Difference between revisions of "User:Thurin/Luthadel"

 
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'''Luthadel''' was the capital city of the [[Final Empire]] on [[Scadrial]]. It was governed by the [[Lord Ruler]] for over a thousand years. After the [[Collapse]], Luthadel became the capital city of the [[New Empire]].
 
== To do ==
*Write topography section
*Write layout section
*Extend Kredik Shaw section to include storage cavern and well of ascension
*Finis battle of Luthadel section
*Write balls section
*Go through skaa notes, see if any notes should go to another section before deleting
*Write church of the survivor section
*Write Lord Ruler section
*Write Luthadel Assembly section
*Write New Empire section
*Process minor notes
*Move most trivia in main article
*Early history, skaa rebellion, collapse, siege of Luthadel history sections
 
Done:
*Geography -> climate
*Geography -> landscape
*Geography -> architecture
*Landmarks -> Kredik Shaw (partially)
*Landmarks -> keeps
*Landmarks -> squares
*History -> capital of the New Empire
*Culture -> underground
*Politics -> Final Empire -> Steel Ministry
*Politics -> Final Empire -> Nobility
*Economy
*Organization
*Military
 
== Geography ==
{{image|Final_Empire_Map.jpg|side=right|width=400px|Map of the Final Empire}}
//Final Empire map to be replaced with the new map once it gets uploaded
{{for|Luthadel/Gallery|more images}}
[[File: Final Empire.png|thumb|right|<center><small>by [[Isaac Stewart]]</small></center>Map of the Final Empire]]
=== Topography ===
//central dominance <br>
[[File: Luthadel-color.jpg|thumb|right|<center><small>by [[Isaac Stewart]]</small></center>Map of Luthadel]]
=== Layout ===
Luthadel is built on both sides of the River Channerel. Along the river several docks are located, some of which outside the city walls.{{book ref|mb1|24}} Eight gates allow people to enter or leave the city, each of which is named after one of the eight basic Allomantic metals. The Steel Gate in the northwest is considered to be the main gate of Luthadel.{{book ref|mb1|24}} The Luthadel Garrison headquarters is located next to this gate. All eight city gates are connected by a nearly direct main road to Kredik Shaw, the imperial palace.{{map ref|Luthadel}} Most Steel Ministry canton headquarters are located near Kredik Shaw on the east side of the River Channerel, with the exception of the Canton of Finance headquarters on the west side of the River Channerel near 15th Crossroads.{{map ref|Luthadel}} The Fountain Square, located on the main road between the Steel Gate and Kredik Shaw, is one of the largest squares in the city and is where the Lord Ruler commonly performs public executions.{{book ref|mb1|26}} North of the Fountain Square is the large market on Kenton Street where many nobles go to shop.{{map ref|Luthadel}}{{book ref|mb1|17}}
The River Channerel runs straight through Luthadel.{{map ref|Luthadel}} <br>
 
Fellise acted as a small suburb-style city an hour outside of Luthadel.{{book ref|mb1|6}} <br>
Throughout the years Luthadel has expanded significantly. The presumable original city outline is still recognisable by several landmarks such as the Old Wall Bridge and the Old Wall Street.{{map ref|Luthadel}} Expansions happen every few decades and are generally cheap due to skaa labor and because stone can be imported via canal.{{book ref|mb1|19}}
Luthadel had a city wall (was the only city in the Final Empire{{book ref|mb3|25}}). Even more suburb-style cities than only Fellise.{{book ref|mb1|8}} <br>
 
Several outskirt cities function as suburbs to Luthadel.{{book ref|mb1|6}} One of these cities is Fellise, which is about an hour's drive by carriage from Luthadel.{{book ref|mb1|6}} As they are less crowded, cleaner and less strict in its observance of imperial laws, many noble families based in Luthadel also maintain a manor or villa in one of these outskirt cities.{{book ref|mb1|6}}{{book ref|mb1|8}}
 
 
 
