Difference between revisions of "Ire"

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(added a few details re: connections between Ire and cognitive shadows from Threnody.)
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[[Kelsier]] finds their base in the [[Cognitive Realm]]. He is spotted by a guard and initially mistaken for a [[cognitive shadow]] from [[Threnody]]. The Ire engage a device to detect shadows from [[Threnody]], and reveal that they have forces on [[Threnody]]'s border.{{msh ref|5|2}}
 
[[Kelsier]] finds their base in the [[Cognitive Realm]]. He is spotted by a guard and initially mistaken for a [[cognitive shadow]] from [[Threnody]]. The Ire engage a device to detect shadows from [[Threnody]], and reveal that they have forces on [[Threnody]]'s border.{{msh ref|5|2}}
   
[[Kelsier]] steals a device from them which is capable of influencing a [[shard]] during ascension.{{msh ref|5|3}} [[Alonoe]] meant to use the device to become the next holder of [[Preservation]].
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[[Kelsier]] steals a device from them which is capable of influencing a [[shard]] during ascension.{{msh ref|5|3}} [[Alonoe]] meant to use the device to become the next [[vessel] of [[Preservation]].
   
 
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Revision as of 14:49, 7 January 2018

The Ire (pronounced eye-ree) are a group of Elantrian worldhoppers from Sel who have constructed a castle in the Cognitive Realm between worlds.[1] The Aon Ire, presumably their namesake, means age or time.[2] They are mostly or completely bald, have dark, silvery skin, and glow slightly.[3]

Kelsier finds their base in the Cognitive Realm. He is spotted by a guard and initially mistaken for a cognitive shadow from Threnody. The Ire engage a device to detect shadows from Threnody, and reveal that they have forces on Threnody's border.[3]

Kelsier steals a device from them which is capable of influencing a shard during ascension.[4] Alonoe meant to use the device to become the next [[vessel] of Preservation.

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Notes

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