Difference between revisions of "Vorinism"

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(→‎Morality: Fixed the citation and changed the wording.)
m (→‎Morality: rewording the sentence)
All Vorins are expected to choose a Calling, their greatest talent, and practice it until death. Those who grow to be the very best at their Calling are chosen to join the Heralds in the fight to regain the Tranquiline Halls when they die. Their particular afterlife differs depending on the calling - those who were the very best at farming become farmers for the Heralds, those who are the greatest at battle are chosen to fight beside the Heralds, etc.{{book ref|sa1|3}}{{book ref|sa1|i|8}}{{book ref|sa1|16}}{{book ref|sa1|18}}{{book ref|sa1|28}} Those who do not achieve their greatest potential are stuck in a limbo-like eternity in a dreamless sleep, while those who do horrible things are cast into Damnation.
 
In the Alethi variety of Vorinism, fighting is considered the most important Calling, as the Almighty depends on Alethi to join the Heralds' army in their afterlife and win back the Tranquiline Halls in the afterlife.{{book ref|sa1|28}}
 
Closely tied to the concept of a Calling is Glory. A Glory is a particular attribute of the Almighty that one is supposed to emulate in the pursuit of their Calling. One typically choses their Glory alongside their Calling, as the two are supposed to work together; for example, the Calling of a warrior and the Glory of determination.{{book ref|sa1|18}}