercenaries to go and kill the guards outside of Siri's door and replace them.{{wob ref|7376}} At the same time, he had Denth go and capture Vasher, who had just broken into the God King's palace in the hopes of preventing the war.{{book ref|wb|51}}{{book ref|wb|53}} During the growing conflict, the rebels managed to kill [[Blushweaver]], capture the God King, get all of the Lifeless Commands, and order the army to go attack and kill the Idrians.{{book ref|wb|53}} The priesthood saved Siri and [[Susebron]] from the conflict and sent them to Bluefingers for their evacuation.{{wob ref|7384}}{{book ref|wb|54}}
Later that day Vasher decides to break into the God Kings palace in the hope of preventing the war, along the way however he is apprehended by Denth's mercenaries and begins to be tortured by him.{{book ref|wb|51}}{{book ref|wb|53}} While this is taking place his mercenaries have also moved, killed and replaced the priests outside Siri's door.{{wob ref|7376}} The Priests realised something was happening and went to rally their own forces, they are still convinced however that this is because of the vote about the potential war and not Pahl Kahl rebels.{{wob ref|7376}} As this is happening Lightsong decides to go down into the tunnels beneath T'Telir in order to investigate what is happening.{{book ref|wb|52}} Along the way he discovered that Blushweaver had been captured and went to save her but was captured himself. Denth's forces already got the lifeless commands from Blushweaver and then attempted to pressure Lightsong to hand over his lifeless controls but he refuses until they go and execute Blushweaver.{{book ref|wb|53}} The rebels also managed to take Suesbron and goes to execute him, before they can do so however Lightsong gives up his Divine Breath in order to return Suesbron's tongue to him.{{book ref|wb|55}}
 
   
During the chaos Tredeles goes to save Siri and moves to evacuate her from the palace, before she is taken away to 'safety' by Bluefingers she realises the truth but it is too late, in the battle Tredeles dies.{{wob ref|7384}}{{book ref|wb|54}} The Lifeless are sent out of T'Telir in order to attack Idris and Siri is sent away by Bluefingers in order to be executed.{{book ref|wb|55}} Meanwhile Vasher is released by Vivenna and goes to duel Denth,{{book ref|wb|56}} while dueling Denth Vasher used the same method that killed Arsteel on him and won.{{wob ref|7469}}{{book ref|wb|57}} With his newly returned tongue Suesbron also manages to save Siri and apprehends Blue Fingers.{{book ref|wb|57}} In the aftermath Vasher reveals himself as Peacegiver to the public and grants Suesbron control of the D'Denir celabrin so that they can go destroy the lifeless armies.{{book ref|wb|58}}
+
Lightsong used his divine Breath to return Susebron's tongue to him; with full access to his Breath, Susebron quickly turned the tide of the battle, saved Siri, and apprehended Bluefingers.{{book ref|wb|55}}{{book ref|wb|57}} In the immediate aftermath, Vasher revealed himself as Peacegiver to the public and granted Susebron full control of the D'Denir Celabrin so that they could go destroy the Lifeless armies and prevent a slaughter in Idris.{{book ref|wb|58}}
   
 
=== After the Rebellion ===
 
=== After the Rebellion ===
   
 
Following the death of Denth, his crew went to make contact with [[Yesteel]], who resided in one of the kingdoms north of the mountains.{{wob ref|7357}} Yesteel himself became intent on re-forging the kingdoms of [[Huth]] and [[Kuth]]; hearing of this, Vasher and Vivenna decided to go north to stop him.{{wob ref|7357}}{{book ref|wb|epilogue}}
{{sidequote
 
|There were five of us. Me, Denth, Shashara, Arsteel, and Yesteel. It looks like Yesteel has resurfaced, finally.
 
|Vasher to Vivenna{{book ref|wb|epilogue}}
 
|side=right|size=300px
 
}}
 
   
  +
Over many years, their mastery over Awakening and technology advanced significantly, such as creating Awakened circuitry that responds to the Connection of its user to predict text.{{book ref|tress|15}}
Following the death of Denth [[Tonk Fah]] and [[Jewels]] went to make contact with [[Yesteel]] who resides in one of the kingdoms north of the mountains.{{wob ref|7357}} Without Denth to guide him Tonk Fah grew more violent while Jewel's hoped that Yesteel knew of a way to restore Artsteel's memories and personality.{{wob ref|7471}} Yesteel himself became intent on reforging the kingdoms of [[Huth]] and [[Kuth]] using the secret to create Nightblood like weapons.{{wob ref|7357}}{{book ref|wb|epilogue}}
 