Luthadel is the only city in the Final Empire that was allowed to have a city wall{{book ref|mb3|25}}).<br>
The Cracks: one of many skaa slums.{{book ref|mb1|10}} <br>
Commercial district was for fortunate skaa and less fortunate nobles, tried to ignore each other. Luthadel had a lot of squares, and the larger ones often had fountains.{{book ref|mb1|11}} <br>
A lot of shops at Kenton Street, also/especially for Nobles.{{book ref|mb1|17}} <br>
Sootwarrens slum. Every few decades or so, new sections were added, and the city wall expanded due to the effort of skaa labor, thanks to canals stone was cheap.{{book ref|mb1|19}} <br>
Steel gate is main city gate (actually multiple gates).{{book ref|mb1|24}} <br>
The Twists is one of the most impoverished skaa slums. A certain part of it was almost completely deserted.{{book ref|mb1|27}}) <br>
Separate sections for industry and living, even in slums.{{book ref|mb1|35}}
Around Kredik Shaw the grounds are wide and open, nothing but a flat space paved with cobblestones surrounds it. There is no outer wall around the complex, neither tree or foliage nor any building close to distract one's eyes from the disturbing architecture.{{book ref|mb1|14}}
 
Notably, the entire palace represent the entire city of Luthadel being spiked by massive metal spears.{{wob ref|4222}}
 
 
=== Creation and Early History (0-1022 FE) ===
{{for|Ascension of the Lord Ruler}}
 
Every few decades or so, new sections were added, and the city wall expanded due to the effort of skaa labor, thanks to canals stone was cheap.{{book ref|mb1|19}}
 
A major house war happens every couple of centuries, hadn't been one for a long time before the Collapse.{{book ref|mb1|6}} <br>
"hasn’t been an all-out war among the Great Houses for over a century, but the last one was devastating."{{book ref|mb1|12}} <br>
From time to time, the Lord Ruler just let house wars happen.{{book ref|mb1|26}}
 
=== Skaa rebellion (1022 FE) ===
{{for|Battle of Luthadel}}
 
// Intro, lead-up<br>
Vin and Elend (and company) left Luthadel towards Terris.
Straff's army withdraws{{book ref|mb2|50}}
Koloss start fighting even more than usual, and get enraged and attack Luthadel. Jastes Lekal abandoned them, allowing them to enrage. Clubs orders messengers away, archers to the wall, securing river grates, battalions to form positions. Once attack had started, Straff's army headed back towards Luthadel. Vin turned around back to Luthadel.{{book ref|mb2|51}}
 
// Positioning, should also go to intro <br>
// Battle at the gates
Straff's army was at the north of Luthadel, koloss army at the northeast.{{book ref|mb2|51}}
The battle started when the entirety of the koloss army charged for the Pewter Gate in the northeast, closest to their camp. The koloss had no access to real siege equipment, but some of them carried small uprooted trees to batter the gates of Luthadel, other than that their only weapons were large blades. The men defending the city met the koloss with arrows and rocks, but only the smallest koloss seemed vulnerable to them, most of them just continued to charge. In fact, the koloss picked up the rocks that were used against them and threw them back at the defenders.{{book ref|mb2|51}}
Cett's army at the west.{{book ref|mb2|53}}
 
// Battle strategy for defense, should probably go to intro <br>
Twenty thousand troops defending Luthadel. Five out of eight gates within quick reach of koloss. This means only a couple thousand guards at each gate. Divided into twenty battalions, Penrod assigned noblemen to be in charge of them but they were not necessarily capable. Clubs in charge of city defenses. One of the 'crewmembers' at each gate. Keep Venture was the main command post of the defenses. Divisiveness between Dockson leading the 'crew', and nobles in charge.{{book ref|mb2|50}}
Breeze has Soothers in nine battalions to keep their spirits up. A lot of men fighting were not older than 16.{{book ref|mb2|51}}
 
