Difference between revisions of "Vorinism"

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All Vorins are expected to choose a Calling, their greatest talent, and practice it until death. Those who grow to be the very best at their Calling are chosen to join the Heralds in the fight to regain the Tranquiline Halls when they die. Their particular afterlife differs depending on the calling - those who were the very best at farming become farmers for the Heralds, those who are the greatest at battle are chosen to fight beside the Heralds, etc.{{book ref|sa1|3}}{{book ref|sa1|i|8}}{{book ref|sa1|16}}{{book ref|sa1|18}}{{book ref|sa1|28}} Those who do not achieve their greatest potential are stuck in a limbo-like eternity in a dreamless sleep, while those who do horrible things are cast into Damnation.
 
In the Alethi variety of Vorinism, warrior is considered the highest Calling, as it leads directly to the fight to reclaim the Tranquiline Halls.{{cite}}
 
Symmetry is considered holy in Vorinism. Many names are close to symmetrical, ashowever names that are actually symmetric are looked down on as 'too holy' and blasphemous. Many Vorins are named similarly to the heralds - for example Shallan for [[Shalash]] or Kaladin for [[Kalak]].
 
=== Temples ===
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