   
 
== Cosmere ==
 
== Cosmere ==
The [[Shard]] [[Endowment]] has been confirmed to be present on Nalthis.{{wob ref|5943}} This has had the effect that every human born on Nalthis is born with one [[Breath]], the source of energy for [[Awakening]] and Returning. Endowment is related to the [[tears of Edgli|flowers]] which grow around T'Telir, the capital city of Hallandren.{{wob ref|5515}} Endowment has been known to revive recently deceased people, awarding them a single [[Divine Breath]] under the requirement that they consume a normal Breath once a week to stay alive. It is believed, and confirmed for at least three characters,{{book ref|wb|57}}{{wob ref|7354}}{{wob ref|7476}} that all [[Returned]] come back to fulfill some divine goal. It is unknown what Endowment's purpose is, or how long she has been doing this. ''Warbreaker'' accounts for only a brief history, which mentions [[Vo]] as being the "first Returned", according to the [[Idris]] religion.
+
The [[Shard]] [[Endowment]] has been confirmed to be present on Nalthis.{{wob ref|5943}} This has had the effect that every human born on Nalthis is born with one [[Breath]], the source of energy for [[Awakening]] and Returning. Endowment is related to the [[tears of Edgli|flowers]] which grow around T'Telir, the capital city of Hallandren.{{wob ref|5515}} Endowment has been known to revive recently deceased people, awarding them a single [[Divine Breath]] under the requirement that they consume a normal Breath once a week to stay alive. It is believed, and confirmed for at least three [[Returned]],{{book ref|wb|57}}{{wob ref|7354}}{{wob ref|7476}} that all Returned come back to fulfill some divine goal. It is unknown what Endowment's purpose is, or how long she has been doing this.
  +
  +
Nalthians are aware of perpendicularities and wish for them to be used for trading purposes.{{book ref|mb7|39}}
  +
  +
Nalthian Awakened technology has spread across the Cosmere to some degree, and can be seen on other planets, such as [[Lumar]].{{book ref|tress|15}} The trading of Breaths are looked down upon by others in the cosmere.{{book ref|tsm|13}}
   
 
== Trivia ==
 
== Trivia ==
 
* Nalthians know what [[dragon (cosmere)|dragons]] are.{{wob ref|1346}}
 
* Nalthians know what [[dragon (cosmere)|dragons]] are.{{wob ref|1346}}
* [[Nazh]] finds Nalthis too colourful.{{wob ref|14941}}
+
* [[Nazh]] finds Nalthis too colorful.{{wob ref|14941}}
   
 
== Notes ==
 
== Notes ==
Line 213: Line 181:
 
[[category: Nalthis| ]]
 
[[category: Nalthis| ]]
 
[[category: list articles]]
 
[[category: list articles]]
  +
[[es:Nalthis]]

Latest revision as of 22:49, 16 April 2024

Nalthis
Nalthis closeup.jpg
Shards Endowment
Investitures Awakening
System Nalthian system
Universe Cosmere
This page or section needs to be updated with new information for The Lost Metal and Rhythm of War!
Be aware that in its current state, it may not include all additional content yet.

Nalthis is a planet in the Nalthian system of the cosmere. The Shard Endowment resides there.[1] It is inhabited by humans and has a number of states, including Idris and Hallandren. A person from Nalthis is called a Nalthian.

A single moon named Rrendos orbits the planet.[2][3]

Nations[edit]

Historical[edit]

Current[edit]


The known world contains dozens of kingdoms.[5]

Geography and Ecology[edit]

The geography and ecology of Nalthis is largely unknown. Hallandren is unique in the known world of Nalthis as being the only place that Tears of Edgli will grow, as well as being the only known jungle climate.[6] The growth of plants in this region is partly helped by Investiture, much like the Elendel Basin.[7] To Hallandren's east,[8] there is an inland sea that features several islands.[9] At least a third of the coastline is controlled by Hallandren, which has its capital city built abutting the water.[10] The area suffers frequent earthquakes.[11]

