Difference between revisions of "Urithiru"

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→‎Notable locations: finished Re-Shephir's chamber and combined with the gem archive since they are in the same location
m (→‎Appearance: Minor style fixes, and adding some crosswicks)
(→‎Notable locations: finished Re-Shephir's chamber and combined with the gem archive since they are in the same location)
==== Oathgate Platforms ====
The Oathgate platforms of Urithiru are arranged in a circle on the grand plateau in front of the tower.{{book ref|sa3|24}} The platforms are 10 feet high, with ramps leading up to them.{{book ref|sa3|4}} The small control buildings in the center of each platform have mosaics on the floor showing Dawnchant glyphs.{{book ref|sa3|58}} In each control room, the keyhole is at the center of a ten-pointed star on a metal plate.{{book ref|sa3|58}} At the present, the plateau in front of the Oathgates is used for storing lumber and training soldiers.{{book ref|sa3|24}}{{book ref|sa3|64}}
 
==== The Gem Archive ====
The [[Urithiru gem archive]] is used as a study hall for scholars and scholarly ardents working on uncovering the city's mysteries. As is later discovered, the panels on its walls are actually drawers, holding rows of gemstones that, when stormlight is put in them, vibrate in certain patterns, allowing them to hold messages.{{book ref|sa3|53}} It is also where meetings concerning the city's functionality and [[fabrial]]s are held.{{book ref|sa3|44}}
 
==== The Theater ====
A room resembling a theater can be found on the tower's third level, near the Breakaway. It's a large chamber with round walls and rows of stone benches facing a raised platform that served as a stage. This stage can be reached both by stairs from the audience and by a separate entrance. The corridor leading to it is narrow enough to be touched on both sides, and goes by several smaller chambers, possibly dressing rooms. Past the theater's back door (the one which would be, presumably, used by the audience), there is a circular room with large vertical slits in the walls, some of which face Breakaway, although neither it, nor the theater itself can be reached directly from the market. It is there that [[Shallan]] puts on a [[Lightweaving |Lightwoven]] play of [[The Girl Who Looked Up]] for [[Pattern]], and where they first encounter [[Re-Shephir]].{{book ref|sa3|25}}
 
==== The Gem Archive and Re-Shephir's Chamber ====
The room in which the [[Unmade]] [[Re-Shephir]] hides until being banished by [[Shallan]] has likely once been a library; however, by the time the Alethi arrive there, its collection has been destroyed by the [[Unmade]]. It can be reached from the tower's ground floor, from a room where a large pit with a stone spiral staircase leads down several stories. Rust marks on the wall indicate that part of the stone once served as a secret door, though the hinges have long since decayed and Shallan has to cut her way in with a [[shardblade]].{{book ref|sa3|29}}
 
TheAt entrancethe tobottom of the chamberstaircase, properthere is a large archway with individually placed stones, unusual in Urithiru, leading to a hallway. TheIts ceiling has a large mosaic of the [[herald]]s. The walls are also covered in mosaic tiles, depicting the ten spren of the Knights Radiant and other, more enigmatic, symbols: a figure hovering above the ground embracing a blue disc, the [[Almighty]] as a cloud, and a woman in the shape of a tree reaching with her hands toward heavens. There are two metal doors on opposite sides of the chamber, both leading to decayed libraries.{{book ref|sa3|29}}
 
TheTwo [[Urithirumetal gemdoors archive]]on isopposite usedsides asof a studythe hall lead to two decayed libraries.{{book ref|sa3|29}} Navani's scholars catalog and remove the debry and later use the room for scholars and scholarly ardents working on uncovering the city's mysteries. As is later discovered, the panelstiles on itsthe walls are actually drawers, holding rowsthe of[[Urithiru gemstonesgem that, when stormlight is put in them, vibrate in certain patterns, allowing them to hold messagesarchive]].{{book ref|sa3|53}} It is also where meetings concerning the city's functionality and [[fabrial]]s are held.{{book ref|sa3|44}}
 
AAt notablethe featureend of the roomhallway is a columnbowl-shaped ofroom. gemstones inAt its center, is a twenty-foot tall column of gemstones around which Re-Shephir coiled when discovered. The colomn contains all 10 known gemstones, thousands of them, melted together.{{book ref|sa3|33}} Though it'sits appearance is unusual, its purpose - -and whether there is a purpose to it beyond decoration - -remains unknown.{{book ref|sa3|29}} [[Renarin]] theorizes that it's a giant [[fabrial]] that does "being a city."{{book ref|sa3|44}}
The entrance to the chamber proper is a large archway with individually placed stones, unusual in Urithiru. The ceiling has a large mosaic of the [[herald]]s. The walls are also covered in mosaic tiles, depicting the ten spren of the Knights Radiant and other, more enigmatic, symbols: a figure hovering above the ground embracing a blue disc, the [[Almighty]] as a cloud, and a woman in the shape of a tree reaching with her hands toward heavens. There are two metal doors on opposite sides of the chamber, both leading to decayed libraries.{{book ref|sa3|29}}
 
On the far side of the room, a tunnel with carved stone steps leads even further below the tower. Re-Shephir flees down this tunnel as a puff of smoke after the confrontation with Shallan.{{book ref|sa3|30}}
A notable feature of the room is a column of gemstones in its center, around which Re-Shephir coiled when discovered. Though it's appearance is unusual, its purpose - and whether there is a purpose to it beyond decoration - remains unknown.{{book ref|sa3|29}} [[Renarin]] theorizes that it's a giant [[fabrial]] that does "being a city."{{book ref|sa3|44}}
 
==== The Top Platform ====
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