Difference between revisions of "Zinkall"

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{{item
|image=Zinkallin Device.jpg
|type={{cat tag|Weapons}}
|world=Taldain
|universe=[[Cosmere]]
|books=[[White Sand]]
}}
}}{{spoilers|book=ws3}}
A '''zinkall''', plural '''zinkallin''', is a ranged weapon used by [[Dayside|Daysiders]] on [[Taldain]].
A '''zinkall''' ,plural '''zinkallin''', is a ranged weapon used by [[Dayside|Daysiders]] on [[Taldain]]. They are powered by air pressure.{{book ref|ws1|4}} A zinkall looks like a set of thin reed-like pipes held together with rope mounted on the forearm, near the wrist. Each tube contains a small arrow, that can be launched by the wielder of the zinkall by pulling a trigger above the pipes, releasing the air and firing the arrow. The arrows usually have green fletching on the back of their shafts. The exact range of a zinkall is unknown. Zinkallin are common weapons on Dayside. They are seen used by [[Kerzta|Kerztian]] warrior-priests, [[Lossand]]in [[trackt]]s, and members of [[Sharezan]]'s gang.{{book ref|ws1|4}} [[Tain]] gives [[Ais]] a defective zinkall before luring her into a trap.{{book ref|ws3|5}}
 
==Characteristics==
A zinkall looks like a set of thin reed-like pipes held together with rope. It is mounted on the forearm, near the wrist. There are usually four or five tubes, although some zinkallin may have many more.{{book ref|ws|2|review=yes}} Each tube contains a small arrow, loaded in the front, that can be launched by the wielder of the zinkall by releasing compressed air, pushing the arrow out of the tube at high speed.{{book ref|ws|part=ars}} The arrows can be carved from sandling carapace, making them [[terken]], and they usually have fletching on the back of their shafts.{{book ref|ws|4|review=yes}} A zinkall can be used in very close quarters,{{book ref|ws|4|review=yes}} and the arrows can be fired in rapid succession.{{book ref|ws|8|review=yes}} They appear to be quite accurate, although proficiency may take some practice.{{book ref|ws|12|review=yes}} The exact range of a zinkall is unknown, but they are typically used at short-range to wound an opponent, before engaging them with a sword.{{book ref|ws|part=ars}}
 
Zinkallin are common weapons on Dayside, being the preferred weapon for duels, battles, and self-defense.{{book ref|ws|part=ars}} They are seen used by [[Kerzta|Kerztian]] warrior-priests, [[Lossand]]in [[trackt]]s, and members of [[Sharezan]]'s gang.{{book ref|ws|4|review=yes}} Most users wield a single zinkall, presumably to allow the use of a melee weapon in their other hand.{{book ref|ws|part=ars}} Extra arrows can be carried in a small quiver attached to a belt or sling.{{book ref|ws|11|review=yes}} In some nations of [[Darkside]], they have been made obsolete by the discovery of gunpowder, as they lack the strength of guns.{{book ref|ws|4|review=yes}}{{book ref|ws|part=ars}}
 
==History==
Zinkallin are seen many times during the events that led to [[Kenton]] becoming [[Lord Mastrell]]. They were used by the Kerztians in their attack on the [[Diem]],{{book ref|ws|2|review=yes}} by both [[Lokmlen]] and [[Ais]] during their fight in the market,{{book ref|ws|4|review=yes}} and by several assassins who tried to kill Kenton.{{book ref|ws|8|review=yes}}{{book ref|ws|11|review=yes}}
 
[[Khrissalla]] found the weapons interesting and noted that they operated on the same basic principles as a pistol.{{book ref|ws|4|review=yes}}
 
[[Tain]] gave Ais a defective zinkall before luring her into a trap.{{book ref|ws|17|review=yes}}
 
== Notes ==
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