There are mountains north of Hallandren, as well as toward the sunrise; those to the north are controlled by Idris.[5][12] These contain the only known copper mines in the world.[13] Further nations can be found north of those mountains. To the south of Hallandren is Pahn Kahl.[12] Elephants and zebras are said to be exotic creatures from "the south." Whether this means they come from southern Hallandren or south of Hallandren is unclear.[14] The Hallandren jungle is inhabited by panthers, parrots, monkeys, and crocodiles.[6][15][14] The Hallandren people have access to fine wines, sweet potatoes, figs, nuts, and garlic, among other foods; it is unknown, however, how much grows in the area and how much is imported.[16][17] The Bright Sea is full of life, including many sorts of mussels, fish, and tentacled creatures.[18][19][20]

Unlike Roshar, Nalthis experiences active plate tectonics.[11]

History[edit]

Early History and Mythology[edit]

Now, you may wonder why I must travel back so far. Should I not speak of the Manywar, of the shattering of kingdoms, of the five scholars, of Kalad the Usurper and his phantom army? Those are the events we focus upon, the ones men know best. To speak only of them, however, ignores the history of three hundred years that led up to them.

Hoid on the history of Nalthis[6]

Nalthis was created at an unknown date, but it is not old enough to have had fossils form on it.[21] The system was settled by Endowment, who remains the sole Shard in the system.[22] Humans on Nalthis were directly created by Endowment at an unknown point after the Shattering.[23] A Perpendicularity formed on the world, and near it the Tears of Edgli began to grow.[24]

Early in its history the nation of Chedesh dominated the world, and their sailors eventually reached the area that would later become known as Hallandren. The region was already inhabited by the Pahn Kahl, but they were dismissed as not a 'true' nation. While there the Chedens discovered the Tears of Edgli for the first time. As the nation explored this new continent, they headed northwards; one Cheden died during the trip and became the first Returned. Remembered by the title "the First Returned", Vo declared the Five Visions and then died a week later. The men on his ship received his message and founded the kingdom of Hanald. They chose Vo's wife as the first monarch, beginning the Idrian royal line. This new kingdom quickly grew lucrative due to the Tears of Edgli, and their monopoly on the dyes allowed them to become a powerful economic force.[6]

For most of their history the inhabitants of the planet were unaware of the art of Awakening. The death of Vo helped begin exploration into this art, which was only discovered some four centuries prior to the events of the Pahn Kahl rebellion.[6]

The Manywar[edit]

Prelude to the Manywar[edit]

Austrism was the predominant religion of Hanald when it was founded, and the Idrian royal family itself followed it.[25] At the same time the Cult of the Returned formed and began to worship the Returned, believing that each individual had been sent from Austre in order to fulfill a mission. They were the individuals who discovered, maintained, and named Warbreaker the Peaceful[26] and Glorysinger.[27]

Three hundred years after the arrival of Vo,[6] these Returned would be renamed as Talaxin and Shashara respectively and joined with other Returned[28] Arsteel, Yesteel, and VaraTreledees to form the Five Scholars. The years preceding the Manywar were ones of quick discovery about Awakening led by the Scholars.[6] Beyond this, some of them became worldhoppers.[29] Their discoveries about Awakening and their exploration of the cosmere cemented the legacy of these Nalthians as early scholars of the cosmere by those at Silverlight.[30]

Tensions between Hanald and its neighbors began to grow due to a wide variety of factors, including Hanald's ready supply of dyes and the discovery of how to Awaken Lifeless with a single Breath instead of fifty.[6] In addition to this doubling the size of many armies, the use of ichor-alcohol made the already durable Lifeless even stronger and longer lasting.[26] The situation worsened even more when Shashara revealed both secrets to the entire world, allowing every nation to benefit.[20]

I get out of hand, Vasher? Me? When's the last time I started a war? Slaughtered tens of thousands?

Denth to Vasher about his past[20]

The Events of the Manywar[edit]

Despite the increase in tensions, however, the Manywar was not properly triggered by any one of these factors. Instead, a Returned had a vision about an upcoming war and told Talaxin about it,[6] who in turn spread the news to those in the nation of Hanald. The Idrian monarchy refused to begin a preemptive war against their neighbors, so Talaxin sparked a rebellion against them and deposed their government.[25][31] Talaxin rose to power as Kalad the Usurper and ordered preemptive strikes against the kingdoms of Kuth and Huth to the north of Hanald.[6]

In response to this, several nations joined Kuth and Huth to form a coalition known as the Pahn Unity in order to oppose Hanald.[26] The Five Scholars broke up, taking different sides in the war.[6]

I wanted to stop it. But by the time I realized what was happening, it had gone too far. It had taken on a life of its own.