// Battle at the gates <br>
The battle started when the entirety of the koloss army charged for the Pewter Gate in the northeast, closest to their camp. The koloss had no access to real siege equipment, but some of them carried small uprooted trees to batter the gates of Luthadel, other than that their only weapons were large blades. The men defending the city met the koloss with arrows and rocks, but only the smallest koloss seemed vulnerable to them, most of them just continued to charge. In fact, the koloss picked up the thrown rocks and threw them back at the defenders.{{book ref|mb2|51}}
After a while the koloss realized that there were enough of them to attack multiple gates at the same time, so they split up to target the Zinc Gate in the east and the Tin Gate in the north as well, and not much later they also crossed the River Channerel to target the Steel Gate in the northwest.{{book ref|mb2|51}}
 
The Steel Gate was guarded by only a thousand men as it was the furthest of the gates the koloss would reach, with the addition of Sazed.{{book ref|mb2|50}} These thousand men formed battalion sixteen and were led by lord Culee, yet when the battle started Culee left with six companies of one hundred men to reinforce the Pewter Gate at King Penrod's orders. This left Captain Bedes in charge of the remaining four hundred men, of which one hundred were positioned on the wall and the other three hundred in the courtyard. The defense went well until the koloss corpses started piling up outside the wall, allowing the largest koloss to jump onto the wall, killing many including Captain Bedes. This is when Sazed stepped forward and kept the soldiers together. The gate soon fell, but the remaining soldiers still managed to hold the square at the gate. Around this square a group of skaa had gathered to watch the fighting, believing that the Lady Heir (Vin) would show up soon near the Holy First Witness (Sazed) and put an end to the fighting, but they also helped by pulling wounded to safety. Then, in a brief moment while the koloss were rebuffed, Sazed noticed that only one of the door gates had actually given in, so by tapping an enormous amount of strength and weight from his Feruchemical metalminds he managed to charge the door, close it, and reinforce the gate. The soldiers then formed up with their backs to the gate and killed all remaining koloss in the courtyard.{{book ref|mb2|51}}{{book ref|mb2|52}}
 
In the meantime the first the Zinc Gate and then the Pewter Gate had already fallen.
Zinc Gate first to break. Some civilians, skaa, starting to gather around the gates to watch the fighting, waiting for the Lady Heir to show up and stop the koloss, or else Holy First Witness. Koloss corpses piling up outside the walls, which allowed largest koloss to jump onto the wall.{{book ref|mb2|52}}
 
// Battles at each gate <br>
// Retreat
Steel Gate: thousand men, Sazed in charge, furthest of the five within reach of koloss.{{book ref|mb2|50}} Battalion 16, led by lord Culee. Six companies (600 men, of 1000) ordered to reinforce the Pewter Gate by Penrod's orders. Of 400 left, 100 at wall and 300 at courtyard.{{book ref|mb2|51}} Captain Bedes took over from Culee once the latter went off to reinforce Pewter Gate. Bedes killed by a koloss, Sazed took command, tapping enormous amounts of strength from his metalminds.{{book ref|mb2|52}} Gate had fallen, but they still held the square. Faithfuls had started pulling wounded to safety. Only one of the door gates had actually broken, so in a brief moment of koloss being rebuffed, Sazed stormed up to the gate and managed to close it again, using weight from his metalminds. Soldier formed up around the gate, killing all remaining koloss on the courtyard, and then reinforced the gate again. Barely fifty men remained at this point. Gate was giving in now. Bystanders motivated the soldiers to keep fighting, for them. However, eventually all of them fell, and just when Sazed's metalminds ran out, Vin came to the rescue.{{book ref|mb2|53}}
After the Zinc Gate, the Pewter Gate, Steel Gate, Tin Gate broke, in this order. So 4 in total. Main breach at the Tin Gate. Once the gates were lost, the defenders fell back to other positions. Clubs ordered soldiers at Zinc Gate to retreat to Keep Lekal where Ham was preparing and leading the defenses, or to come with Clubs to Keep Hasting. However at that moment the koloss who had come in from the north took them by surprise and killed Clubs. Koloss also attacked Keep Venture, and killed Dockson. Keep Lekal fell.{{book ref|mb2|53}}
Penrod stayed sheltered in Keep Hasting. Penrod denied access to the keep to Sazed and refugees.{{book ref|mb2|54}}
 
