Difference between revisions of "User:Thegatorgirl00/Investiture"

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=== Invested Objects ===
Objects are not Invested in their original state. They can become Invested by a Shard or by a human having met the above-mentioned requirements. An Invested object gains magical properties. The more Invested an object is, the more power it has. Examples for Invested objects include:
* filled [[metalmind]]s of a [[Feruchemist]]
* a charged [[Hemalurgic]] spike ([[Vin's earring]], [[Wax's earring]])
* any [[BioChromatic Breath#Types of BioChromatic entities|Awakened object]]
* [[Nightblood]], as a Type IV BioChromatic Entity
* [[Shardplate]] and [[Shardblade]]s, as well as the [[Honorblade]]s
 
Invested objects are harder to affect with any magic system, the more Investiture the more difficult to affect.{{wob ref|4207}}{{wob ref|4074}} Once an object has been Invested it is very hard to Invest it with a different kind of Investiture as well.{{wob ref|10416}} Sometimes when an object in one of the Realms has a large amount of Investiture it can gain sentience (see, for example, [[spren]] and Nightblood).
 
=== Healing ===