—Vasher on the Manywar[32]

As the first real conflict where Awakening and the Lifeless were put to actual use on the battlefield, the war was one of Nalthis' most deadly conflicts.[33][20] As the war waged, more advancements were made in the art of creating Lifeless and other Awakened objects; this made the fighting worse and worse. During this time period, Kalad also created his infamous Phantoms.[6]

Shortly afterwards Kalad and Shashara decided to attempt to create a Shardblade, which they had seen on Roshar, using Awakening. After a period of research, the pair created the sword known as Nightblood.[34][35][36] The first battle that Nightblood was used in was the Battle of Twilight Falls, where he was wielded by Shashara. The battle served as the conclusion of the Manywar.[17] Kalad was horrified by the loss of life caused by Nightblood; because Shashara obstinately wanted to reveal the secret of the Nightblood's creation to the nations, Kalad felt he had no choice but to kill her.[27][20]

It's odd, what history does to a man. I guess people couldn't understand why I suddenly changed. Why I stopped fighting and why I brought the Phantoms back to seize control of my own kingdom. So they decided I must have been two people.

Vasher about his past[26]

Resolution of the Manywar[edit]

According to legend Kalad, called Peacegiver at that point of his life, ended the war with negotiation, but in actuality threatening to use his Phantoms played a role.[32][26] By the time the war ended, the nations of Huth and Kuth were already destroyed. Peacegiver founded the nation of Hallandren and began the lineage of the God Kings by granting them political power in the kingdom.[6] They also began to hand down his gift of Breaths to each subsequent God King.[32][25] The Cult of the Returned, now the Iridescent Tones,[26] took full power and began to manage the Court of Gods. Peacegiver dispersed his phantoms throughout the city secretly as the D'Denir Celabrin, hiding them in plain sight.[32]

The Idrian royal family did not return to Hallandren but instead remained in exile to the mountains of the north, where they formed the nation of Idris.[6] Austrism turned its back on Awakening and began to consider it an abomination, also dismissing the worship of Returned as "pagan" beliefs.[25][37][38] The nation of Tedradel would continue to have an antagonistic relationship with Hallandren from that time.[39]

After the Manywar[edit]

Your people are in a state of rebellion against the rest of the kingdom.

Treledees to Siri[13]

In the three hundred years following the Manywar, the kingdom of Hallandren prospered under its new government, although over time corruption seeped in.[6][40] Relations between Hallandren and Idris worsened over the years, as the northern passes Idris had control over were very tempting targets for Hallandren. The region was viewed as a rebellious province by the Court of Gods and not a true nation.[39] Despite this, Idris remained powerful, with many allies north of the mountains.[41] In order to try and maintain good relations, King Dedelin negotiated a treaty whereby his eldest daughter would be sent to the Court once she was of age in order to introduce the royal bloodline to the God Kings and further legitimize their authority. This was accepted by the Court.[39]

Over the centuries the control and subjugation of the Pahn Kahl people grew worse. Their oppression over time reached the stage in which many presumed its unique culture was extinct and thought that they also worshiped the Returned.[16][42] As the years went on, its people grew tired of their position in Hallandren society and the few lowly jobs they were offered.[12][43] Talks of a rebellion began to spread, and the Pahn Kahl began passing on their positions to other Pahn Kahl citizens in order to maintain their control in the Court of Gods.[44] A Pahn Kahl named Bluefingers began to set in motion a plan to overthrow the Hallandren government. His hope was to incite a war between Hallandren and Idris and use the resulting chaos to allow Pahn Kahl to rise up in society.[45]

The Pahn Kahl Rebellion[edit]

Vahr's Rebellion[edit]

Another Pahn Kahl, Vahr, prematurely began his own rebellion against Hallandren. He had spent a decade getting the contacts needed for it[46][47] and had persuaded his fellow workers to grant him their Breaths so that he could grow in power.[48] Along the way, Vahr received help from other nations worried about Hallandren,[47] including Idris,[49] and various crime lords in T'Telir.[46]