// Vin ends the battle
Vin discovers how to control koloss and saves the day.{{book ref|mb2|54}}
 
 
// Battle strategy for defense, should probably go to intro
Twenty thousand troops defending Luthadel. Five out of eight gates within quick reach of koloss. This means only a couple thousand guards at each gate. Divided into twenty battalions, Penrod assigned noblemen to be in charge of them but they were not necessarily capable. Clubs in charge of city defenses. One of the 'crewmembers' at each gate. Keep Venture was the main command post of the defenses. Divisiveness between Dockson leading the 'crew', and nobles in charge.{{book ref|mb2|50}}
Breeze has Soothers in nine battalions to keep their spirits up. A lot of men fighting were not older than 16.{{book ref|mb2|51}}
 
// Battles at each gate
Steel Gate: thousand men, Sazed in charge, furthest of the five within reach of koloss.{{book ref|mb2|50}} Batallion 16, led by lord Culee. Six companies (600 men, of 1000) ordered to reinforce the Pewter Gate by Penrod's orders. Of 400 left, 100 at wall and 300 at courtyard.{{book ref|mb2|51}} Captain Bedes took over from Culee once the latter went off to reinforce Pewter Gate. Bedes killed by a koloss, Sazed took command, tapping enormous amounts of strength from his metalminds.{{book ref|mb2|52}} Gate had fallen, but they still held the square. Faithfuls had started pulling wounded to safety. Only one of the door gates had actually broken, so in a brief moment of koloss being rebuffed, Sazed stormed up to the gate and managed to close it again, using weight from his metalminds. Soldier formed up around the gate, killing all remaining koloss on the courtyard, and then reinforced the gate again. Barely fifty men remained at this point. Gate was giving in now. Bystanders motivated the soldiers to keep fighting, for them. However, eventually all of them fell, and just when Sazed's metalminds ran out, Vin came to the rescue.{{book ref|mb2|53}}
Tin Gate: Tindwyl.{{book ref|mb2|51}} When gate was lost, they retreated towards Keep Venture, but the soldiers including Tindwyl were killed before the could arrive there.{{book ref|mb2|54}}
Pewter Gate: Ham, would hit first, Clubs would send reinforcements{{book ref|mb2|51}}
Zinc Gate: Breeze{{book ref|mb2|52}}
 
// Retreat <br>
// Positioning, should also go to intro
After the Zinc Gate, the Pewter Gate, Steel Gate, Tin Gate broke, in this order. So 4 in total. Main breach at the Tin Gate. Once the gates were lost, the defenders fell back to other positions. Clubs ordered soldiers at Zinc Gate to retreat to Keep Lekal where Ham was preparing and leading the defenses, or to come with Clubs to Keep Hasting. However at that moment the koloss who had come in from the north took them by surprise and killed Clubs. Koloss also attacked Keep Venture, and killed Dockson. Keep Lekal fell.{{book ref|mb2|53}}
Straff's army was at the north of Luthadel, koloss army at the northeast.{{book ref|mb2|51}}
Cett'sPenrod armystayed atsheltered in Keep Hasting. Penrod denied access to the westkeep to Sazed and refugees.{{book ref|mb2|5354}}
 
// Vin ends the battle <br>
Vin discovers how to control koloss and saves the day.{{book ref|mb2|54}}
 
=== Capital of the New Empire (1024-1026 FE) ===
There are fields around Luthadel,{{book ref|mb3|18}} but a lot of the food was also imported from plantations. (needs citation)
 
Docks outside of the city. Also outer mills at the lake (Lake Luthadel).{{book ref|mb1|24}}
 
In each city, including Luthadel, is a small group of merchants who provide powdered metals to Allomancers, these metals can be considered pure because these merchants have a vested interest in keeping their (dangerous) customers satisfied.{{book ref|mb1|27}} <br>
 
Kenton street used to be for nobles and housed exclusive tailoring shops, but Elend abolished resrictions on skaa merchants and the thoroughfare had blossomed into a wild bazaar of shops, pushcarts and tents.{{book ref|mb2|5}} (include here or in organisation section?)
 
