User:Skaa/God Metals

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Here is a summary of the main points in my theory about atium, lerasium, and harmonium.

  • Atium is the condensed physical aspect of Ruin. Its molecular structure appears identical to that of electrum.
  • Lerasium is the condensed physical aspect of Preservation. Its molecular structure appears identical to that of duralumin.
  • Harmonium is the purple gold-aluminum intermetallic AuAl2.

God Metal Alloys[edit]

Below are speculations on how the god metal alloys might behave when used in Allomancy. These speculations are based on the Self-Others Inversion Principle I described in my god metals theory thread, as well as the patterns already established for the god metal alloys; namely, that atium alloys have temporal and mental effects, while lerasium alloys have enhancement and physical effects.

Atium alloys[edit]

Atium-Electrum (Others version of Electrum): Same Allomantic property as atium, a physical fragment of Ruin. Grants insight into the future actions of others and their consequences.

Atium-Gold (Others version of Gold): Also called Malatium. Grants insight into the past of others.

Atium-Bendalloy (Self version of Bendalloy): Makes the user's body perceive time faster. Everything else around the user will appear to move slower unless he touches it. This means his clothes, his tools, and the enemy he's grappling with experience time the same way he does until he lets go of them. This ability makes the user more deadly than a mere atium user, because an atium-bendalloy user's enemy is effectively stationary until hit, and is basically a sitting duck. An atium user will still see an atium-bendalloy user's atium shadow in advance, but any dodge or counter-attack he attempts will likely be too slow.

Atium-Cadmium (Self version of Atium-Bendalloy): The opposite of Atium-Bendalloy. Makes the user's body (and everything in physical contact with it) perceive time slower. An even lamer version of Cadmium Allomancy that has no protective time bubble.

Atium-Duralumin (Self/Temporal version of Duralumin): Reverts any Investiture-related entropy that affected the user. A Fullborn can use this to regain all the attributes from his metalminds at once. A person who somehow survived being a Hemalurgic sacrifice and who burns atium-duralumin will regain the attributes stolen from him. An Awakener+Mistborn can theoretically use this to regain all Breaths from Type III BioChromatic entities he created.

Atium-Aluminum (Self/Temporal version of Aluminum): Destroys all entropy-aligned Investiture that are part of the user. Any existing Hemalurgic spike inside the user is rendered inert (Note: this will kill Inquisitors!). If the user is a Feruchemist, he will no longer have the ability to store any Feruchemical attributes except Identity. Only after burning atium-aluminum, assuming the user is still alive, can new Hemalurgic spikes once again affect him.

Atium-Nicrosil (Others/Temporal version of Nicrosil): Reverts any Investiture-related entropy from everyone within a certain radius from the user.

Atium-Chromium (Others/Temporal version of Chromium): Expels all traces of entropy-aligned Investiture within a certain radius from the user. See Atium-Aluminum for what this entails.

Atium-Pewter (Self/Temporal version of Pewter): Reverts physical changes to the body, starting from the most recent change. The mind and spirit is unaffected. This can be used to remove wounds (or re-open scars!). Atium-pewter ignores Hemalurgic spikes.

Atium-Tin (Self/Temporal version of Tin): Accelerates metabolic processes and endocrine activity. Creates "aging" effect when used too much.

Atium-Steel (Others/Temporal version of Steel): Decelerates time for a metallic target. Anything that touches the target (except the ground) becomes affected by the time deceleration. When used on Hemalurgic spikes, this slows down Hemalurgic decay. Atium-steel cannot target objects inside a person, nor does it affect aluminum objects and objects stuck to the ground. All metals (except aluminum) glow slightly in the user's vision.

Atium-Iron (Others/Temporal version of Iron): This is the opposite of Atium-Steel. Accelerates time for a metallic target. Hastens Hemalurgic decay.

Atium-Bronze (Self version of Bronze): Grants the ability to gain information on an Invested object just by touch. With enough practice, the user can identify which objects are metalminds or Hemalurgic spikes, how Invested they are, and what they contain. However, the user will be incapable of reading the actual contents of a Coppermind. He will also be incapable of detecting Aluminumminds.