Vasher stealing Vahr's Breath before killing him

Fearing this rebellion would draw too much attention to his own efforts, Bluefingers leaked Vahr's location to the Hallandren authorities and had him arrested.[50] Without his leadership, the rebellion fell apart.[51] The Kingdom of Idris had hoped that this rebellion would take attention away from them for a time; instead, they found even more focus was put on them than ever before as Hallandren grew paranoid about its potential enemies. In order to stave off a potential war, King Dedelin moved to fulfill his contract with Susebron. However, he hesitated to send Vivenna and ended up sending Siri in her place.[39] Vasher took advantage of Vahr's arrest by persuading Vahr to grant him his Breaths so that Hallandren would not gain them. He killed Vahr in return for the gift.[52]

Bluefingers' Manipulation[edit]

By this time VaraTreledees had renamed himself Denth and began working for Bluefingers to help cause the war.[53] He corrupted Lemex, an Idrian spy,[54] and went to meet Vivenna, who went to T'Telir after her sister, in his place. He and his crew managed to gain her trust. Convincing her that he was on his side, Denth managed to kidnap her without her realizing it.[55]

You should watch yourself, child.

Not all here in the palace is as it seems.

Siri's arrival at the Court of Gods created a different set of worries. It was speculated by some that the last-second swap may have been planned from the start and that deferring to the Idrian monarchy actually undermined their authority rather than strengthened it.[31][8] It was Bluefingers' original plan to use Siri to persuade the Idrians within the city that a rebellion was needed, but he changed his plans once he learned that Denth had kidnapped Vivenna and was using her to do the same thing. He decided it was best to kill Siri instead to further anger the Idrians.[53]

While pretending to entertain Vivenna's plans to prevent the war, Denth in actuality undermined or canceled her plans when she wasn't paying attention and instead did what he could to worsen the situation and support his preexisting plans.[57][58][51] Denth's efforts ultimately fell apart when he was forced to kill a friend of Vivenna's and she discovered his corpse as well as the bodies of the soldiers sent by her father.[59][15] She quickly worked out their true intentions and escaped the crew.[15]

When this is through, Princess, Idris will fight until either it or Hallandren is destroyed.

The Rebellion[edit]

Vivenna was saved by Vasher, who discovered how she had been tricked by Denth. Together, they both did what they could to prevent the war by talking to the Idrians[54] and rescuing the child of a head priest that Denth had kidnapped as blackmail.[60] Their efforts were not enough, however, and the push for war was still taking place.[61] The priests feared that the vote would come to pass and went to protect Siri from a potential riot.[62][61] Seeing the unexpected vote of Lightsong and the sudden increased security for Siri, Bluefingers panicked and moved to cause the rebellion that day.[62]

Vasher using Awakening

He immediately sent his mercenaries to go and kill the guards outside of Siri's door and replace them.[63] At the same time, he had Denth go and capture Vasher, who had just broken into the God King's palace in the hopes of preventing the war.[64][20] During the growing conflict, the rebels managed to kill Blushweaver, capture the God King, get all of the Lifeless Commands, and order the army to go attack and kill the Idrians.[20] The priesthood saved Siri and Susebron from the conflict and sent them to Bluefingers for their evacuation.[65][43]

Lightsong used his divine Breath to return Susebron's tongue to him; with full access to his Breath, Susebron quickly turned the tide of the battle, saved Siri, and apprehended Bluefingers.[12][45] In the immediate aftermath, Vasher revealed himself as Peacegiver to the public and granted Susebron full control of the D'Denir Celabrin so that they could go destroy the Lifeless armies and prevent a slaughter in Idris.[32]

After the Rebellion[edit]

Following the death of Denth, his crew went to make contact with Yesteel, who resided in one of the kingdoms north of the mountains.[66] Yesteel himself became intent on re-forging the kingdoms of Huth and Kuth; hearing of this, Vasher and Vivenna decided to go north to stop him.[66][26]

Over many years, their mastery over Awakening and technology advanced significantly, such as creating Awakened circuitry that responds to the Connection of its user to predict text.[67]

Cosmere[edit]

The Shard Endowment has been confirmed to be present on Nalthis.[1] This has had the effect that every human born on Nalthis is born with one Breath, the source of energy for Awakening and Returning. Endowment is related to the flowers which grow around T'Telir, the capital city of Hallandren.[68] Endowment has been known to revive recently deceased people, awarding them a single Divine Breath under the requirement that they consume a normal Breath once a week to stay alive. It is believed, and confirmed for at least three Returned,[45][69][70] that all Returned come back to fulfill some divine goal. It is unknown what Endowment's purpose is, or how long she has been doing this.