== Organization ==
In Luthadel, and especially in the slums, there are many central soup kitchens. These soup kitchens usually are funded by local lords or nobles who own a forge or mill, to avoid the costs of having to provide meals on site for their workers. Skaa earn meal tokens for the time they work, and in their short break at midday they can spend these tokens for a meal. However, because the kitchen owners are paid directly, they save as much as possible on ingredients and cleaning, resulting in food about as tasty as ashwater.{{book ref|mb1|10}} Clean drinking water is retrieved from wells all around the city.{{book ref|mb2|42}} In the brief times while skaa are free from labor most of them live in overly packed tenements.{{book ref|mb1|24}}
 
A lot of effort is required to keep the cityLuthadel clean and orderly. To prevent the city from being buried by ash, a lot of skaa work as ash cleaners to gather the ash to dispose of it,{{book ref|mb1|20}} most of it gets thrown in the River Channerel{{book ref|mb1|2}} but sometimes it was carted and piled out of the city.{{book ref|mb1|8}} The Luthadel Garrison does patrols on the streets, and guards the city walls and gates. All skaa and lesser noblemen need permission from the Garrison to pass the city gates, only those who have good reasons like work are allowed to go out of the city.{{book ref|mb1|24}} With the harsh living conditions for people in the slums, there is need for skaa corpse crews that take care of the disposal of dead bodies,{{book ref|mb1|11}} the corpses are then buried outside of city.{{book ref|mb2|57}}
 
Occasionally executions take place at the Fountain Square. Most often a recently caught thieving crew gets executed, but sometimes innocent skaa as well, as examples that entire population is subject to the whims of the Lord Ruler. When the bells ring all men in the city are required to attend the executions or else the punishment is death. Bleachers are set up for the noblemen, but most skaa need to stand in the surrounding streets because the Fountain Square is not large enough for this huge amount of people. The executions can go on for hours, and afterwards the corpses are just left at the fountains.{{book ref|mb1|26}}{{book ref|mb1|27}}
// executions <br>
Occasionally, executions took place, often when a thieving crew was captured, or just random skaa (even just women and children) as examples for the entire population. The ringing of bells announced this, and all men in the city, both skaa and noble, were required to attend them, or else the punishment would be death. These took place at the Fountain Square, but a lot of skaa stood further away in other streets. Bleachers were set up for the nobility.{{book ref|mb1|26}}
Executions could go on for hours. Normally there would be any kind of denunciations or explanations, but not always. The Ministry just left the corpses and bloodied water in fountains right there.{{book ref|mb1|27}} <br>
 
'''Notes''' <br>
Condemned men (and women) were sent to the Pits of Hathsin, not clear what the criteria were though.{{book ref|mb1|21}} <br>
 
Food tokens{{book ref|mb1|24}}
 
== Military ==
|side=left|size=250px
}}
Luthadel wasis the only city in the Final Empire that was allowed to have a city wall.{{book ref|mb3|25}} This stone wall wasis massive — only the largest koloss wereare barely able to mount it{{book ref|mb2|53}} — but during the entire reign of the Lord Ruler no army has ever marched on Luthadel.{{book ref|mb1|19}}{{book ref|mb1|26}} Battlements wereare built on top,{{book ref|mb1|8}} with the occasional watchtower{{book ref|mb2|52}} in which presumably the stairwells wereare located.{{book ref|mb2|51}} <br>
Only eight gates gavegive entrance to Luthadel, all more or less equally spread over Luthadel's perimeter.{{map ref|Luthadel}} They wereare large wooden gates that openedopen with hinges.{{book ref|mb2|52}} However, these gates mostly hadhave a practical purpose to control the flow of people getting in and out the city,{{book ref|mb1|24}} and while they wereare able to resist some forces they weren't meant to withstand a large scale attack.{{book ref|mb2|50}}
 
