Difference between revisions of "Wilg"

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{{quote
|Waxillium must have Pushed, for the room shook, then rose into the air. They weren't in a room at all, but in a small boat that could detach from the main vessel.
|What, you think Wilg flies on clouds and dreams?
|[[Allik]]Marasi's expressingthoughts incredulityas at [[Marasi]]’s''Wilg'' commentlaunched{{book ref|bommb6|2220}}
}}
'''''Wilg''''' is a small [[Southern Scadrian]] airship. It is an example of a class of ships known as skimmers{{book ref|mb6|22}} and serves as a tender of the larger [[Malwish]] airship ''[[Brunstell]]''.{{book ref|mb6|20}}
 
== Appearance and Function ==
''Wilg'' is a small ship, approximately six feet wide and twice as long, with a flat bottom. It fits seamlessly into the hull of the ''Brunstell'' like a drawer in a dresser, and can be accessed through a trapdoor inside the larger ship. It can be deployed by pulling a lever that mechanically pushes it on a "shelf" out of the side of the ''Brunstell'''s hull.{{book ref|mb6|20}}{{book ref|mb6|21}} It has a seating compartment, similar to an automobile, with a glass windshield and sides open to the air. Passengers sit in a few chairs that are bolted to the floor.{{book ref|mb6|20}} Larger airships can hold skimmers from other vessels,{{book ref|mb6|30}} although it is unclear if they fit neatly into different hulls.
{{quote
|What, you think Wilg flies on clouds and dreams?
|[[Allik]]'s reaction to [[Marasi]]'s ignorance of [[ettmetal]]{{book ref|bom|22}}
}}
The ship is able to fly through the use of [[Allomancy|Allomantic]] [[steel]]. A [[Coinshot]] holds handles that are strapped to the floor and Pushes downwards on a metal plate underneath the ship to take off. Additionally, passengers use [[unsealed metalminds|Southern Scadrian medallions]] that include [[iron]] to reduce their weight, like a [[iron|Skimmer]] [[Ferring]].{{book ref|mb6|20}} Once in the air, a large fan powered by an Allomantic [[ettmetal|primer cube]] canis be activatedused to keep the ship aloft;. passengersThe adjustettmetal theiris weightactivated withusing Feruchemicala iron[[primer cube]] and is configured to control[[steel]]push the ship'sfans altitudeto make them spin.{{book Pontoonsref|mb6|20}}{{book ref|mb6|21}} Pontoon-style wings with additional fans also drop into place on the sides of the ship to provide forward thrust and steering.{{book ref|mb6|20}} The pilot has a set of levers to control the speed of each fan,{{book ref|mb6|21}} and passengers can adjust their weight with Feruchemical iron to further control the ship's altitude.{{book ref|mb6|20}} It is onlycapable intendedof hovering in place, if needed.{{book ref|mb6|23}} The ship's small size allows it to holdbe sixpushed oraround fewerby passengerswind, plusresulting theirin a fairly rough ride, and landing is particularly suppliesdifficult.{{book ref|bommb6|21}}{{book ref|mb6|31}}
 
Skimmers move slower than a train, but knowledge of local wind conditions can help pilots take efficient routes. A ship like ''Wilg'' typically carries enough ettmetal to fly for a few days; a Coinshot could theoretically Push the ship's fans to power them, but this would require a constant supply of steel.{{book ref|mb6|22}} The ship is only intended to hold six or fewer passengers, plus their supplies.{{book ref|mb6|21}} Spare medallions are typically kept on board for emergencies, including those with the powers of [[duralumin]], iron, and [[brass]].{{book ref|mb6|20}}{{book ref|mb6|28}}
The ship is able to fly through the use of [[Allomancy|Allomantic]] [[steel]]. A [[Coinshot]] holds handles that are strapped to the floor and Pushes downwards on a metal plate underneath the ship to take off. Additionally, passengers use [[unsealed metalminds|Southern Scadrian medallions]] that include [[iron]] to reduce their weight, like a [[iron|Skimmer]]. Once in the air, a large fan powered by an Allomantic [[ettmetal|primer cube]] can be activated to keep the ship aloft; passengers adjust their weight with Feruchemical iron to control the ship's altitude. Pontoons with additional fans also drop into place to provide forward thrust and steering. The ship is only intended to hold six or fewer passengers, plus their supplies.{{book ref|bom|21}}
 
== History ==
{{sidequote|side=right|size=350px
It survived the crash of the ''Brunstell'' and was used by Allik and [[Wax]]’s group to escape from the [[Set]] at the [[Dulsing]] crash site.{{book ref|bom|21}}
|I don't even speak my own [language] that well. But I’m trying. Seems like a good skill for a skimmer pilot to have, since it’s often my job to pilot Wilg and take people between ships or towers.
|Allik{{book ref|mb6|22}}
}}
In the Malwish homeland, ''Wilg'' was regularly piloted by [[Allik Neverfar]]. Its primary purpose was transporting people between larger ships and towers. Allik noted that airship crew members were expected to be more genteel than their seagoing counterparts.{{book ref|mb6|22}}
 
In {{date|342|PC}}, ''Wilg'' was aboard the ''Brunstell'' during the Malwish mission to find the [[Sovereign's temple]] led by [[Jordis]]. It survived the crash of the ''Brunstell'' and remained in the ship in [[Dulsing]]. Despite the [[Set]]'s research of ''Brunstell'', ''Wilg'' remained fully operational, and when [[Wax]] and [[Wayne]]'s team rescued [[Telsin]] and the imprisoned Allik, he led them to the hidden tender and the group was able to escape the area.{{book ref|mb6|20}}
 
During the initial journey on ''Wilg'', Wax and [[Marasi]] asked Allik about the ship's technology; they learned about ettmetal and unsealed metalminds, both previously unknown outside of Southern Scadrial.{{book ref|mb6|21}}{{book ref|mb6|22}} Telsin surreptitiously watched Allik operate the ship to make sure she knew how it worked.{{book ref|mb6|29}} Wax realized that [[Edwarn]] would be heading for the temple, and Allik piloted ''Wilg'' into the mountains, eventually landing near the temple.{{book ref|mb6|21}}{{book ref|mb6|23}} The group hoped to quickly find the [[Bands of Mourning]] and then escape on ''Wilg'',{{book ref|mb6|24}} but Edwarn and the Set found the ship and moved it closer to the temple.{{book ref|mb6|25}}{{book ref|mb6|29}} Edwarn's team was able to launch the large [[Hunter]] airship that had been abandoned at the temple site years before; Telsin scrambled to find ''Wilg'' but she was shot by Wayne.{{book ref|mb6|29}} Wax thought Jordis would want to take ''Wilg'' back to the ''Brunstell'', but when he tried to find it, he discovered that Telsin had managed to survive the shooting and flee on the skimmer.{{book ref|mb6|30}}
 
== Notes ==
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{{Mistborn|era 2}}