Nalthians are aware of perpendicularities and wish for them to be used for trading purposes.[71]

Nalthian Awakened technology has spread across the Cosmere to some degree, and can be seen on other planets, such as Lumar.[67] The trading of Breaths are looked down upon by others in the cosmere.[72]

Trivia[edit]

Notes[edit]

  1. a b Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  2. Map of Nalthian system
  3. Warbreaker chapter 47#
  4. Tor.com Q&A with Brandon Sanderson
    Arcanum - 2011-01-10#
  5. a b Warbreaker chapter 5#
  6. a b c d e f g h i j k l m n o Warbreaker chapter 32#
  7. SpoCon 2013
    Arcanum - 2013-07-10#
  8. a b Warbreaker chapter 12#
  9. Warbreaker Annotations
    Arcanum - 2011-03-01#
  10. Warbreaker chapter 9#
  11. a b /r/books AMA 2015
    Arcanum - 2015-06-18#
  12. a b c d Warbreaker chapter 55#
  13. a b Warbreaker chapter 16#
  14. a b Warbreaker chapter 27#
  15. a b c Warbreaker chapter 35#
  16. a b Warbreaker chapter 14#
  17. a b Warbreaker chapter 26#
  18. Warbreaker chapter 22#
  19. Warbreaker chapter 40#
  20. a b c d e f g Warbreaker chapter 53#
  21. Rhythm of War chapter 15#
  22. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  23. JordanCon 2021
    Arcanum - 2021-07-16#
  24. YouTube Livestream 3
    Arcanum - 2020-01-25#
  25. a b c d Warbreaker chapter 15#
  26. a b c d e f g Warbreaker epilogue#
  27. a b Warbreaker Annotations
    Arcanum - 2010-11-16#
  28. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  29. Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  30. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  31. a b Warbreaker chapter 7#
  32. a b c d e Warbreaker chapter 58#
  33. Warbreaker Annotations
    Arcanum - 2011-04-25#
  34. Shadows of Self San Francisco signing
    Arcanum - 2015-10-09#
  35. Holiday signing
    Arcanum - 2015-12-12#
  36. San Diego Comic-Con 2015
    Arcanum - 2015-07-09#
  37. Warbreaker chapter 46#
  38. Warbreaker chapter 25#
  39. a b c d Warbreaker chapter 1#
  40. Goodreads Fantasy Book Discussion Warbreaker Q&A
    Arcanum - 2010-01-18#
  41. Warbreaker Annotations
    Arcanum - 2011-06-22#
  42. Warbreaker Annotations
    Arcanum - 2010-11-23#
  43. a b Warbreaker chapter 54#
  44. Warbreaker Annotations
    Arcanum - 2011-05-23#
  45. a b c d Warbreaker chapter 57#
  46. a b Warbreaker chapter 31#
  47. a b Warbreaker Annotations
    Arcanum - 2010-07-13#
  48. Tor.com Q&A with Brandon Sanderson
    Arcanum - 2011-01-10#
  49. Warbreaker chapter 17#
  50. Warbreaker Annotations
    Arcanum - 2010-12-14#
  51. a b Warbreaker chapter 19#
  52. Warbreaker prologue#
  53. a b Warbreaker Annotations
    Arcanum - 2010-09-07#
  54. a b Warbreaker chapter 43#
  55. Warbreaker chapter 10#
  56. Warbreaker chapter 11#
  57. Warbreaker Annotations
    Arcanum - 2010-11-28#
  58. Warbreaker Annotations
    Arcanum - 2010-10-12#
  59. Warbreaker Annotations
    Arcanum - 2010-12-22#
  60. Warbreaker chapter 49#
  61. a b Warbreaker chapter 50#
  62. a b Warbreaker Annotations
    Arcanum - 2011-04-20#
  63. Warbreaker Annotations
    Arcanum - 2011-04-25#
  64. Warbreaker chapter 51#
  65. Warbreaker Annotations
    Arcanum - 2011-06-07#
  66. a b Warbreaker Annotations
    Arcanum - 2011-03-21#
  67. a b Tress of the Emerald Sea chapter 15#
  68. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  69. Warbreaker Annotations
    Arcanum - 2011-03-21#
  70. Warbreaker Annotations
    Arcanum - 2011-07-25#
  71. The Lost Metal chapter 39#
  72. The Sunlit Man chapter 13#
  73. General Twitter 2016
    Arcanum - 2016-08-12#
  74. JordanCon 2021
    Arcanum - 2021-07-16#
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