Grates wereare installed in the River Channerel where it crossedcrosses Luthadel's wall, above and under the water, both as defense in case of an attack and to prevent people from secretly getting in and out of the city.{{book ref|mb2|42}}
 
Besides the regular troops and archers of the Luthadel Garrison, the Steel Ministry hadhas hazekillers in their service,{{book ref|mb1|33}} and archers who useduse obsidian-tipped arrows,{{book ref|mb1|34}} to fight rebellious Allomancers. On top of the forces in Luthadel, the Lord Ruler and the Steel Ministry could marshal literally millions of troops from all throughout the Final Empire if the need ever arose.{{book ref|mb1|19}}
 
=== Luthadel Garrison ===
=== Inquisitors ===
{{for|Steel Inquisitor}}
The Inquisitors are the Lord Ruler's most dedicated and powerful servants, and are in charge of the Canton of Inquisition.{{book ref|mb1|32}} Their main duty is to find half-breeds and kill them,{{book ref|mb1|7}} tracking down their children as well{{book ref|mb1|24}} to prevent skaa getting access to Allomancy because of their noble ancestry. Nine of them are present in Luthadel before the Collapse{{book ref|mb1|36}} (though at this time there are around twenty in the entire Final Empire{{book ref|mb1|epilogue}}). At this event all other Inquisitors in Luthadel are killed by Marsh.{{book ref|mb1|38}} However, Marsh himself remains hiding in Luthadel for months after the Collapse.{{wob ref|5451}}
 
Inquisitors are Hemalurgic creatures with spikes driven through their eyes and body granting them most of the powers of a Mistborn,{{book ref|mb1|27}} and some even have Feruchemical healing abilities due to an extra spike.{{wob ref|10123}}. Preferably, Inquisitors were made from Seekers or Mistborn, giving them the ability to pierce through copperclouds,{{book ref|mb1|31}} which is useful to discover and hunt down skaa Allomancers.{{book ref|mb1|7}} When they find a thieving band, one of them can single-handedly kill an entire crew in a matter of seconds, but they only do this when a skaa Allomancer is involved.{{book ref|mb1|11}} They were believed to be immortal until [[Bendal|one]] was decapitated by Kelsier and died.{{book ref|mb1|34}}
''' --- This section needs a rewrite --- '''
 
The Inquisitors are the Lord Ruler's most dedicated and powerful servants.{{book ref|mb1|32}} They are Hemalurgic creatures with spikes drives through their eyes and body, granting them the powers of a Mistborn. Nine of them used to be in Luthadel before the Collapse,{{book ref|mb1|36}} though there were around twenty Inquisitors in the entire Final Empire,{{book ref|mb1|epilogue}} and they were in charge of the Canton of Inquisition. Their main duty is to find half-breeds and kill them,{{book ref|mb1|7}} and tracking down their children as well,{{book ref|mb1|24}} to prevent skaa getting access to Allomancy because of their noble ancestry.
 
Most Inquisitors have access to all known Allomantic metals,{{book ref|mb1|27}} but this depends on the Hemalurgic spikes they are given, and some also had a Feruchemical healing spike.{{wob ref|10123}} Preferably, Inquisitors were made from Seekers or Mistborn, giving them the ability to pierce through copperclouds,{{book ref|mb1|31}} which is useful to discover and hunt down skaa Mistings.{{book ref|mb1|7}} When they found a thieving band, one of them could single-handedly kill an entire crew in a matter of seconds, but they only did this when a skaa Allomancer was involved.{{book ref|mb1|11}}
 
Every citizen of Luthadel was afraid of the Inquisitors, because of their intimidating posture and eerie nature.{{book ref|mb1|26}} They where believed to be immortal, until one was decapitated and died.{{book ref|mb1|34}} Inquisitors eventually die of old age as well.{{book ref|mb1|27}}
 
// Marsh has been in Luthadel the entire time{{wob ref|5451}}
 
=== Koloss army ===
Autopatrolled, Editors
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