Atium-Copper (Self version of Copper): Grants a mental connection to all objects Invested with one's own Investiture. It prevents Atium-Bronze users from reading one's metalminds. An atium-copper burner who is also an Archivist can access his Copperminds from anywhere, giving him perfect recall of every memory he Feruchemically stored.

Atium-Brass (Self version of Brass): Allows the user to experience the perceptions of a target who has Hemalurgic spikes. If the target is mentally unstable enough, the user may even directly control the target.

Atium-Zinc (Self version of Zinc): Allows the user to insert his thoughts into the mind of a target who has Hemalurgic spikes. If the target is mentally unstable enough, the user may even force the target to obey commands.

Lerasium alloys[edit]

Lerasium-Duralumin (Self version of Duralumin): Same Allomantic property as lerasium, a physical fragment of Preservation. Enhances the user's Innate spiritual connection to Preservation to the point that he becomes Mistborn. If you burn enough lerasium, you eventually Ascend, gaining the power of Preservation.

Lerasium-Aluminum (Self version of Aluminum): Destroys any existing enhancement involving Preservation, except Aluminum Allomancy and Aluminum Feruchemy. Mistborn become Aluminum Gnats. Feruchemists become incapable of tapping any of their metalminds other than Aluminumminds. Mistings or Ferrings who can't use aluminum lose their power completely.

Lerasium-Nicrosil (Others version of Nicrosil): Enhances the Innate Investiture of everyone within the vicinity of the user. The user becomes a Nicroburst (or his Nicrosil Allomancy is strengthened), while the rest become Allomancers of varying degrees of power depending on how near they are to the user. As a side-effect, Lerasium-Nicrosil grants Innate Investiture from Preservation to targets without prior Innate Investiture. Any excess Investiture is lost.

Lerasium-Chromium (Others version of Chromium): Enhances the user's Chromium Allomancy (or makes him a Leecher), and weakens the Allomancy of nearby people.

Lerasium-Electrum (Others/Enhancement version of Electrum): A shadow of Preservation's holder that only the user can see appears and moves towards the user. Intentionally avoiding the shadow makes it vanish with no effect, but remaining still as the shadow makes contact turns him into an Electrum Allomancer.

Lerasium-Gold (Others/Enhancement version of Gold): Summons a stationary shadow image of Preservation's holder for the user to see while his Innate connection to Preservation is enhanced to make him a Gold Allomancer.

Lerasium-Bendalloy (Self/Enhancement version of Bendalloy): The user and everyone in physical contact with him while burning Lerasium-Bendalloy become Bendalloy Allomancers. The flow of time around them goes slower as the enhancement occurs.

Lerasium-Cadmium (Self/Enhancement version of Cadmium): Similar to Lerasium-Bendalloy, except they become Cadmium Allomancers and time around them goes faster.

Lerasium-Bronze (Self/Enhancement version of Bronze): Upon burning, the user senses a great pulsing inside him as he becomes a Bronze Allomancer.

Lerasium-Copper (Self/Enhancement version of Copper): The user does not feel anything different, the Allomantic enhancement within him being actively hidden from him. He becomes a Copper Allomancer afterwards.

Lerasium-Brass (Self/Enhancement version of Brass): The user and everyone in physical contact with him suddenly lose all emotion as they are Enhanced to become Brass Allomancers.

Lerasium-Zinc (Zinc version of Lerasium-Brass): Just like Lerasium-Brass, but with Rioted emotions and Zinc Allomancers.

Lerasium-Pewter (Self/Enhancement version of Pewter): The user becomes a Pewter Allomancer.

Lerasium-Tin (Self/Enhancement version of Tin): The user becomes a Tin Allomancer.

Lerasium-Steel (Others/Enhancement version of Steel): The user and everyone near him become Steel Allomancers. There is no other effect.

Lerasium-Iron (Others/Enhancement version of Iron): Same as Lerasium-Steel, except creating Iron Allomancers.

Lerasium-Atium(-Electrum) (Self/Enhancement version of Atium(-Electrum)): The user sees a shadow of himself with an atium spike embedded in him. The shadow pulls the spike off and stabs his real self with it in the same exact spot. The vision clears and he is an Atium Allomancer.